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Hash, Inc. - Animation:Master

pixelplucker

Craftsman/Mentor
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Everything posted by pixelplucker

  1. Updated but not complete file that is half rigged. This ones going better since I can modify the splines as I need without worry of mirror. There is no weighting at this point, that is my next step then I'll CFA it and mirror the bones. Big thanks to MT for helping out and his 2008 rig w1_half.zip
  2. That came out really nice. If you can't extrude or lathe the wheels, you can always post a circle image as a rotoscope and tweak them to fit. I don't mind the not so round wheels, it should keep the handicapped from screeming out of control or act as a message machine if they go flying down a hill. Does it come with a kidney belt?
  3. I think Polyloop still holds speed modeling contests. Those started back in the old Amapi days. Pretty amazing stuff but I think in AM it wouldn't be so easy. If you can do it, toss some images over there. I sometimes post some of my AM images there.
  4. I like them, good job.
  5. Ahh good. I just have to read through the 2008 install guide and start rigging. Are you any good at hair? If I do the hair she will look like a poodle hehe
  6. Here is the newest version, I'm dating them now as we go so dump all your previous versions. Please let me know if there are any errors or things that need to be fixed. There are a ton of old groups but I'll clean those up before I rig. Woman11_12_09.zip
  7. I'll toss this to tech support and if they got the time maybe they can tell me what I need to do for compatibility.
  8. Try this file, there is the prj as well. This is the latest version. I'm wondering now if the rigs i'll be using will cause some problems as well. Woman1.zip
  9. Interesting, I am using 15g. Maybe I should bundle it up and send to tech support?
  10. Ya, I thought about that after I unwrapped the entire model and thought if someone doesn't have AM Paint they will be stuck. I'll most likely need to do some bump maps but can do those last. Dark take a look at this mdl and let me know what you think. Not sure on the face still, might be ok by the time we put hair on her head. The Sinead look aint cutting it. Woman.zip
  11. 99% of the textures are shader based, there are only a couple of decals that are easy enough to re-stamp
  12. Quick update on the character. I have the mouth done as well as most of the textures. Still have the hair and eye lashes to do and the rigging. The face still needs more work, looks kind of crude (almost scary)
  13. Really Impressive. Someone have a godzilla rigged up to run though?
  14. Thanks. I just need to finish the inside of the mouth so if anyone has some teeth they want to donate I would love to add them. She is under 2k patches which is pretty high but I think we really needed some of the extra splines for fan bones to simulate muscles and bones. When I set the decals up I am going to try to fit them on one 2048x2048 texture tile and keep it logical so the image can be changed easily along with one base shader for color. finbasemesh.zip
  15. Awesome. Any comments on her so far?
  16. Yup these will be fully rigged. Here is latest version of the female. I really need feedback for overall look, useablility and any splines I may need to redo for rigging and posing. Extra sets of eyes are always helpful on this stuff. My main intention is to have a community contributed set of people where the content grows as people use and develop for them. This will make simple work down the road and expand the community to more talent. Most people will loose interest if they want to pop out a movie or short and have to go through all the modeling, rigging etc by themselves. You could call these the Open Source family fem11_5.zip
  17. These will be royalty free for the community. I hope people add to these with actions, clothes, textures, hair styles, accessories etc. (The character is far from finished since I need to refine the splines especially around the face and head) I am reconsidering what rig to use, If AM comes out with a 64 bit version then the TSM2 may not work since it isn't supported so should I use the 2008 rig?
  18. Updated images of the character so far with fca.
  19. Very nice job on the textures, the windows look great.
  20. You may want to make a separate mesh for the windows in case you are animating it. You can just copy the patches, paste them then delete the ones that are attached. (use the patch tool to make the selections)
  21. Latest version and added the splines on the forearm. Also fixed the lips. My next step is to fca and finish the tweaking. Hard to tell the proportions with just one side. I will definately need help rigging this to make it articulate accurately and I am a fan bone noob. Woman1.zip
  22. 1/3 up from the elbow?
  23. Any suggestions on what you see so far?
  24. Updated Model with head attached and did some detail work for the elbow, knee and lots of tiny unnoticeable tweaks. I still have to pretty up the face and work on the chest some more. Please if you have some suggestions let me know Thanks Woman1.zip
  25. That looks really nice. I would do one of a city in China, this would allow you to use fog and hide all geometry beyond 3-4 ft in front of the camera. This would save countless hours of modeling and texturing
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