I just did a quick search through the forums and found this: http://www.hash.com/forums/index.php?showt...amp;hl=blobbies
Holmes' tutorials are usually really good.
No, that was one of my first experiments with blobbies as well. However it is pretty straight forward. You can change the size, density, gravitational force, and many other things.
I did a render without a rotoscope and it was fine but as soon as I put a rotoscope in there it got all fuzzy. Is AM just rendering at the same rez as the picture?
Whenever I render something it turns out fuzzy. In the quick render is is crystal clear, but the actual render is pixelated. Any ideas as to why this is happening?
I've decided to model a demon and put it in a scene for the image contest(Sci-Fi). I figured it would be in the fantasy category. Here is what I have so far. Criticism is welcome. If I am going to place in this contest I will need all the help I can get.
I have a character with a skirt and I have applied smartskin to it. However, somehow I put in a couple extra keys in where they shouldn't be. How to I remove them?
If the dentist is supposed to shave off part of a tooth would it be more dust like? You could try volumetrics... I did a test with blobbies and here is what I got.
teeth2.mov
It might be the path ease. you need to set the ease to 0% when the walk starts and 100% when it finishes. Also you might need to set the path constraint to 0 untill you want the character to follow the path.