sprockets brown shoe Purple Dinosaurs Yellow Duck tangerines Duplicator Wizard Gound Hog Lair metalic mobius shape
sprockets
Recent Posts | Unread Content
Jump to content
Hash, Inc. - Animation:Master

animas3D

*A:M User*
  • Posts

    394
  • Joined

  • Last visited

Everything posted by animas3D

  1. I'm starting to do some experimentation into the dream sequence for my short film project (storyboard link in my signature). Before I start building I was wondering the best way to acheive certain looks. If you look at this video on YouTube which explains how spacetime curvature effects gravity, there are some parts that represent spacetime graphically as a grid or lines in a matrix. Here's a screen grab: If you want to see the whole clip that includes animation, here it is: I know that Animation Master has an option to render geometry as lines. I had a few questions about this. First of all, I tried a quick test to see if it would work. I selected all the CPs of a sphere and turned on Render as Lines in the properties panel for the group. Then I tried a quick render in the choreography (not a render to file) and it rendered solid (no lines). I am planning on fiddling with it more to see what I am doing wrong, but if anyone has a quick tip on getting it to work, I would appreciate it. Also, if you look at the picture above, you may notice that the lines kind of fade out as they recede in z space. I kind of like that. I think that one way to do this could be with black fog. Does anyone know if fog effects render as lines? Otherwise, I am open to other ways of acheiving this effect. Also, When you render as lines, is there motion blur on the lines when you move the camera? I would like to achieve a smooth and fluid motion and motion blur will help it. If the lines do not render with motion blur, it maybe added as a effect in compositing so I guess I'm not that concerned about it. By the way I saw a demo of After Effects CS5. It has a new effect called "Scene Motion Blur" which behaves a lot better than simple directional motion blur and almost looks like the scene was rendered with motion blur to begin with. Thanks! Joe. P.S. Thanks for the comments about the Boards in the Main A:M Forum and rest assured that the narration track will be cut down and edited to permit the film to rely more on its visuals to tell the story.
  2. Nice characters and models, Will. Looking forwards to seeing more.
  3. Looks ambitious. Looking forward to seeing it progress.
  4. That looks great. One of the best forests I've scene. What do you mean by decaled patches? Do you mean multiple patches placed around the tree with decals/transparency maps?
  5. Thanks for the info. Not really too much. I suppose I could poke around for the info myself. I was just interested to learn about a feature length Production made in Animation Master. I guess I missed the thread! That is the cool thing about these forums, whenever you check in, you find out something new that is really cool, or something that you missed in the past. Anyway, thanks again for the info! Joe.
  6. A feature film made in A:M? That's cool. When did this happen and what are the production details?
  7. Cool Stuff Steve. Look forward to more.
  8. Awesome! Very good work.
  9. I smell Oscar...
  10. Bravo!!!
  11. That is funny.
  12. Good Ol' Greg Rostami.
  13. Great movie.
  14. animas3D

    Beechcrash

    Why, what happened to Vern? Don't tell me he went to the Dark Side. That Plane crash is great.
  15. Missed this thread and haven't done too much reading around here lately, so suffice to say, I missed this thread (and probably a lot of other great things). Anyway, just wanted to add my voice to the chorus and say "WOW!".
  16. Excellent. Most enjoyable. Love the mix. Happy Holidays!
  17. It looks very good. Here is my two cents worth. Either make the environment map blacker or something because the piano seems to be reflecting too much. It should be blacker. It looks too gray. Also, I would lower the reflection on the keys. The white keys need to be whiter in my opinion and the black ones should be blacker. Otherwise very nice.
  18. Amazing work. Animation Master history in the making.
  19. Hi Rodney,

    I just read some of your comments on another forum and wanted to send you a word of agreement. Is there anyway that I can send you a personal message?

    Cheers!

  20. Hey, that's nice! I like the toon look and the modeling. Very nice work.
  21. Shaping out rather nicely, I would say. Look forward to seeing the finished product.
  22. Right. That is weird. Is it a bug?
  23. When you mean "streaks" are you talking about that black stuff in the middle of the beam such as in the last image, or are you talking about the darker areas of the volumetrics that emanate from the character after being hit by the light? If you are talking about the latter, I think those "streaks" are natural shadows caused by the model within the volumetric rays.
×
×
  • Create New...