sprockets The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D New Radiosity render of 2004 animation with PRJ. Will Sutton's TAR knocks some heads!
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Hash, Inc. - Animation:Master

serg2

Craftsman/Mentor
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Everything posted by serg2

  1. PatchWorker - AM Export to AV2 >>>>> by Reserect Plugin for 3DSMAX import to 3DSMAX >>>>>> convert to IGES or SAT >>>>>> Export 3DM NURBS Model
  2. Still closer to AM NURBS modeling, rather than to a polygonal approximation
  3. zip=rar VolumeShaderFake5.zip
  4. This mysterious, johnl3D!
  5. Thanks all! Yes, robcat2075 - it boolean Project attach in first topic.
  6. fake-riddle )) zip=rar VolumeShaderFake5a.zip
  7. To consolidate the material )) xhttps://vimeo.com/93206523 [vimeo]vimeo.com/93206523[/vimeo] Admin Note: link repaired. Serg has posted to a series of videos also covering the 12 principles of animation. We'll get those vimeo embeds repaired one of these days.
  8. Thank you, John! William, Rodney - Where do I get the hyenas?
  9. This is a very interesting ability. Perhaps there is a little grain to create a more user friendly features "PathDeform". (Like how PathDeform solved, such as Cinema4d and 3DSMax)
  10. I'm guessing that would be a whole new feature as Layers use patch images instead of decals. Or... are you using the term layers in the sense of 'stacking'. I mean an additional opportunity to create multiple layers
  11. It would be nice to have a checkbox for create layers. And checkboxes for "animation" in both cases.
  12. With the simultaneous launch of the previous version I have displayed SSE3 (PC I7-860, WIN8.1, GTX-295)
  13. Still not download plugin during startup AM
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