
MasterFunk
*A:M User*-
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Everything posted by MasterFunk
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that movie looks epic
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You could try using a grid plugin. I know there is one you will just have to find it. then u could use simcloth to make it look like a net. MasterFunk Ps. I am only 14. Its nice to see other young animators.
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Apply a texture to a pose, from which I can then return to the original
MasterFunk replied to djr33's topic in New Users
There is a way you can use poses to animate decals but i dont know how that works. I suggest that you use two of the same model and just change the decal. -
Here is an animation in the interior. After seeing Kung Fu Panda this isn't really good at all. Final_Fight_copy.mov_2.zip
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Yeah the inside wall worked out pretty much by itself. I put down a wood floor too, and a ceiling.
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You have to adjust the blend percentages in the choreography action and walk cycle. I think 50-50 should work. MasterFunk
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Pre-made Actions and choreography actions
MasterFunk replied to MasterFunk's topic in Work In Progress / Sweatbox
I fixed my problem. It had to do with the blend percentages of the action and choreography. Thanks for the help. MasterFunk -
Pre-made Actions and choreography actions
MasterFunk replied to MasterFunk's topic in Work In Progress / Sweatbox
here is the embedded file. Sorry about the mix up ninja_takes_down_samuraiFor_Web.prj.zip -
Pre-made Actions and choreography actions
MasterFunk replied to MasterFunk's topic in Work In Progress / Sweatbox
The action was a backflip. I tested it in an action window and a choreography window without preceding action and it worked perfectly. However, when I put it in the chor with action in it already only the hips rotated, the feet and arms didn't move. As you can imagine this created a strange movement. I did use my own character. It is fully rigged with the 2001 skeleton. Here is my project. ninja_takes_down_samurai.prj.zip -
I made an action in an action window and applied it to my character in the middle of a choreography with other animation leading up to it. The action didn't work properly. It sorts of spazed out. Any help would be very much appreciated.
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This is the Dojo I created for my ninja project. I haven't really thought of a script for the project so I am creating the scene first. There is also the reference I used.
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I think that he is too slow at the beginning. try to have a more or less fluid motion
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turn 'show fingers' on in the pose sliders window
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Make sure you are applying the decals in the model window and not in the choreography window. Thats what it sounded like you were doing wrong.
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Can u just model the face and make it a sprite emitter. Than just make a cloud sprite and have it come out of the face model.
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I am also using AM 13 and i ran into the same problem. When I tested it with resolute walk it was perfect but when animating myself it was messed up again. This must just be a problem with the version 13 software.
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I was learning how to make materials and I added cloth and armor textures to my samurai. The cloth is just a projection map bump, and the armor is just a checker mat.
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The bits under his feet are supposed to be sandals. I might put the strap there or take them out all together.
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Thanks I think I will do that.
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I added more control points and made the helmet thicker. The object collisions was always on but the hair still went through. I ended up making the hair shorter so it fit in the helmet.
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I put hair on my samurai model but whenever i put his helmet on in the choreography the hair goes through the helmet. Is there any way I could prevent this from happening. I want it to flatten under the helmet. Thanks, MasterFunk
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I would make the black colors on him a little bit brighter. A dark grey will still look black but you will be able to see shadows and poses much better. Great model though.