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Hash, Inc. - Animation:Master

steve392

Craftsman/Mentor
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Everything posted by steve392

  1. Thank's Mark,its going well
  2. Just finished the second model with the 2008 rig one thing I just can't remember ,how to show the bones for smartkinning .It worked graet Mark ,thank's for sorting that mirror bones thing out
  3. I meant to say (well) lol must have missed that
  4. The texture looks good the face lines are placed very
  5. It needs to go into turbulance folder in the Hash directory
  6. Thank's John will try that out ,yea that colision detection work's very well .Thats a super looking image I can see that the Muhair helps a lot .Looking forward to your tut/findings
  7. Im rendering at the moment so can't get to check it but I sometimes use an image .new matt /change atribute to Hash something or other ( you will see it ) then pick your image wallah
  8. Muhair ? whats that the John I didn't see it
  9. There is settings for ,face the camera shown in the image ,I changed them a bit for this test hairtest3.mov
  10. Oh oh ,thank's Mark ,that must have been like looking for a needle in a haystack .Now I can finish that Model
  11. Looking good that reminds me of him out of house Peter Lorey is it
  12. Thank's Holmes ,is there a tut anywhere on using decals to change the hair ,and pointing the ends and such / Theres so many settings
  13. And heres that render,needs some work lol hairy.mov
  14. Rusty ,I don't know if this is of any help to you in your questions about v15 but heres what I got on this model and my pc is not that good .I thought it renderd prety good
  15. You just show it the first still when you make the layer and it will make a movie
  16. Try using tga image sequance ,qt is doing a lot of messing around at the moment
  17. It will be on a layer in the background instead of the colour you have ,if you wan to animate ,just go ahead and do it with your model but to include a model in the background takes a bit more work ,you need to build some geometary that will look like say the floor in the movie and place it .There is a good tut somewhere I will see if I can find it
  18. You can import it through the image folder in the pw's image animation/sequance .not sure it will import that formatt but will import qt.movie avi and the best is tga sequance .Once you have it in then make a new layer (under objects or roto) and show it the movie ,drag that into your chorie as you would a model .phew my hand aches lol
  19. Not sure what you mean but I allways have the chor in the left or right view when I drag a model in ,then move it around to where I need it.Im sure there is a key to centre it but can't remember sorry
  20. Playing around with hair on this model ,I need to learn it a lot more I think
  21. Thank's Rusty will be usefull
  22. That looks graet Paul very sleek looking hair ,hope you will do a tut or show some settings .That prog is Goo and winMorph and Wax allso http://www.debugmode.com/
  23. steve392

    LiteRig

    You was exactly right ,Thank's for that ,not looking at the instructions asuming I was doing it correct ,thats my problem .I allso forgot to asign the fingers ,and I could have swore I did that .Just goese to show ,check check check
  24. Yea I have the same problem ,allso it didn't do any fan bones ,I tried it with cp's asigned and not .Its a dam shame as its a realy good rig
  25. Can't remember for sure but I think its to do with the amount of frames that you give for it to walk along the path if its walk cycle was made at 30 fps then you need to make enough frames for it to reach the end or not to many.try adding frames
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