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Hash, Inc. - Animation:Master

MJL

Film
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Everything posted by MJL

  1. Newbie question, Homelice. It appears that creatures on the head are separate models. If they are: 1. How are they "attatched"? 2. Are they modeled separately and then imported in? 3. Do. . . Ah, that's enough for now Thanks, Myron
  2. The word Virtuoso comes to mind.
  3. MJL

    HELP!

    cpw08, As Eric2575 said in his disclaimer, his posting was a joke, (and rich in humor content, I might add) and a bunch of us have jumped on the bandwagon, because humor in our little digital world is more fun than all the stuff going on "out there". I risk speaking out of turn for Eric, but I'm fairly certain it was not meant to be at your expense. I have found the people involved with this forum to be kind, helpful, and extremely generous with their knowledge and insight. Work the exercises in ToaA:M. That is the best start. Learn to use the forum search. have a chocolate Chip cookie, I think there might be one left. Now about that bump map, does it have to be a mallet? I have a nice Ball Peen hammer . . . .
  4. Thank You Caroline, But what do I change to what? (Next time Oatmeal) Myron
  5. Heads you win, Tails I lose. I don't know what size shoes your wear, Rodney, but I'm sure that they're too big for me to fill. Here, have a cookie before they're gone. Thanks, Myron P.S. Rodney, Where and how do I turn the Alpha Channel on for rendering?
  6. Robcat and Caroline, You are correct. I have not completely finished ToaA:M. Although not posted, I have gone through ToaA:M thru Ex 15. Glancing through the remaining exercises it appeared that they covered the some of the more advanced features of A:M. I'll go back and finish those and post them this weekend. But I'm not sure how they will affect my questions on surfaces. Exercises 10 & 11 touched on Decals and rotoscopes using specific pre-form parts, but from what I've read in the forum it is possible to manufacture layered and "textured" decal "images" for surfaces giving more depth and realism to objects and models.(S O Cauldron, Eric Camden's Tank & Mohawk Mini-Mart). Exercise 14 touched on Marble-ing but I'm willing to bet the rest of the Chocolate Chip Cookies (Have another, by the way) that it barely scratches the surface of what can be done with Materials with A:M. This new series of forums that have been started are incredibly great, and will be extremely illuminating in their various areas. I guess what I was referring to in my post was stuff that people have already learned from using image enhancing, graphic design, or perhaps web design software might already have been familiar with prior to coming to A:M. When I first started with A:M a couple of months ago I didn't even know what I didn't know. I'm starting to learn what questiions to ask and that IS a start. Earlier this week I started going back through ToaA:M and posted Ex 1.(RE-Hash). Rob, thanks for your specific answers. Just knowing that Layer has a different definition in Photoshop than it has in A:M clears up a lot of flak. and as usual your other specific responses pierce to the point. Caroline, Thank you alway for you encouragement and suggestions. Be sure that your suggested reading will be devoured anonce. Thanks again for your your responses. Have some more cookies. Myron
  7. I may get a little long winded, so please feel free to move on to a more interesting post. I was a child in the 50's, watching Lassie and the Beaver in first run in black and white. My dad had one of the very first remote controls: Me. In Junior High in the early 60's I explored Time and Space with Heinlein, Asimov, and Van Vogt. I went to my first concert in 1965. The Beatles played the Memorial Coliseum here in Portland Oregon. In the late 60's I explored Time and Space in a different manner, and from the few high points I remember, I had a pretty good time. Pong became a sensation and "Asteriods" became astronimical entertainment at a quarter a pop. When the digital revolution happened however, for some reason, I found myself in the resistance movement. I became a professional musician and enveloped myself in a cocoon of bars and guitars. I clung to my Vinyl, then my cassettes, tenaciously, scowling at the forced march toward the dreaded, impending 'Compact Disc'. When I stuck my head up for air a few decades later, I discovered that the Technological Tsunami was circling the gobe for the umpteenth generational time, and the world I once knew no longer existed. I capitulated. I converted. What I once resisted, I now embraced. I now teach guitar at a local music store, and play weekend gigs. In my business, my computer and my cel phone are used as much or more than my musical gear. You are most likely saying to your collected selves, "Fine. Ok. But why has he called us all here and why is he wasting our time like this?". Read on McDuff. I believe that I may be the quintessential "Newbie". Animation in the manipulation of Imagery. Computer animation is the 3 Dimensional manipulation of digital imagery. But you must make the images before you can manipulate them. (For you hair splitters, we can strain at gnats and swallow camels in another thread.) Anyway, I figure that if we can get a Troglodyte like me up to speed, then the Miracle of Modernization could probably be bestowed upon just about anyone. I have worked many years as a carpenter (Day Job) and have (had?) the knowledge and skill to build a house from foundation to Formica, to Furniture. I know about tools. In the hands of a craftsman they produce art. In the hands of an Artist they produce Inspiration. Searching these forums I have seen superb examples of both. Software is a tool. A:M and it's possibilities have set my creative juices flowing more than anything since Susan Johnson in my Freshman year. (once again, another post). I have gathered from my forum reading that it is Martins intention to make A:M a comprehensive software, and as near as I can tell he is coming pretty darn close. (Sincere Thank You, Grand Poobah, for your vision and hard work. Humble Bow). I say pretty darn close because I have noticed from some posts that some of you use Photoshop for imagery refinement. Some use other programs like Corel and Gimp. I understand that these are programs used for the manipulation of digital imagery. I see some of the images (like the winner of this months contest, or any of Nancy's work) and I stand in absolute awe. I see some of the modeling posted (like the AT-AT WIP, or Vern's photo of Arnold at the Library ) and I am stunned. You folks have already forgotten more than I've learned yet. I tried to follow the wonderful and simple layering tutorial by Darrin Mossor but my lack of understanding of Alpha Layers (Channels?) sent me into a tailspin. Layer, combine?, Composite? My frustration stems from my own ignorance. I'm fairly certain that the information already exists somehwere in the forum. I've done searches but there is just so MUCH to search through. I thought that maybe, if I am having these frustrations and troubles, then perhaps I'm not alone. It is also an almost certainity that there will be others coming along after me that might benefit from my struggles and your kind help. I thought that I would try this approach, Here we go: Alpha Channels (Layers?) are they combined with an image or added as a separate image Decals (Layered ?) - Textures (Layered ?)- Materials (layered?) Do you have to render first to see them? Back drop? - Sky Dome? - Image? Thank You All in advance for Your Time, Your Help, and Your Understanding. You each get a chocolate chip cookie. I'm going to post this, and then I have to go get a new monitor. I can't get the green, pink, and yellow highlighter off of my screen . . . Myron
  8. MJL

    HELP!

    Are these oil based or latex magic markers?
  9. PaulX, I don't know if it's related or not, but the initial problem with the 2001 rig sounds like a problem that I had with it last month. Check out this thread and see if it helps any. http://www.hash.com/forums/index.php?showtopic=32379
  10. Thanks Rodney, Thanks Caroline, Such a concentrated wealth!! I got hooked (no Control Point) on A:M right around the time the A.R.M. site got hacked (cracked?) & went down. Wonder if & when it's going to be back up? I've been lurking and searching the Forum for just this kind of stuff. I'm reading through the Tech Manual now & will be re-doing Toa:M soon. Thanks Amundo to Martin for his vision & hard work as well as his kindnesses. And while I'm at it: Thank you "forum people" you are entertaining as well as informative. Some good thinkers & tinkers on this planet. (you too, Vern, whatever planet you're from ) Thanks All, "See" you soon, Myron
  11. MJL

    TSM2

    Thanks Guys. If you ever find it in your stack, Rusty, let me know. Thanks, Myron
  12. MJL

    TSM2

    It is my understanding that when TSM2 was available as a product from Anzovin Studios, it was bundled with some other information. Tutorials, I believe. Now that they have cut the cord for A:M support and made TSM2 freeware, where could a newbie download the tutorial bundle? Myron
  13. I'm trying to find some one in this area that might want to meet for coffee (or whatever bribery may be neccessary) and conversation about A:M.
  14. Thanks You Guys, I'll digest this and return with more questions Myron
  15. As a guitar instructor, I sometimes forget to remember that the knowledge of some basic things that I take for granted, they have yet to learn. I've had no experience with animation of any kind, but the concepts of posing and lines of motion & force, along with exaggeration and how to make an animated character behave like a real actor are understandable to me. I'm about to approach ToaA:M exercises again. There are a few things I don't quite understand: Scene & Background: sky & ground, how to change & manipulate Lighting: Tutorials? Cameras: Tutorials Editing: The steps for turning the animations I make into "film" form On the HASH Resources for learning animation page, thei link shortcuts to "History of Animation" and "Evolution of 3d Animation Tools on the Desktop" do not seem to work. Now that Anzovin studios has ceased it's HASH support. How can I get my hands on the tutorials that they used to offer? As I gain more knowldge and understanding I'm sure my questions will become more specific. Thanks
  16. thanks, mtpeak2, I'll be able to play with these things this evening, my other life keeps intruding on my A:M time. In the mean time I think I've embedded the model file this time. Embedded_Upload_thom.prj
  17. Thanks for your reply, mtpeak2, I downloaded your model. Sorry to ask such newbie questions, but I suffer from ignorance till I am healed with knowledge. Can I make this change in the 2001 Skeleton rig that is in my library, and if I can, how? In trying to finish exercise 13, when I tried to apply smartskin to the knees & elbows like it suggested in the manual everything twisted in a wierd manner. Is this supposed to happen? I moved the cp's back but the process was time consuming and tedious, am I doing something wrong? Also, how do I make a screen capture to upload instead of uploading the whole project? Upload_thom.prj
  18. Just finished doing the tutorial again. Same place, same problem. (checking for pilot error) I did notice, however, that by toggling the IK Arm button on & off the right arm would jump around to different places. robcat2075 suggested the IK Hand target, and thefreshestever suggested the relationship folder. I will experiment with the both and see what happens. I mispoke before when I said that I had "finished" the tutorial. I had sone it up to the point where I turned the Ik Arms setup to on. This time after turning on the IK arm setting I noticed the elbow "rotation bone" (I don't know the proper term) was different from side to side. after tweaking that into an approximately mirrored position with the left one, rotating some of the arm bones I finally got it to work and finished the tutorial for real this time. I'm sure there is a better, more sophistiscated way to resolve the issue. While I'm waiting for it to come to me, I think I'll browse through the forum on rigging and relationships that I probably should have read sooner.
  19. Just finished doing the tutorial again. Same place, same problem. (checking for pilot error) I did notice, however, that by toggling the IK Arm button on & off the right arm would jump around to different places. robcat2075 suggested the IK Hand target, and thefreshestever suggested the relationship folder. I will experiment with the both and see what happens.
  20. Hello Gang, Just finishing up tutorial "13 Backbone" and ran into the same problem. When I turned on the IK setup the left arm was fine but the right arm sticks up at the elbow. Why & How does one reconcile this? Is there another thread or tutorial on this? Here's the model file. Thanks, Myron My_BonelessThom.mdl
  21. Thanks, You Guys !!! The knowledge that you folks are out there (in here?) is a major comfort. The exercise was extremely valuable. I've gleaned a major amount of knowledge and experience from it, as well as a couple of new friends. I've "completed" the exercise, kind of it's not perfect, (too many splines made the contours rougher) I'll probably revisit it again later. Here's a JPG of what I ended up with. At this rate I may be able to start producing my video in a decade or two. This software is more fun than any game ever invented! In the immortal words of Bartles & James: "Thanks for your support." Myron
  22. Thanks Robcat2075, you have set the universe aright. The cosmos is spinning once again in greased grooves. But what, pray-tell, does the purple"patch Group Mode" do?
  23. Pardon my density, Rodney, but why is it not then filling it to the shaded mode?
  24. It was suggested that I start a new topic thread on 5 point patches. It is an issue that evidently keeps popping up. In searching the archives I found A couple of suggested remedies (hitting the period key twice, among others) that haven't seemed to work for me. The situation has cropped up, for me at least, while doing exercises 10:The FW-190 Fighter , 11: the Giraffe, and 11.5: Make A Face from ToaA:M. When I click on the 5-point patch button (at the right side tool bar) the cursor acquires a '5-point patch" icon and the button goes dark, but no matter where or how I click with the 5-point cursor nothing happens and the cursor returns to normal. Feeling like an idiot is not an unusual feeling for me, but I've got a hunch I'm not alone. It may be a commonly occuring phenomenon that needs to be addressed. When the holes happened in exercised 10 & 11, I faked my way through it, but it has become apparent I need to understand why it is not working. Awaiting enlightenment from the great gathering of knowledge from the massed minds of fellow inmates. Thanks, Myron Cooper_1.prj
  25. Thanks for your response Caroline. If I knew how to start a new topic for this, I would, but I'm still learning how to use the forum as well as the sortware. You are right, I ran into the same problem above the eye but I can't remember how (I'm not sure how) I jury rigged my way out of it. I wish to understand the problem, it's the only way to truly overcome it. I shall attach the project to this reply and await enlightenment. While I'm waiting I will check out your suggested tutorial. Thanks again Cooper_1.prj
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