sprockets Rubik's Cube Nidaros Cathedral Tongue Sandwich A:M Composite Kaleidoscope Swamp Demon Caboose
sprockets
Recent Posts | Unread Content | Previous Banner Topics
Jump to content
Hash, Inc. - Animation:Master

Rodney

Admin
  • Posts

    21,630
  • Joined

  • Last visited

  • Days Won

    114

Everything posted by Rodney

  1. And here I thought you only modeled cool futuristic cities.
  2. Thanks fo that Photoshop tut. Will dive into it later this morning. You said: Even as I was pushing submit I was chatising myself for being stupid. Your character is incredible... and really have nothing to suggest. Still, for some reason I thought the character looked a little off (perhaps too realistic?) in the lower abdomen/groin area. I started to search the net trying to find an Alex Ross image that I could point to that might show what I'm talking about but had to stop short and head off to work. I'll try again later today and see if I can find something. It may be that my tastes tend to run a bit less 'fleshy' in comic book heroes. I think mine is one of those nitpicky "don't know why but it looks off" kind of things. I thought I might even model an example but realized the error of my ways VERY quickly. I will NOT be challenging you to a duel of splines anytime soon! After you get done with all the Alex Ross images let me know if you want to do a couple John Byrne style characters. I'd pay for a generic John Byrne character. I've tried (briefly) to capture a likeness of his style but couldn't manage to get it right. I really need to do some sketches first. With my family away for about a month and my work schedule clearing up... it *almost* looks like I may have some time to spline. Don't be afraid... okay?
  3. That's incredible stuff Colin! Can I be brutally honest and just say "Wow" at the same time? I think your client will be very pleased. The groin vault looks a bit strange... too wide. I guess I'd have to dig out the Alex Ross images to say it looks "wrong" though. You make modeling look too easy. How is it that splines don't look that wasy when *I* move them around? Can you go into any more detail on how you applied the photoshop effect? I'd love to see that documented thoroughly.
  4. You have me intrigued... There are a lot of Comic/Cartoon Characters out of Europe that Americans never get to see. You'd think the internet would have eliminated that barrier by now. Gaston looks like s great character and now he looks like a great 3D model. More please!
  5. If you like to hold a copy of that useful information in your hand you may want to check out Will Sutton's acclaimed hardcover version of the Technical Reference. It can be found at Will Sutton's Cafepress site: v11 Technical Reference - Edited by Will Sutton
  6. If you haven't looked at the Online HTML Technical Reference you should check it out. http://www.hash.com/htmlHelp/v11.1/Technical_Reference.htm It's amazing what information you can find there.
  7. Whoa... obviously a story in that one. Will we find out if we tune in next episode? I'm really enjoying your design, layout and lighting.
  8. What's a life?
  9. The WIP section might be a better area from which to work. Perhaps you could post a link to the band too? I'm still not sure exactly where Canada is though. ...and Canada has a band? Say on...
  10. Hehe... are you kiddin'! That is most awesome. I didn't expect to see it look much better...but you've raised the bar yet again. Thanks for your contribution!
  11. You'd make all of our days if you won... you know that right?
  12. Just thought I'd plug the recent additions to A:M Films here. If it's been a while you really should check more often. Recent additions include: Jerky - Rick May Whew - Rick May Masterpiece - Story, animation and sound mix by Luis Medrano Breakout of the Shell - Larry Rains Interesting stuff all found at: http://amfilms.hash.com/
  13. ...and people say I'm optimistic! hehe...
  14. Congrats Congrats Congrats! Well deserved attention you are getting at last.
  15. That's a good start! I definitely want to see more. I'm a big fan of generation starship stories. Is there live action in this?
  16. I seem to remember seeing one of the other logos on the AIG site with a globe/earth and the 'road' underneath. While overused... I think it fits the image. If not an earth... what then... Gold?... A pearl of great price? hmmmm......
  17. Makes sense to me. Nice Job!
  18. Rodney

    Kapsules

    John was spotted tonight at Wednesday Night Chat! I saw him... I did! Living and Dreaming Kapsules he is! Yay!
  19. Very nice Philip, Excellent demonstration of the technique too. I'm not sure why you didn't just model the wood as a rectangle but.. that's okay... I don't really need to know. The final effect is what I like. More! -Rodney
  20. You may want to watch that issue as it may not be true for you anymore. Read HERE FIRST Then contact Hash with any questions you may have. Depending on what emulation software you use... you may be running out of excuses to upgrade.
  21. Justin, There are several was to do it. One way would be to project the sequence (video) from a camera onto your 3D geometry. You can use any of the following methods (or several combined): Decal - to place the video on a specific model Patch image - to place the video in a specific patch Layer - To place the video in a plane anywhere in 3d space Rotoscope - To place the video in a plane that is in line with camera view (on top of bottome) You can also project the image from a light as a light gel. I'm sure there are other methods that I'm missing but those are the primary ones. -Rodney
  22. I think that was a characteristic of how volumetric light works in A:M. The volumetric light will penetrate one surface but is stopped by the second. As for shadows... there is no such limit. Shadows should appear on any surfaces that have "recieve shadows" turned on. -Rodney
  23. Looks good Daniel. It looks like there are some artifacts that have crept into the logo... but perhaps that is by design. I was pleasantly surprised to see the logo... as studies in the book of Genesis have always been a favorite of mine. Noah, Abraham and Melchisedek in particular. I haven't looked into the Answers in Genesis site before but I imagine there is some interesting information there. There is so much to pull from the historical record. I feel honored to have been a part (however small) in helping out. Thanks for giving me the opportunity. Sounds like you are getting some interesting assignments. -Rodney
  24. Ken, I must say... you have a knack for capturing PIXAR character likenesses. From Gerry to Mr. Incredible... you seem to catch the basic likenesses easily. Yeah... maybe it needs refinement... but I doubt many who have seen the trailers wouldn't have known who he was. 'Incredibly" fine splining!
  25. Glad you brought this one back David. This is an excellent example of how 3D and 2D can work together to achieve awesome results. Nice work Josema!
×
×
  • Create New...