sprockets Learn to keyframe animate chains of bones. Gerald's 2024 Advent Calendar! The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D
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Hash, Inc. - Animation:Master

itsjustme

Craftsman/Mentor
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Everything posted by itsjustme

  1. He's a great looking character, Steve! It looks like he could use some weighting adjustments in the elbows and knees to get less pinching. I'm looking forward to seeing what you have planned for him.
  2. Looks great, Robert!
  3. It took me a lot longer than I thought to figure out a few things and implement them. Part of the problem was tracking down some errors I introduced when doing some text editing on the main settings Pose (it would have taken less time just re-doing things in A:M)...there are a lot of constraints in there. I also did some cleaning up of a few things and added two more FK settings. I've got one more setting I'm going to try to add and then do a lot of tests to make sure things are working the way they appear to be in the limited testing I've done so far. I'm starting to see the finish line on version one of the tail rig, I'm thinking...then it should be in a state where I can get some critiques.
  4. Happy Birthday, Mark!
  5. Good looking characters!
  6. That is a fantastic test, Robert! I have no idea what the answer to your question is...I'm very curious.
  7. Looks great, Javier!
  8. Looks great so far!
  9. Very cool, Myron! Nice looking stuff for the site.
  10. I (once again) think I've gotten my roll problem solved. It appears I did a little over-thinking and then got crazier and crazier with the setups attempting to fix things. I've got to do some resetting of things, then I want to add a couple of settings to see if they'll work. Over the next couple of days I should get quite a bit done...it's been a very busy couple of months.
  11. Great looking project, Will!
  12. Incredible, as usual, Will!
  13. Very cool, Ludo!
  14. I'm in the process of getting the tail rig finished, then I have to change the IK on the arms and legs to get rid of the "snap", then I'll release a version of the rig. Other than those two things, I could release what I have...if those aren't problems, I can give you a version that is where I'm at, Ken. The tail update is extremely close to being done...I think. The updates to the arms and legs shouldn't take more than a couple of days of tinkering once I get to it. After I post the next release, I have an update to the face setup and the "gut rig" to add as well.
  15. Hi David I tried to install the new rig on my mac but still no luck here is the report back from support summary and response don't know if anyone else is having this problem Summary: OSX install rig.hxt Description: placing the stretch rig OSX_InstallRig.hxt causes AM to crash on startup AM fails to launch I didn't know ,from where You have got this plugin . This is not in the official distribution , it is only InstallRig.hxt included . (without the suffix "OSX_" ) It's the only OSX plugin that there has been for installing the Squetch Rig...the 2008 Rig uses it as well. I don't have a Mac, so I can't recreate the problem. What we need is for Mac users to test the plugin to see if anyone with OSX is able to get it to work. I guess we'll have to ask in a different area of the forum to get our answer.
  16. If you drag the relationship in the Pose folder onto the name of the second model in the PWS, it will copy the Pose. Hope that helps.
  17. I posted an updated set of FACE installations here that now has a version with just the tongue and eyes. Hope that helps, Steve.
  18. Here's another update to the standalone FACE controls (for use in characters without the Squetch Rig installed). I cleaned up a few things and included a version that is just the eyes/eyelids and tongue bones setup and the full bones face setup. The installation assumes that your character has a bone named "head" and a "hips" bone to anchor the "calc" bones. If there are any problems, let me know and I'll fix them as fast as I can. --------------------------------- EDIT --------------------------------- The next update is here.
  19. Will this work w/ v15? I saw a v13 installer - Yes, it will work from v13 to the present version...the model file changed at v13, so it can't be used prior to that.
  20. I think it's a great idea, Mark!
  21. Mine is set for January 1st...the forum software wouldn't let me leave the birth date blank, so I filled it with the oldest it would allow.
  22. After the last entry, I found out that my problem still existed, so I had to do a re-working of some of the roll targeting setup. I'm "close" again. With some luck, I'll know if I got it right sometime tonight. So far, I've made 278 versions of the tail rig setup...I figure there can only be solutions that work now, since I've probably tried everything that doesn't.
  23. Looks great so far, Javier!
  24. Great model (as usual), Al!
  25. He looks great so far, Ben!
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