sprockets The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D New Radiosity render of 2004 animation with PRJ. Will Sutton's TAR knocks some heads!
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Hash, Inc. - Animation:Master

Paul Forwood

Hash Fellow
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Everything posted by Paul Forwood

  1. Try using cookie-cut on a separate, floating patch.
  2. It's good to know that you still pop in here, Dhar! I hope that you are enjoying yourself, whatever you are up to these days. Have a really Happy Birthday today!
  3. Happy birthday, Mark and Paul. Have a good one!
  4. That looks terrific, David.
  5. Have you taken into account the plumbing for that toilet?
  6. Oh dear! Blocked pipe! Call for the plumber! Really well done.
  7. Explosive! Well done, Gene! Lots of new territory covered with this one too.
  8. Congratulations! I think that is the best collaboration here to date. Well done everyone! Exceptional work, Robcat!
  9. Looks beautiul, Nancy. You should write and illustrate a childrens' book to star your fabric textured characters.
  10. This is a link to a movie that my son, Josh, worked on in his first year at university: http://vimeo.com/20957369 CAUTION: Some bad language. He is currently working on a natural history short, a number of websites and a load of other stuff. These are all final projects as he graduates later this year.
  11. I'm going to dump a load of test render images into this thread. They will mostly be collections of test stills that may be of interest or not. They will be simple rough images full of proxy models and very little finish, if any, but may inspire or educate or provide a laugh or yawn. First off if a series of images produced while attempting a landscape test for a CG Society landscape competition which I never completed: YosemiteWIP.mov The second is a similar sequence for a second image for the same competition. The sequence is not in the correct order but I may fix that later, or not.: SierraNevadaWIP.mov
  12. Hi Steve If this is a 1 second walk cycle, at 24 fps, then copy all your keys from frame 0 to frame 24 and render your animation from frame 0 to frame 23. This just ensures that it loops correctly. Then check your curves on other keys to ensure no abrupt chnges in direction or strength. It's good to see your character moving and very happy to hear that you are too.
  13. Looks great, Mark! I'm sure that Toby Garr would approve.
  14. I feel honoured! Go ahead and use my stuff for promotional purposes. As Rodney has said, I am not really able to maintain a special topic at the moment, due to health problems and limited access to the internet. If I can get my pain under control I would enjoy the distraction however so don't write me off just yet. Thanks for the offer!
  15. Thanks for all of your kind words, friends. (Yes, I do count you as friends...cyber friends). Your words are a great lifter. I am hanging in here as best I can. Heck, I only just bought my annual subscription recently so I have no intention of going anywhere too soon.
  16. Sorry. I meant to say thank you. I meant to say thank you for all of the years of pleasure that I have had hanging out around here while my world was falling apart. Having this creative space full of diverse opinions and wide ranging talents helped to keep me focused on the important truth that, no matter how different... we are all the same. Here, on A:M forums, and some other forums too, I could feel connected with like minds and be inspired by people like you. It has been a great space that I have found creative value in. A place in which to inspire and in which to be inspired. A place where we could practice the art of telling our own story and writing our own endings. There have been a great many people here, past and present, who have touched me deeply and I just want to say THANK YOU... ...thank you. The back ache of a decade ago, (just an industrial accident that I will continue to work around), is now a rapidly debilitating and disfiguring terminal illness that I was told would kill me by last November and is doing it's best to finish me off on a daily basis. I hold tight to my delusion that I will overcome this evil injustice and step back into my life that was so good. At the moment I only have this primitive connection to the internet for an hour or so per day, with no access to any of my creative tools, but when I get back home I hope to pick up my tools and get back to telling my story, or at least improving my modelling, for in this cgworld I can still sore high with the eagles or dive deep with the aquatic creatures that my imagination can dream up. I am free and can live for ever. Thank you all for making this place somewhere that I still love to come to. Paul -----
  17. Don't know if I'll be able to get back to this thread. (Currently typing from the little chair in the kid's playroom at Princess Alice's Hospice.)
  18. Paul Forwood

    Cicak

    Looking good, Gerry. I think that you could lose at least one spline ring from around the mouth, probably two, and yes I would be concerned about having hooks near a joint. You could get away with detatched arms, if his shirt is staying on, and run those splines all the way up past the end of his sleeves. A few extra patches is better than introducing anomalies on his wrists. (Just my tuppence ha'penny)
  19. Good progress, Kat. I look forward to your updates.
  20. MOVE THE COFFEE, MAN!!! It looks like they are warping all over the place already! Should be fun.
  21. Paul Forwood

    Cicak

    Heh. Perfect addition!
  22. Paul Forwood

    Cicak

    Wow is right! Last time I played with cloth I spent days trying to get a reasonable performance, but that was at least a couple of years ago. Well done!
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