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Hash, Inc. - Animation:Master

Rodney

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Everything posted by Rodney

  1. Nice! Yet another great character that would look make a great CD Mascot.
  2. Thanks! I was trying to figure out where I'd seen that setup. For some reason your link just takes me to a front page. Not sure if this one will be better... Bill Young Interface based on Jason Osipa's "Stop Staring" book Kudos to both Jason and Bill!
  3. Working here! Maybe it's fixed. Nice owl! Makes me think of Snowbird of Alpha Flight fame (for comic book fans). For the uninitiated, Snowbird is a shapechanger (from the Canadian Superhero group Alpha Flight) that can change into all manner of animals but always snow white in color. Really cool effects produced by John Byrne in the comics. Looking forward to seeing 'her' fly! -Rodney
  4. That interface is just too too cool. If you have a version of your project that you could part with for the 2005 CD, A:M users would learn a lot from it. Awesome stuff. Cutting edge.
  5. I remember seeing this before... not sure where though. Lots of fun... and great animation. For a moment I thought >Zack's Definitely need this one on A:M Films if it's not there already... maybe that's where I saw it?
  6. Already was. I'll probably refresh it here in a little while. We could use about 30 more questions I think. After the lecture I think Martin would be up to the task of about a hundred or so.
  7. That's what I'm talking about! Graham, That wasn't crude... that was fun! Excellent work IMO. I think you've got a couple kids there that may want to do more acting! It's never easy to get kids to perform the way you want them to. You did really well in this case. The backgrounds were really neat. Minor critiques. The greenscreening seemed to work really well until they step into Disneyland... I think you do this on purpose though. The haloing effect is so well known (to artists at least) that it seems to detract a bit... it's almost like they've gone from standing in front of a real world to entering one that isn't... a strange thing to my eye. In the castle/knight scene the knight's movement is... how shall we say it... a bit crude. If sped up with the slipping gone it'd probably be a bit scarey! Excellent work. I hope to try something with greenscreening myself someday and works like yours really inspire me. Thanks! Rodney
  8. Sorry. Can't see anything. Just an Angel Fire page with nothing. -Rodney
  9. Almost surreal. Neat!
  10. Of all the luck... that last pic isn't showing. I'll check back though!
  11. Rodney

    Kapsules

    Yeah... but that's not a good excuse!!!
  12. That makes me think that a timelapse sequence might be in order. Hopefully it doesn't cycle too quickly. Looking good!
  13. Rodney

    Kapsules

    What happen?? Outside of the Osprey tutorials John (Artbox) Henderson hasn't posted a WIP in ages. It's like he's gone missing or something! Are you working on another supersecret project? I'm in pain here John. It's the withdrawals... Got... ...to... ...see... ...MORE!
  14. Neat! I love those 360 turnarounds... and you just presented it in a really neat way. It's one of the first times where I've seen a 360 turnaround really serve mutliple purposes with such simplicity. You've hit a bunch of them; background test, spline test, transparency test... Did I miss anything? Hard to see detail but it looks like you really did an awesome job modeling and keeping the splines to a minimum. Amazing stuff. More Please!
  15. Keep those questions coming! Here are a few questions of my own. How do you see educational methodologies and disciplines evolving in the future of 3D (character) animation and have you noticed any particular trends? How does Hash Inc address the educational needs of Animation:Master users? Do you have any insights that you can share with teachers? Thanks! Rodney Baker Denver Colorado
  16. Wow... and to think the most passes I've ever used is 16! Really nice effect/lighting/color that you've got. Great character in your character too! Looking forward to more adventures with Pzu.
  17. I think a quick shot of little detail could be seen as fair use in your case. It seems more of a tip of the hat to PIXAR's talent and characters than it does infringement on their trademarks. Of course... When Vic Navone delivers the legal paperwork in person... don't look for me... I'll be outta here!
  18. Thank you Christina!
  19. Okay folks. In keeping with the tradition of follow up questions to #hash3d lectures we are going to open the floor for questions. Here's your chance to query Martin Hash on A:M related topics. The rules are a little different with this follow up. Let me explain why. Since we are all sitting in what might be considered Martin's living room chatting with the creator of Animation:Master we need to remember that forum rules still apply and the same courtesy given to other lecturers should be extended to Martin too. If your question disappears... don't take offense... reconsider what you asked and consider a different question. While it may not be expedient to answer every question I expect Martin will be more than glad to answer questions that reveal how Animation:Master fits into your future. Instead of answering each question one at a time we'll let everyone ask their question and after a reasonable amount of time we'll forward them all to Martin for his response. Martin is welcome to change these rules as he sees fit. If you missed the lecture you can find it here: Martin Hash Interview (Q&A) Formatted Thanks! Rodney (New Users Forum Moderator / A:M Hobbyist at large)
  20. There has been some great progress lately with water effects in A:M... some courtesy of AAVER! Rock on! I remember Will Sutton donating a zipped file of his water (SFX) from the Miss Castaway movie. I'm not sure if the link still works as I'm behind a firewall that say... thou shalt not. I think it should though. Check here: Will Sutton's water effects
  21. I was going to just edit my last post but I want to clarify just a bit and hopefully encourage you to press on with your project... it really has a lot of potential. It should be noted that I would never suggest you do things harder... just smarter. If using other apps is smarter than go to it! I think areas you think are easier in other applications may be good for backgrounds and the like. Editing is a good example too. You can edit an entire film in A:M, but if it takes a lot longer to produce the same results that needs to be factored into the equation. I think more and more people are realizing that they can harness the power of A:M in ways they never thought possible. It may look harder at the beginning but the end result and knowledge you gain sets you up for even more success in the future. When producing episode after episode that may mean something. -Rodney
  22. I like it. A completed story with the basics needed to make it work. I'd definitely go through and edit shots and/or create new shots to make it work even better. I do have to ask... maybe it's just expected of me these days Why not just do it all in Animation:Master? There was nothing I saw that couldn't be done in A:M. The big reason I think it would be in your favor to do it that way is the streamlined workflow that you could expect; and essential for episodic film. Just my view. Compression was a bit rough looking but you've got me wanting to see more! -Rodney
  23. Congrats to you and your wife! Glad to hear freelancing has been going so well for you too. Looking forward to more updates on Dysthymia but we'll wait as long as it takes! -Rodney
  24. Just wanted to say that little things like Smudge's suggestion really go a long way. Such a simple change and yet it makes all the difference. Nice. Love your continuation on the theme too Jeff! -Rodney
  25. Good Grief! Glad to you are back in action.
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