Good point. I was thinking about that as it was rendering so I think I will just have him laying on top of the sheet like he fell asleep on the job. Thanks for pointing that out.
Looks really good. The only thing I would do is color the face a little differently because it is hard to differentiate between it and the rest of the body. Or maybe it doesn't have a face.
Very mysterious.
If you "translate to" constrain that object to the character (to his hips, probably) it will follow him a bit better.
I used IK arms setup and constrained the arms to the dummy. Then I animated the dummy to follow the body.
radiosity isn't on. The wall is just roughness. there are no particles. I am re rendering it without roughness and it is 10% at half an hour so far. My computer is really new. Only like a year old.
I rendered out a still JPEG of one frame of animation. This took 3:36:30 (hours, minutes, seconds). Why did it take so long to render only one frame? here are the settings, no advanced, just regular final.
I just learned how to make Normal maps in another post. Now that I know how to do it I am perplexed as to what the difference is. What is the difference?