sprockets The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D New Radiosity render of 2004 animation with PRJ. Will Sutton's TAR knocks some heads!
sprockets
Recent Posts | Unread Content
Jump to content
Hash, Inc. - Animation:Master

MJL

Film
  • Posts

    967
  • Joined

  • Last visited

  • Days Won

    8

Everything posted by MJL

  1. Got the bridge, the saddles (my Alvarez Yari has six individual saddles) and tuners. all that's left is the strings. It's really starting to look like a guitar. Here's a turnaround. Sorry about the file size. I EDIT: I put the QT Movie in the post three posts down.
  2. What is the best (or preferred if you prefer) codec to use for QT and for AVI? Also, I accidentally rendered to a JPG sequence, how do I make them into a movie? thanks in advance.
  3. Good work, Gene! I like the squirrel and the tree and his friends look really good. I think I might agree with Gerry, though, I think you could lighten the brown of the bark a little and his features would stand out a bit better. Great squirrel jump! You keep improving in all areas.
  4. I'll take some Dorito's, please. Lookin' great !
  5. I've restarted this in the WIP section, because I intend to make this ongoing project a working model. After spending time experimenting with displacement maps, and flirting with bump maps, I decided to go ahead and just model in the frets and the Nut. I've completed the and attached the neck. Next the bridge and the saddle. that should be easier, followed by the tuning machines and finally the strings. Necked0.mov
  6. But, what do the question marks mean?
  7. Darned Work ! Lookin good! Great Splinage
  8. Hi banson, Welcome to A:M Forums. Get to know the Project Workspace (PWS). In the PWS, click on the + sign next to the Choreography bar, and expand it. then click on the"shortcut to . . " for what ever model you're trying to activate. then click on the Translate button (N) or 'N' on the keyboard, you can then drag the model with the mouse or use the direction keys on you keyboard to move the model. Depending which view you are using at any given time the arrow keys will move the model right, left, up, or down. Read every part of your ToaA:M manual, it usually has the answers you are looking for concerning these exercises. Or, as you've already done, ask for help. Once again, Welcome.
  9. I found my Rosetta Stone! I downloaded a trial version of Photoshop CS2. I'll be comparing for the next 30 days so I can hopefully translate terminology between the two. thanks Rodney
  10. Rodney, Back in the days of PM’s you once offered to help translate Photo-Shop-speak to Corel-speak. I’m working through Holm’s wonderful tute on converting normal maps( I’m still not exactly sure what those are) to bump and displacement maps. I got Aaver’s wonderful plugin installed and made my normal maps w/ Alpha as per the instructions. But I’m having a little trouble figuring out how to do this in Corel X3: Could you possibly translate this for me. (I decided to post this rather than send an email, thinking that others might benefit, too.) Thanks P.S. If anyone else has the Rosetta Stone, I'm not choosy concerning the source of enlightenment.
  11. That looks really great, Paul ! I only wish I could look that studly on stage.
  12. A few months ago, someone posted a thread on making bump or texture maps using a photoshop type program and layers, using a rock wall image. I remember thinking, "Someday, I'm gonna wanna see this again, when I'm ready to absorb this information." Well, today's the day, but for the life of me, I can't seem to find it again. I've done searches, but to no avail. Does anyone remember the thread I'm referring to and do you know where to find it? Thank You
  13. The image is not looping, but I would assume that it's because it is stunned into paralysis by the characters incredible good looks! Rock on!
  14. Delightful image, Nancy! However I'm certain that that's not my liver. My liver is not nearly in that good of shape. And by the way, I might tease you mercilessly, but I would never make fun of you.
  15. Thanks, Largento. Valuable information, well presented. Does this mean we'll see some more of these again in the future? I hope so, I have the whole collection so far.
  16. Robcat, I volunteered to do some music, but then I got side tracked with a few other things, (like animating, working on my CD, etc.) and I never got off the ground with it. I like the music in the movie, but perhaps it could use a little Strauss somewhere in the middle there just for contrast. I wonder where it could go? But I don't know how much trouble it would be for Matt to re-edit.
  17. Great Job Matt!! All the way a- "round"! Nice Clips Everybody!
  18. MJL

    TSM2

    Google Chrome is my normal browser and it didn't work. Firefox did. Got the Zips. Thanks
  19. MJL

    TSM2

    Jason, thanks for your thoughtfulness, however when I click on the link I get a webpage not available message.
  20. Thanks Matt, I'm working on the neck now. Gotta run, I just came into some bundles of $1 bills and i gotta go spend em. Some kind of A:M stimulus package or somethin. Gerry, Bookmatching is a wood working technique of taking two slices of wood veneer, reverse one and mirroring the grain pattern.
  21. Very,Very Nice. Made me reach for my transfer.
  22. Thanks again, everybody, for your responses and your help. Largento: When I get in a little deeper I’ll be studying that uv mapping tute Matt: For this guitar I wanted the long wood grain lines. I’ll be trying the patch images in a couple of things coming up. Gerry: I did the sides in two pieces, and book matched the seam Nancy: Once again you saved the day. I followed and saved your instructions and pictures. Thank You. Here’s what I ended up with. I book matched the front and the back. I’m learning tons. Like the fact that if your splines are under control everything else is easier. Oh yeah, and save often. The good thing about forgetting to save often is that you get to do everything many, many times for lots of practice. It's been a lot of work, but I'm pretty happy with it so far. Guitar_Turnaround.mov
  23. Handsome son-of-a-gun. Are you sure we've never met in person?
×
×
  • Create New...