sprockets Learn to keyframe animate chains of bones. Gerald's 2024 Advent Calendar! The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D
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Hash, Inc. - Animation:Master

itsjustme

Craftsman/Mentor
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Everything posted by itsjustme

  1. Good catch, Rodney! I'll resize and re-render.
  2. I've been putting together the exam room here: https://www.hash.com/forums/index.php?showtopic=46986 I forgot to put a link to it in this thread until now.
  3. I added an ophthalmoscope and otoscope. The room is still sparse, but I think it will be enough for what I'm doing. ------------------------- EDIT ------------------------- I resized the ophthalmoscope and otoscope after seeing what they looked like with Bertram in the scene for reference.
  4. Looks great, Steve!
  5. Sounds like it will be a very capable rig, Steve!
  6. I added a soap dispenser, paper towel dispenser and a sharps box. I have just a couple more things I want to add...it's going to be pretty sparse.
  7. Looks great, Mark!
  8. You could always contact Petr Sorfa and ask for the source code...if he can be located.
  9. I modeled a stool and trash can, changed the floor out with one that is geometry instead of a map, re-modeled the cabinet to be separate boards and tweaked the materials. I still have a couple of things to model and some lighting to deal with...and maybe a little more tweaking.
  10. Maybe the Heath Robinson here: https://en.wikipedia.org/wiki/W._Heath_Robinson What I think is being misunderstood is that the setup would be a pre-made construct and wouldn't have to be made from scratch every time. There would be some hurdles, but a character installation rig could be made using this method.
  11. Looks great, Rodger!
  12. Here is the beginnings of an exam room...I re-purposed a few things to save time. There are still some things to add, the lighting needs work and the materials will probably get more tweaking.
  13. Is your pelvis at "0" on the "X" axis (both ends)?
  14. I've got a "quick" animation idea for Bertram that is outside of his work environment. We'll see how "quick" it actually turns out to be, Steve.
  15. Since I haven't posted anything but excuses in this thread for a while, I'll post an image of a character I'm still working on...she needs a lot of work. Hopefully, I'll get some more time this week.
  16. Looks fantastic, Rodger!
  17. This problem is listed as being fixed in v18.0j when it is released. Thanks, Steffen!
  18. I'll echo this sentiment.
  19. Yessir, the Squetch Rig has that as well. I sent you an e-mail, but I'm not sure if it got through, Steve.
  20. I'm happy it helped!
  21. 1. While editing the Pose, turn on the Pose and unhide the null by selecting it and hitting the "J" key. 2. What I did to hide the controls was to just hide the nulls in the Pose and scale the geometry down to zero percent and translate it into the character's head (also in the Pose). I have bones that the geometry is assigned to and in the Pose have them translate to the FK head bone and scaled to zero percent when hidden and translate to "home" bones and scaled to one hundred percent when visible. Hope that helps, Steve.
  22. Yessir, just make sure it is set to "0" or delete the keys for the "FACE off/Joint Controls/Split Controls" Pose.
  23. You have two choices. 1. In Bones Mode, select the bone, hit the "N" key and hold down the "Ctrl" key while translating. 2. Move the bones in an Action and export the model. Hope that helps, Steve.
  24. 1. Make a copy of your model, add a bone in the copy and name it what you want the null to be named, add a null with the same name to your original model. 2. Make a Smartskin using the added bone in the version of your model with the bone. 3. Drag and drop the Smartskin in the bone model onto the name of the model with the null in the PWS...the null should now work exactly like the bone did. 4. Save the model with the new null and Smartskin. Hope that helps, Steve.
  25. Hmm, the only version I see posted is the final v12 Quad. Currently, the Squetch Quad Rig is severely lagging behind the biped rig. I need to spend about a month updating it when I can get some time. The TSM2 rig would probably be a more efficient solution at this time, but here's the version I found on one of my drives. 13s_Posable_Quad_Squetch_Rig_installations_09_03_2009a.zip
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