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Rodney

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Everything posted by Rodney

  1. Well, that was an adventure. I won't say all is now right but at least the Special Topics should be accessible again. A side effect of updating is that the top banner links were almost all broken so we'll need to revisit those. I've moved Special Topics under Animation:Master > Featured categories/forums for the present also. If you see anything else out of place please let me know, I know there are still a few!
  2. There appears to be two issues related to Special Topics. Hopefully you'll see those resolved soon.
  3. Sorry David, No the Special Topics are not going away... although... I'd love to see them evolve into the Clubs feature of the forum**. I'll look into why Special Topics isn't showing although I'm reasonably sure already. **I'd like to see the term 'clubs' removed but that's deeper in the forum settings so for now that areas remains 'clubs'.
  4. It's now 9:40PM. It's still not too late to post to this topic. If only I could have gotten you to do that.
  5. I didn't realize I've had a Pinterest account (with nothing posted) since 2006: https://www.pinterest.com/rbaker2006/animationmaster/
  6. Down at the bottom of the screen forum members should start to see social media icons for various platforms. With those icons, A:M Users should be able to share the posts here in the A:M Forum with all their friends and relatives. Please let us know if you have any issues with that feature and we will investigate.
  7. Due to recent update of forum permissions some are experiencing lack of access. It is reported that logging into and out of the forum is resolving this issue.
  8. This topic has been modified and will now close at midnight on 20 Oct 2019. If you have anything important to say... now is the time to say it. Do not say you have not been warned...
  9. There is nothing significant relating today to Charlie Chaplin. Which if fine but it'd be a better day if there was at least some connection.
  10. This topic will automatically open on 10/20/2019. No autoclose date or time is set.
  11. I've seen a few more optimistic reports outside of the doom and gloom scenarios with Mac Catalina. This has me wishing I had a Mac to test with. Here's a link worth reading: How to Run 32-Bit Apps in macOS Catalina Additionally, it is reported that ALL executables have to be run at least once via the Finder/terminal before they can run 'normally'. While something of a pain I find this to be a nice security feature. Then you'd mainly have to be on guard for someone trying to trick you into installing a nefarious application.
  12. I heard a rumor Mac Catalina has been released. Hopefully some brave soul is testing Animation:Master on it. Crossing fingers and hoping things might actually be better than worse.
  13. Ah. Thanks. I saw a note that it had been released for awhile and thought I had missed the release.
  14. I wonder if those views are stored in the Windows registry. Perhaps not there... perhaps somewhere else where we can manipulate it. And if so, perhaps a fun C++ project to put together.
  15. Not necessarily wanting to go all onscreen but definitely working in the Modeling window for connecting splines etc. The workflow I'm currently testing starts with an SVG drawing (drawn with a pen) imported into A:M and refined into a full 3D model. What I guess I've realized is that I need to draw A:M splines but I can't quite do that directly in A:M at the outset. As such I'm drawing the initial framework of 'splines' in Opentoonz and then pressing through A:M towards the final. I will have to add that onscreen numeric keypad though!
  16. I've usually used a mouse with Animation:Master just because that is what I learned with and that is what I know best but... I'm leaning into using a pen and need to get it fine tuned and optimized for working in A:M. Any suggestions/recommendations?
  17. Not good enough you say? How about assigning a random bone to use for rotation and then adjust as needed. There is even an option for the bone to have 'No Control Points Assigned'.
  18. Hi Chris and welcome to the forum. If you are talking about 'turning' the view as opposed to rotating you may have some options that you otherwise would not. My thought is that every model as a root bone and you can adjust that bone to any location... allowing rotation from that origin. Additionally, all control points belong to that root bone unless/until reassigned to another bone. So in short, every CP is 'selected' by a bone whether we want that or not. If you can share some additional information on your target goal and requirements I'm sure we can come up with something. Added: There is also working in the Choreography Model Mode versus Model or Action. That might provide still more options. As for keeping the rotation center from 'previous selection' perhaps that might be accomplished by animating the bone. (?)
  19. Ah, I wish I would have known you were in the area as I don't live far from St. Louis. I would have dropped by to give you a hug... or maybe a firm handshake... stinky or not.
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