sprockets The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D New Radiosity render of 2004 animation with PRJ. Will Sutton's TAR knocks some heads!
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Hash, Inc. - Animation:Master

serg2

Craftsman/Mentor
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Everything posted by serg2

  1. for you example from Post #14 Just set Scale World = ON SimpleDropTest02BallDamping_unSimmed_0.prj SimpleDropTest02BallDamping_unSimmed_SYM.prj How do you set it?
  2. I'm starting to think this gap may be due to the mismatch between newton simulating at 25fps and A:M interpolating to 24 or 30 fps. If I simulate something and set my PRJ to 25fps the object contacts seem to be exact. Newton calculates for any fps for 39 fps (a random value) Simple_Rotor09_39fps.prj Simple_Rotor09_39fps_SYM.prj
  3. Rotor - Example. I understand how works plugin "Newton physics helper" - Creates a bone in the center of "Newton_#N" or "Explode_#N" groups Such a structure model is required to determine the internal spaces, which are common within the bounding volume model. Simple_Rotor09.prj ADDON Explode Rotor & Holder Simple_Rotor09_Explode2.prj
  4. I'm glad our productive dialogue. Thank you! very pleased to note. I think how to make the wildness without coordinates the movement......
  5. Example - animated "cloudy" structure CC_03.prj
  6. serg2

    Curl!

    you fox, robcat2075 ))))) You are more cunning than me ))))
  7. serg2

    Curl!

    A perfect example. Please, describe how you did it? Thank you!
  8. I also did a long time like a dragon. Have you turned funny dragon!
  9. Thanks Nancy), robcat2075 This dynamics constraints + hand
  10. circular clip http://www.yapfiles.ru/files/353728/PREDATORS.swf
  11. serg2

    Pendulum

    Thanks, guys!
  12. serg2

    Pendulum

    ... and now the music and a scrolling ...
  13. ResErect this plug-in for editing spline (patch) surfaces for 3DSMax. Allows you to upload into 3DSMax spline (patch) model of the AM
  14. 1) Nice features ResErect plugin are that in 3dsmax imported SPLINE/PATCH model with texture. 2) Imports in 3dsmax needed not for the animation, but for use different renderers - VRAY, MentalRay, Maxwell, FinalRender, Brazil, Renderman .... and many many others renders. 3) Unfortunately *.X files do not transfer the animation points (CP). This problem was partially solves the MDD export. I would like to have an integrated option to export animations (bones + CP's + FX)
  15. It works well. But I have 3DSMAX v3.1 or 4 & ResErect 1.04. From any version of the AM can be exported to AV2 format and loaded into the 3DSMAX v3.1 or 4. After saving the spline(patch) model in an earlier version 3DSMAX, you can open it in a any later version 3DSMAX
  16. Thanks, mtpeak2. I do not have anything good comes out with the parameters below 10 I usually use 12, 22, 44(33) (with the parameters above 10 - the rendering is much faster)
  17. Fine. What are the parameters you set SSS (%RGB?)
  18. http://www.notone.ch/Zbrush.htm http://www.megaupload.com/?d=HLZ0FTEP http://drpetter.proboards.com/index.cgi?bo...&thread=249
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