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itsjustme

Craftsman/Mentor
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Everything posted by itsjustme

  1. It's been a while since I posted an update on what progress I'm making, so I figured I should mention what I'm doing. I've been working on updating the tail for the Quad, which would also be used for the biped...which I'm hoping to use for some other things as well, if everything goes right. I started with several possible directions that are starting to combine into a multiple control setup. It still has a lot of evolving to do before it gets to the point where I can get opinions, but I'm starting to get some things that I think could be useful. I'm going through an extreme lack of free time lately, so it's not moving as fast as I'd like, but I'm still trudging forward a little at a time.
  2. You will probably want to do some beveling, so, here's some primitive construction stuff: A beveled cube, which is part of this tutorial. If you haven't already read Jeff Cantin's "Basic Splinemanship" tutorials, they are here. Hope that helps.
  3. ok thank you how do i go about showing a rigged model?\ and also is there a link to the new skeletal model? You can just Zip the model and add it as an attachment to a forum post. If you don't want to release your actual model, you can delete the geometry of the model, save it as another model and post that (which would be the rig without the geometry). The 2008 Rig is here. TSM2 is here. The LiteRig is here.
  4. With v13, that would be the 2001 Rig. You could use that if you want, but TSM2 or the 2008 Rig would be better. Making your own is an option, but it will take you a lot longer than installing a pre-built rig. "Screwed up" isn't specific enough to give you an answer about what went wrong...posting the rigged model for others to look at would be the easiest way to get a solution.
  5. Here is a thread with some info...my preference is Camstudio and a few other tools that I list in this post. Here is another thread. Hope that helps.
  6. I always think of "Dead Man's Party" by Oingo Boingo around Halloween.
  7. The Orangutan disc can actually run v11, so you could try the latest version of that. Here are the links: v11 for OS9 v11 for OSX v11 for Windows v11.1 for Windows (I'm not sure, but this might also run with the Orangutan CD) If the OS9 or OSX versions don't work, you could try the Windows version using Bootcamp or Virtualbox. Hope that helps.
  8. I love when I get feedback, but I never count on it...constructive feedback is very rare. A lot of people may just not know what to critique and want to avoid a "me too" post. You do absolutely incredible work, Mark. It would be a tremendous loss to the community if you stopped posting.
  9. The video downloaded strange for me too...I had a "php" extension and was named differently than I expected. Here's a repost of that video to see if it clears up the problem. Hope that helps, Steffen. -------------------------------------- EDIT -------------------------------------- You might have to right mouse-click and select "save as"...that's the only way I got it to work. CP_Weights_repost_.mov
  10. Okay, I did exactly the same steps as in the example video using both v13.0t and v15.0e (I run the CD version, so I don't have "f") and didn't have any of the same problems you experienced, Jason. So, it looks like 15.0f might have a problem...of course it will take someone with "f" to confirm that. Unless saving/closing/reopening works around it, you might need to roll back to 15.0e if this is going to cause you a lot of headaches. If it does end up being a problem with "f", be sure to put in a report on AM Reports. Hope that helps, Jason.
  11. In the example video, I didn't see you save your model and then re-open and you were using "Apply" instead of "Done"...which were my suggestions. They may not be the answer though, so give me a few minutes, I'll do some messing with the example model and post the results as quick as I can.
  12. After you have computed the CP Weighting and before doing any manual editing, you might want to save the model, close A:M, reopen and then re-load the model. Also, if you are hitting the "Apply" button, hit the "Done" button instead...it doesn't keep the dialog open, but it has been extremely reliable for me. Hope that helps, Jason.
  13. The next set of tutorials will be a lot better presentation...I went with scripting things out first instead of describing things on-the-fly. The ones I'm working on are all Squetch Rig related and will be packaged together. I've been working on updating/improving the rig, so most of the tutorials are waiting until I get things locked down. With my free time severely limited this year, it is taking me a lot longer to get done than I'd like, but things are still slowly rolling forward. I'm probably going to have a very big burst of releases...I just don't know when yet.
  14. I'm voting for a field with rivers of lava...maybe a volcano in the background.
  15. Rather than moving the wall, you could make it invisible. Make the wall a separate Group, make a new on/off Pose, select the Group and set the "Transparency" to 100% on the "Surface" of the Group and re-save your model. Then, you can just turn that Pose on to hide the wall. Hope that helps.
  16. Another quick update on the progress. I finished getting rid of the compensates in the Quad Rig tonight (still have to do a lot of testing...actually, I think I have to do a quick update to the tail), which will catch it up with the state of the biped rig. Next I'm going to work on the face rig upgrade, adapt that for addition in the Quad Rig and then finish the gut rig.
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