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Hash, Inc. - Animation:Master

itsjustme

Craftsman/Mentor
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Everything posted by itsjustme

  1. Great stuff, Nancy!
  2. LOL! I don't know what they do at THAT clinic, but I'll bet it's expensive.
  3. Here is the room again with Bertram at about six feet tall. I got so concerned with other things, I didn't notice an obvious problem. Thanks again, Rodney! I'm still dinking with the lighting...now I'm going to finish and rig Bertram, then I have to model the doctor.
  4. I've thought about that, but, most of the stock images I've looked at don't have much on the walls...maybe a diploma or something. Here are some reference images: http://www.gettyimages.com/creative/examination-room-stock-photos I'm thinking of the exam room as one of many at a clinic, so multiple doctors could use this room...which would mean no individual diplomas. Also, the lack of things on the walls will reduce the chance of bad tangents.
  5. Good catch, Rodney! I'll resize and re-render.
  6. I've been putting together the exam room here: https://www.hash.com/forums/index.php?showtopic=46986 I forgot to put a link to it in this thread until now.
  7. I added an ophthalmoscope and otoscope. The room is still sparse, but I think it will be enough for what I'm doing. ------------------------- EDIT ------------------------- I resized the ophthalmoscope and otoscope after seeing what they looked like with Bertram in the scene for reference.
  8. Looks great, Steve!
  9. Sounds like it will be a very capable rig, Steve!
  10. I added a soap dispenser, paper towel dispenser and a sharps box. I have just a couple more things I want to add...it's going to be pretty sparse.
  11. Looks great, Mark!
  12. You could always contact Petr Sorfa and ask for the source code...if he can be located.
  13. I modeled a stool and trash can, changed the floor out with one that is geometry instead of a map, re-modeled the cabinet to be separate boards and tweaked the materials. I still have a couple of things to model and some lighting to deal with...and maybe a little more tweaking.
  14. Maybe the Heath Robinson here: https://en.wikipedia.org/wiki/W._Heath_Robinson What I think is being misunderstood is that the setup would be a pre-made construct and wouldn't have to be made from scratch every time. There would be some hurdles, but a character installation rig could be made using this method.
  15. Looks great, Rodger!
  16. Here is the beginnings of an exam room...I re-purposed a few things to save time. There are still some things to add, the lighting needs work and the materials will probably get more tweaking.
  17. Is your pelvis at "0" on the "X" axis (both ends)?
  18. I've got a "quick" animation idea for Bertram that is outside of his work environment. We'll see how "quick" it actually turns out to be, Steve.
  19. Since I haven't posted anything but excuses in this thread for a while, I'll post an image of a character I'm still working on...she needs a lot of work. Hopefully, I'll get some more time this week.
  20. Looks fantastic, Rodger!
  21. This problem is listed as being fixed in v18.0j when it is released. Thanks, Steffen!
  22. I'll echo this sentiment.
  23. Yessir, the Squetch Rig has that as well. I sent you an e-mail, but I'm not sure if it got through, Steve.
  24. I'm happy it helped!
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