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Everything posted by itsjustme
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Yessir.
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It's been a very busy couple of weeks...we moved into another house, so we should be staying put for quite a while. I'll have to post another "stay alive" because I don't have a new image to show at this time. I started messing with the SSS on Bertram (I'm very happy that smoothing now works with SSS), which caused me to do a little tweaking to the modeling, making it necessary to re-tweak the hair. I'm going to try to get Bertram's modeling finished, rig him and then texture him. Hopefully, I can get it done in the next couple of weeks...we'll see if I can get out of my own way.
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Recent work marrying CGI with live action TV spots
itsjustme replied to John Bigboote's topic in Showcase
Great stuff, Matt! -
Great stuff, Nancy!
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LOL! I don't know what they do at THAT clinic, but I'll bet it's expensive.
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Here is the room again with Bertram at about six feet tall. I got so concerned with other things, I didn't notice an obvious problem. Thanks again, Rodney! I'm still dinking with the lighting...now I'm going to finish and rig Bertram, then I have to model the doctor.
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I've thought about that, but, most of the stock images I've looked at don't have much on the walls...maybe a diploma or something. Here are some reference images: http://www.gettyimages.com/creative/examination-room-stock-photos I'm thinking of the exam room as one of many at a clinic, so multiple doctors could use this room...which would mean no individual diplomas. Also, the lack of things on the walls will reduce the chance of bad tangents.
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Good catch, Rodney! I'll resize and re-render.
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I've been putting together the exam room here: https://www.hash.com/forums/index.php?showtopic=46986 I forgot to put a link to it in this thread until now.
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I added an ophthalmoscope and otoscope. The room is still sparse, but I think it will be enough for what I'm doing. ------------------------- EDIT ------------------------- I resized the ophthalmoscope and otoscope after seeing what they looked like with Bertram in the scene for reference.
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Looks great, Steve!
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Sounds like it will be a very capable rig, Steve!
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I added a soap dispenser, paper towel dispenser and a sharps box. I have just a couple more things I want to add...it's going to be pretty sparse.
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Looks great, Mark!
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You could always contact Petr Sorfa and ask for the source code...if he can be located.
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I modeled a stool and trash can, changed the floor out with one that is geometry instead of a map, re-modeled the cabinet to be separate boards and tweaked the materials. I still have a couple of things to model and some lighting to deal with...and maybe a little more tweaking.
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It Can't Be Done Mini-Series! Bone Snapping
itsjustme replied to robcat2075's topic in A:M Tutorials & Demos
Maybe the Heath Robinson here: https://en.wikipedia.org/wiki/W._Heath_Robinson What I think is being misunderstood is that the setup would be a pre-made construct and wouldn't have to be made from scratch every time. There would be some hurdles, but a character installation rig could be made using this method. -
Looks great, Rodger!
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Here is the beginnings of an exam room...I re-purposed a few things to save time. There are still some things to add, the lighting needs work and the materials will probably get more tweaking.
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Is your pelvis at "0" on the "X" axis (both ends)?
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I've got a "quick" animation idea for Bertram that is outside of his work environment. We'll see how "quick" it actually turns out to be, Steve.
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Since I haven't posted anything but excuses in this thread for a while, I'll post an image of a character I'm still working on...she needs a lot of work. Hopefully, I'll get some more time this week.
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Looks fantastic, Rodger!
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This problem is listed as being fixed in v18.0j when it is released. Thanks, Steffen!