Jump to content
Hash, Inc. - Animation:Master

MasterFunk

*A:M User*
  • Posts

    257
  • Joined

  • Last visited

Everything posted by MasterFunk

  1. You could try using a grid plugin. I know there is one you will just have to find it. then u could use simcloth to make it look like a net. MasterFunk Ps. I am only 14. Its nice to see other young animators.
  2. There is a way you can use poses to animate decals but i dont know how that works. I suggest that you use two of the same model and just change the decal.
  3. Here is an animation in the interior. After seeing Kung Fu Panda this isn't really good at all. Final_Fight_copy.mov_2.zip
  4. Yeah the inside wall worked out pretty much by itself. I put down a wood floor too, and a ceiling.
  5. You have to adjust the blend percentages in the choreography action and walk cycle. I think 50-50 should work. MasterFunk
  6. I fixed my problem. It had to do with the blend percentages of the action and choreography. Thanks for the help. MasterFunk
  7. here is the embedded file. Sorry about the mix up ninja_takes_down_samuraiFor_Web.prj.zip
  8. The action was a backflip. I tested it in an action window and a choreography window without preceding action and it worked perfectly. However, when I put it in the chor with action in it already only the hips rotated, the feet and arms didn't move. As you can imagine this created a strange movement. I did use my own character. It is fully rigged with the 2001 skeleton. Here is my project. ninja_takes_down_samurai.prj.zip
  9. I made an action in an action window and applied it to my character in the middle of a choreography with other animation leading up to it. The action didn't work properly. It sorts of spazed out. Any help would be very much appreciated.
  10. This is the Dojo I created for my ninja project. I haven't really thought of a script for the project so I am creating the scene first. There is also the reference I used.
  11. I think that he is too slow at the beginning. try to have a more or less fluid motion
  12. turn 'show fingers' on in the pose sliders window
  13. Make sure you are applying the decals in the model window and not in the choreography window. Thats what it sounded like you were doing wrong.
  14. Can u just model the face and make it a sprite emitter. Than just make a cloud sprite and have it come out of the face model.
  15. I am also using AM 13 and i ran into the same problem. When I tested it with resolute walk it was perfect but when animating myself it was messed up again. This must just be a problem with the version 13 software.
  16. I was learning how to make materials and I added cloth and armor textures to my samurai. The cloth is just a projection map bump, and the armor is just a checker mat.
  17. The bits under his feet are supposed to be sandals. I might put the strap there or take them out all together.
  18. I finished modeling my samurai but I still need to texture it.
  19. Here is an update with the chest plate almost completely done.
  20. I added more control points and made the helmet thicker. The object collisions was always on but the hair still went through. I ended up making the hair shorter so it fit in the helmet.
  21. I put hair on my samurai model but whenever i put his helmet on in the choreography the hair goes through the helmet. Is there any way I could prevent this from happening. I want it to flatten under the helmet. Thanks, MasterFunk
  22. I added the mouth, teeth, hair and eyes. I also started the upper body.
  23. I would make the black colors on him a little bit brighter. A dark grey will still look black but you will be able to see shadows and poses much better. Great model though.
×
×
  • Create New...