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Everything posted by pixelplucker
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When you export the files out they are still just sub-d poly models right? How smooth does that translate? Usually people use solids or nurbs for that stuff. I have Amapi Pro that can convert poly models into nurb brep surfaces, in some cases it works really well but does depend on the object. Booleaned shapes tend to get messy on conversion but continuous surfaces work nice. I can export out open nurbs, stl and iges from that.
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I tossed in a funny for ya, great work!
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Hair thickness making the shadows seem heavier? Dynamics look pretty nice.
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LOL sweet, bet that would be handy for the blind since Georges nose is distinctly larger than Bens.
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How many calories did you burn making that? Look Great!
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Nice work.
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Very nice work. I had some artifacts showing, sometimes long edges will do that but if softening pass is on they usually disapear. Also when making groups the faces seem to flip, kind of wish there was a unify normals command somewheres.
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A little tricky to model, still have a few subtle wrinkles to take out. Had to manually flip a mirror and stitch it because the flip copy attach got stupid on me and would make a birds nest. If I get a chance to clean it up a bit more it will be in the exchange.
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Did you try to isolate the rivets from the background with an alpha? You will have to make them lighter than 50% gray because for some reason they will have a slight edge sunk down. I had a project that I ended up using an alpha for my displacement for some plates which worked out really well but the image was black and wanted the effect of sunken letters.
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I think there is a bug with displacements, For some reason the 1st stamp shows stronger than the rest. See the mdl attached. Simple small half round patch with a small decal that contains an alpha. Im still using 15d so not sure if this was fixed in the lastest version. rivet.zip
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Try bump mapping? little things like that might work better as a bump. I was making some mug models that had complex raised scroll work and someone here suggested bump map instead of displace and it does work better in many cases. I don't think you can use the bake option with displacements either so keep that in mind. Someday I'll be cool and have 15f for my cd release... someday.....
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Amazing model but I have one question.. The pipes on the bottom supposed to have flat hexagognal sides? I used the the sweeper for pipes and seems to work best from top view projection. Also helps if you add an extra segments slightly offset so the inside profile doesn't overlap.
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Still working on the materials on this one. Also made the wind up key but when I used the AI importer it did some funky stuff so I'll just remodel that by hand. Not showing the back because the key is fugly
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Excellent work
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I left the decaling to anyone that wants, no radio flyer since it's copy protected so consider this an inexpensive knock off. thanks for the compliments.
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Rigged kids wagon and of course FREE. Any suggestions or modifications just hollar. Category: Props Category: Vehicles red_wagon.zip
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looks cool, bigger sparkles and you can make a bass boat hehe.
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I based it on a cheap import, I'll Americanize it and beef up the axel
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Will be posting this in the exchange, still fiddling with the ik, I messed a constraint up from client interruptions so I'll go through it tomorrow. Was rigging it so the handle can be attached to a character and it would follow and turn. Comments, suggestions?
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Yup there are tons of patches on that model. I have a female body I was working on and it is almost done, your welcomed to swipe and/or modify the model. I stopped rigging when I ran into a snag with the hands, some reason the old 2000 rig mangles the fingers and I haven't had the time to redo it or find another skeleton. Overall the face needs some tweaking, chest needs some refinement and textures still need to be done. You can re name her as Jane Doner full_female.zip
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The type of work you do you may want to consider a workstation. I used to build my own but off the shelf parts burn out too quick, ended up getting a Tristar. Nice having full warranties for the next few years. Here is something that is interesting, I do quite a bit of beta testing for another 3d company, my older system was a 3ghz HTe chipset and I used to get strange errors especially on complex arrays and paths on helix's etc. Those bugs don't exist on the Xeon chips. I'm guess it was a math rounding error that caused twisting and contorting.
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Try to snag an nvidia quadro 3700, definitely one of the best vid cards I have ever used and I've had cards from Ati, Elsa Glorias etc.
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Thanks I just uploaded it to the exchange if anyone wants, I did rig it so blades are constrained, head can turn and crank works and also have the upper cord attached so it flexes as the head can pivot. Feel free to tweak, bend, twist and dent it up.
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You will run into that even on uber machines especially if you have smooth view cranked all the way up. Also try defragging the hard drive, really makes a huge difference in AM.