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Hash, Inc. - Animation:Master

MasterFunk

*A:M User*
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Everything posted by MasterFunk

  1. Here is an update with the wireframe. I fixed the creases around the nose and mouth a little bit.
  2. This is the rough draft of my samurai model's head. Criticism is welcome. Thanks, MasterFunk
  3. there is a good tutorial in the manual
  4. To make a rotoscope, just right click in the model window and select new-rotoscope and pick the file u want to use. For the skeleton just go to the library and open the 2001 skeleton. Then drag the 2001 model and relationships folder into your model.
  5. keep weapons separate. if you animate constrain the characters hand to the sword and animate the sword instead of the hand. it would be difficult to animate the hand with such a long weapon like a sword since every little movement of the wrist will mean a big movement of the sword. you don´t have to use smartskins on the hands, you can get them to move smoothly only with cp-weighting... I tried that but only the hand translates to the sword not the arm. Any suggestions?
  6. Thanks I'll check out the forums for kinematic but i got what i needed other than that. Thanks, MasterFunk
  7. How did u get the floor looking so good?
  8. I added cp weights to the hands. They look great and I am really grateful to have learned about cp weights. I tried out the constraints thing you were talking about and it works well. I have included a short animation. Thanks, MasterFunk throwstar.mov
  9. My question is, what do the different types of constraints do? There are so many of them and I am confused as to how they affect models. Thanks, MasterFunk
  10. keep weapons separate. if you animate constrain the characters hand to the sword and animate the sword instead of the hand. it would be difficult to animate the hand with such a long weapon like a sword since every little movement of the wrist will mean a big movement of the sword. you don´t have to use smartskins on the hands, you can get them to move smoothly only with cp-weighting... I have my sword in the same model as my ninja mainly because it rests on my ninja's back where i want it. Would i be able to do that if it was in a seperate file?
  11. thanks, I'll see what i can do with the nose. I didn't bother doing any smartskin for the hands because they are small and i thought it would be difficult to see any defects. As for the clothing, I think i will keep it the same color. I will just have to highlight him. By the way, if i want to give him weapons should i put them in his model file or keep them as seperate models? Thanks, MasterFunk
  12. I finally got around to rigging my ninja's hands and setting the poses. I also added a sword and some decals. Here is a picture.
  13. thanks, I think the decal problem has to do with the fact that i used the repeat function to decal the ground and the roofs of the huts. Only the original decal shows up when rendered, but when i am looking at my models in the program it looks fine. Is there a setting i can change to fix this or is it just bad decaling?
  14. I made this movie but all my decals got messed up. I had grass, a path, and thatched roofs. can anyone help me find out what is wrong so this won't happen again in the future. village.mov Japanese_Gate.prj
  15. I have started to work on the scenery for a medieval japan. Here is my first building, it is a pagoda. I'm still thinking of some good scenery to work with. If you guys have any ideas post em on here. I would be happy to see them.
  16. here is something i threw together to test my ninja out. ninjapunchogre.mov
  17. I am done except for adding the finger bones. Here is an action shot. I am really happy about how this turned out.
  18. I worked on it a little more and i got the modeling part done. now i have to do the smartskining.
  19. I just copy/flip/attached the face but i'm doing the rest all at once
  20. This is my second attempt at making a ninja model. My first was ok but the proportions weren't completely right. This is looking a lot better. Any comments or criticism are welcome. Please help me make this the best it can be.
  21. Thanks, now the smartskin works. However now when i make a new action my model's foot gets distorted and extends endlessly into space. Now i can't even animate the left foot. Here is an updated model. Thanks for the help Ninja.mdl
  22. The balance pose took care of the raised foot. I can move each foot individually now but the left leg has no smartskin. When i put smartskin on it I can't move the foot. Do you guys have any suggestions?
  23. I added a skeleton to my ninja and everything looks great, but when i put it in an action one of the legs is raised. it also is affecting how it animates. I would greatly appreiciate it if some on would take a look at it and try to help. Here it is. Thanks, MasterFunk Ninja.mdl
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