sprockets The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D New Radiosity render of 2004 animation with PRJ. Will Sutton's TAR knocks some heads!
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Hash, Inc. - Animation:Master

Rodney

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Everything posted by Rodney

  1. Like I always say... "It's a feature!" One of the (many) reasons I devote time to the A:M Community is because of the response and time others in the community (like John (Artbox) Henderson) gave me when I first started out. I don't expect to ever repay the debt I have to them. Besides that... they draw 'purty pitchers' in 3D!
  2. John, That just may be the prettiest image I've seen you post. Very nice technique there. -Rodney
  3. Nice "take" too. The exageration works perfectly. If you are looking for critiques... I'll add: Say something with the eyes. Have him look left and right... and/or have his pupils pinpoint just prior to the "take". Very nice as it stands though! For those interested, I updated the part of The 'annotated' Art of Animation:Master dealing with eyes from page 63 and 64 of TAOA:M. It can be found HERE. There is a lot more going on with eyes before, during, and after a movement. The study of eyes is a facinating one that we'll try to capture elements of in the 'annotated'.
  4. Nice John! I don't remember v11 hair being this easy!
  5. That's really awesome Philip! Great stuff.
  6. He looks a bit stiff. You should save a copy to the side of what you currently have and with another copy just exaggerate the heck out of it. When walking there should be a distinctive arc/swaying that I don't see in his movement. By exagerating I think you'll start to pick up where those arcs need to be. -Rodney
  7. Nice! Yet another great character that would look make a great CD Mascot.
  8. Thanks! I was trying to figure out where I'd seen that setup. For some reason your link just takes me to a front page. Not sure if this one will be better... Bill Young Interface based on Jason Osipa's "Stop Staring" book Kudos to both Jason and Bill!
  9. Working here! Maybe it's fixed. Nice owl! Makes me think of Snowbird of Alpha Flight fame (for comic book fans). For the uninitiated, Snowbird is a shapechanger (from the Canadian Superhero group Alpha Flight) that can change into all manner of animals but always snow white in color. Really cool effects produced by John Byrne in the comics. Looking forward to seeing 'her' fly! -Rodney
  10. That interface is just too too cool. If you have a version of your project that you could part with for the 2005 CD, A:M users would learn a lot from it. Awesome stuff. Cutting edge.
  11. I remember seeing this before... not sure where though. Lots of fun... and great animation. For a moment I thought >Zack's Definitely need this one on A:M Films if it's not there already... maybe that's where I saw it?
  12. Already was. I'll probably refresh it here in a little while. We could use about 30 more questions I think. After the lecture I think Martin would be up to the task of about a hundred or so.
  13. That's what I'm talking about! Graham, That wasn't crude... that was fun! Excellent work IMO. I think you've got a couple kids there that may want to do more acting! It's never easy to get kids to perform the way you want them to. You did really well in this case. The backgrounds were really neat. Minor critiques. The greenscreening seemed to work really well until they step into Disneyland... I think you do this on purpose though. The haloing effect is so well known (to artists at least) that it seems to detract a bit... it's almost like they've gone from standing in front of a real world to entering one that isn't... a strange thing to my eye. In the castle/knight scene the knight's movement is... how shall we say it... a bit crude. If sped up with the slipping gone it'd probably be a bit scarey! Excellent work. I hope to try something with greenscreening myself someday and works like yours really inspire me. Thanks! Rodney
  14. Sorry. Can't see anything. Just an Angel Fire page with nothing. -Rodney
  15. Of all the luck... that last pic isn't showing. I'll check back though!
  16. Rodney

    Kapsules

    Yeah... but that's not a good excuse!!!
  17. That makes me think that a timelapse sequence might be in order. Hopefully it doesn't cycle too quickly. Looking good!
  18. Rodney

    Kapsules

    What happen?? Outside of the Osprey tutorials John (Artbox) Henderson hasn't posted a WIP in ages. It's like he's gone missing or something! Are you working on another supersecret project? I'm in pain here John. It's the withdrawals... Got... ...to... ...see... ...MORE!
  19. Neat! I love those 360 turnarounds... and you just presented it in a really neat way. It's one of the first times where I've seen a 360 turnaround really serve mutliple purposes with such simplicity. You've hit a bunch of them; background test, spline test, transparency test... Did I miss anything? Hard to see detail but it looks like you really did an awesome job modeling and keeping the splines to a minimum. Amazing stuff. More Please!
  20. Keep those questions coming! Here are a few questions of my own. How do you see educational methodologies and disciplines evolving in the future of 3D (character) animation and have you noticed any particular trends? How does Hash Inc address the educational needs of Animation:Master users? Do you have any insights that you can share with teachers? Thanks! Rodney Baker Denver Colorado
  21. Wow... and to think the most passes I've ever used is 16! Really nice effect/lighting/color that you've got. Great character in your character too! Looking forward to more adventures with Pzu.
  22. I think a quick shot of little detail could be seen as fair use in your case. It seems more of a tip of the hat to PIXAR's talent and characters than it does infringement on their trademarks. Of course... When Vic Navone delivers the legal paperwork in person... don't look for me... I'll be outta here!
  23. Okay folks. In keeping with the tradition of follow up questions to #hash3d lectures we are going to open the floor for questions. Here's your chance to query Martin Hash on A:M related topics. The rules are a little different with this follow up. Let me explain why. Since we are all sitting in what might be considered Martin's living room chatting with the creator of Animation:Master we need to remember that forum rules still apply and the same courtesy given to other lecturers should be extended to Martin too. If your question disappears... don't take offense... reconsider what you asked and consider a different question. While it may not be expedient to answer every question I expect Martin will be more than glad to answer questions that reveal how Animation:Master fits into your future. Instead of answering each question one at a time we'll let everyone ask their question and after a reasonable amount of time we'll forward them all to Martin for his response. Martin is welcome to change these rules as he sees fit. If you missed the lecture you can find it here: Martin Hash Interview (Q&A) Formatted Thanks! Rodney (New Users Forum Moderator / A:M Hobbyist at large)
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