
MasterFunk
*A:M User*-
Posts
257 -
Joined
-
Last visited
Content Type
Profiles
Forums
Events
Everything posted by MasterFunk
-
Here is the second scene I was working on earlier. Scene2FullShot.mov
-
Thanks a bunch! I knew about the falloff but I forgot to calculate it.
-
Does anyone have a cp weighting tutorial? I have searched the forums but didn't find any. Thanks, MasterFunk
-
Rendered out the first shot of Scene one. Crits welcome as always. I did work on the last shot but I still need to render it. Scene1shot1.mov
-
yeah just use the transparency. Animate it going back and forth for however long you want it to be there and render with motion blur.
-
Thanks for the crits. I changed the angle of the second shot and worked on the jumps a little. It still needs some refining. Scene_2.mov
-
Here is the second scene. Any crits would be appreciated. ninjashort.mov
-
Yeah you just gotta move the points above the ground. You can do it like Robcat said or you can go into muscle mode and move the points manually.
-
Here is a pic from the first scene I am working on. The shadows are a bit sharp though. How can I soften them?
-
-
I fixed it. I placed the finger bones like real fingers when they are not supposed to go there. I set all the constraints back and now it works perfectly. Thanks Robcat. I changed the lighting a little bit and made the hands a little bit more natural.
-
Looks Great. The animation is very smooth. The only criticism I have is that in the run cycle the back legs seem to move faster than the front.
-
I have a mac and I thought TSM2 didn't work for macs. I will take another look at the model. Thanks for the help!
-
Thanks! I have run into a problem. After I installed the finger bones I tried the hands clench pose sliders and it turned out really bad. There were fingers in every possible direction, not resembling anything like a fist. This didn't bother me too much and I just made new poses. The poses looked great when I created them but when I tried them in an action the first joints all locked. Why did this happen? I attatched the model file. If anyone has any idea what the problem is it would be very helpful to me. Thanks, MasterFunk Mastertest.mdl
-
Rigged him except for the hands and smartskin. Here is a shot from the scene he is in. No work on lighting yet.
-
-
I worked on his body some. He is wearing a robe and I intend to make the belt more like a rope tied at the end. His head seems a little big for his body. Any comments or crits are welcome.
-
the poses only appear when in the choreography or action window. If you didn't name them then I would go through and do that as soon as posible so it isnt too hard
-
-
-
Started the old master's face. here are some pics. It's pretty basic right now but as I shape it I will put some wrinkles in.
-
Oh I see. That is really simple and usefull. Thanks for the tip!
-
How do you get those patches on the edges to render with like 20 cp's?
-
The ears look great. The side of the head still looks like it has some ridges so I would smooth those out. Also there is a crease on the torso, are they supposed to be chest muscles? Overall good job for a first model!
-
you have to position it at 00:00:00 and give it a keyframe right before it starts to move. Then one at the end of the movement.