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Hash, Inc. - Animation:Master

Paul Forwood

Hash Fellow
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Everything posted by Paul Forwood

  1. Back in A:M14c for the moment and still not quite there with the hair. ChI_A02b.mov
  2. Thanks for the help. The examples that I have shown were entirely created in A:M14c. I did run "calculate spring systems" but no baking or hair shaders. This is just an image on hair. I have just upgraded so am trying it in A:M15 and A:M16 (Beta5).
  3. Hmmm. Where did I put that bow? It's around here somewhere. Am I going crazy? One minute the hair had a "bow" option and when I next looked I couldn't find it. Where is it hiding?
  4. This one uses the spring constraint with the damping left at the default value of 5: C_I_C09.mov I think the object collision detection is a problem with a low patch model. Springs are coming back to me now. -------------
  5. Thanks for the comments, guys! I think that the spring constraint allows the hair to stretch and spring back to it's groomed state. Not really what I was looking for but I will give it a try. Here are a few frames of my last attempt: C_I_C07.mov
  6. Nope. Not Jesus. C_I_C04.mov I haven't played with dynamic hair for a while. I'm not sure if there is a damping option for hair.
  7. I haven't done much recently, I lost my hard drive, but here is the start of another low patch study: C_I_B004.mov I seem to be running out of video codecs that work.
  8. Sorry I missed the party too. Happy belated birthday, Steffen!
  9. Another superb model, Stian!
  10. Congratulations on a job well done, Mark! There are a couple of places where I think the front wheels could have turned a frame earlier but otherwise pretty amazing, especially for the time in which you put the whole thing together.
  11. Happy Birthday, Darkwing! Nice birthday present! Good old Steffen, making everyone's birthday and Christmas.
  12. He looks very good, Steve.
  13. Very well done! Did you use booleans to fill those objects? It looks great whatever.
  14. Looking good, Mark.
  15. Ha! Looks great, Nancy! Very creative and typically you.
  16. Terrific! Shouldn't the hubcaps have a VW embossed into them?
  17. Thanks for the numbers, Stian. Does the realtime display slow down significantly in the choreography window?
  18. They look good, Gene. Hard to tell at this resolution but it looks like the tops of the arches could use a tweak. How fast is fast? We should have a speed modeling contest just for the fun of it.
  19. Amazing, Stian!!! And the final patch count is...?
  20. Very clever and simply beautiful, Mark!
  21. Speaking of bus stops and umbrellas, I just saw this short by Arjen Klaverstijn: http://www.arjenklaverstijn.com/2010/09/Manfred/
  22. Looks like an interesting idea for another group project.
  23. If there are not too many components you might find it just as easy to animate the "Active" property for each component in the choreography.
  24. Now that really is excellent, Bruce!
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