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Hash, Inc. - Animation:Master

itsjustme

Craftsman/Mentor
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Everything posted by itsjustme

  1. Hmmm, when does it happen, Mark?
  2. Here's the arm rig I've been using for testing. I still have more testing on the Squetchy Sam that has this installed...I'll do some of that tonight. ------------------------ EDIT ------------------------ Updated the posted rig...Thanks again, Mark! arm_rig_04_09_2010b.zip
  3. I actually had a little free time yesterday and got a few things worked out on the arm rig. I've got the resizing worked out, did some overall tweaking and then put it into Squetchy Sam to do some more testing. Tomorrow, I'll do some more testing on the arms and see if I can get the legs updated as well. Here is a quick example model that shows how the exponential decay equation will soften the IK...this version isn't adjustable, it slows the movement of "Bone1" once it reaches 80% of what would be the length of the test arm. Since the test arm is ten inches, it will start to delay/decay at about eight inches. Once I get things roughed-in a little better, I'll post a more complete setup. exponential_decay_example_04_08_2010.zip
  4. Another cool demonstration, Robert!
  5. Every version has been great, Mark!
  6. Whiz lines like the "Road Runner"...that would do the trick, I'm thinking.
  7. I like it Jost! I think it could benefit from something that gave the impression of movement on the characters as they fly a little more though...like a fluttering banner/scarf/whatever. The speed lines do some of that, but I'm thinking that a human character would have some movement in their hair or something, which, robots wouldn't have. Good luck on the project!
  8. I love the look, Robert! Congrats on finishing the book.
  9. Happy Birthday, Jason and Steve!
  10. It's been hard to find enough time to get finished, but, here's where the arm rig stands at the moment. I've got it able to bend backward in IK and have a soft IK that I adapted from one made by Andy Nicholas for another program...there's one difference that I made that would allow for the bicep and forearm to be scaled differently and I'm sure the constraints used and the way they are combined would be different. I'm going to add the resizing next, then I'll see about putting it in Squetchy Sam and running a bunch of tests. Here are a couple of quick clips showing the arm and some of what it does. elbow_with_soft_IK_03_22_2010.mov elbow_no_soft_IK_03_22_2010.mov arm_test_03_22_2010.mov
  11. Looks great, Ken! The only question I have is about the dark queen...it looks like a hybrid with the knight on that image?
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