
MasterFunk
*A:M User*-
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Everything posted by MasterFunk
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Also, if you hold down the shift key while adding a cp the spline you are adding it to wont get distorted
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You can tweak the bias of the point without moving it so it is smooth.
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I just did a quick search through the forums and found this: http://www.hash.com/forums/index.php?showt...amp;hl=blobbies Holmes' tutorials are usually really good.
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No, that was one of my first experiments with blobbies as well. However it is pretty straight forward. You can change the size, density, gravitational force, and many other things.
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Its fixed now I am not sure exactly what happened but it is all good now, thanks for the suggestions.
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I did a render without a rotoscope and it was fine but as soon as I put a rotoscope in there it got all fuzzy. Is AM just rendering at the same rez as the picture?
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All the patches will render but you will get a nasty point where the 5 come together.
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Maybe my display is messing it up for me. I will see what it looks like on a different computer.
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I tried multipass and the every pass looked really good except for the last one and that one was fuzzy.
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Whenever I render something it turns out fuzzy. In the quick render is is crystal clear, but the actual render is pixelated. Any ideas as to why this is happening?
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Thanks. I will finish. In one day I have already accomplished this much. And for my first detailed torso it isn't too bad!
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I've decided to model a demon and put it in a scene for the image contest(Sci-Fi). I figured it would be in the fantasy category. Here is what I have so far. Criticism is welcome. If I am going to place in this contest I will need all the help I can get.
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are u talking about the teddy bear? I didn't see any meercat.
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I know nancy has made some fantastic rose models. You should ask her.
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I have a character with a skirt and I have applied smartskin to it. However, somehow I put in a couple extra keys in where they shouldn't be. How to I remove them?
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great model and texturing! I posted in your other thread and you can see that mine are no where near as good as yours.
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If the dentist is supposed to shave off part of a tooth would it be more dust like? You could try volumetrics... I did a test with blobbies and here is what I got. teeth2.mov
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you should definitely do TAoAM all the way through. It gets you a good grounding and basic understanding of the program.
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It might be the path ease. you need to set the ease to 0% when the walk starts and 100% when it finishes. Also you might need to set the path constraint to 0 untill you want the character to follow the path.