sprockets The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D New Radiosity render of 2004 animation with PRJ. Will Sutton's TAR knocks some heads!
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Hash, Inc. - Animation:Master

Rodney

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Everything posted by Rodney

  1. I always love to see great resources get bumped up into view here in the forum. Here's the cow David was refering to: Daisy the Cow by Andy Gibbons She's a lot more realistic than the TWO cow.
  2. Looks like you could remove say... 14 of them.
  3. Its tough being in the lead. Hang in there Jin! Cars will be all the rage especially of the toon variety with the release of Pixar's 'Cars'.
  4. Any guesses on how many seconds it would take for me to purchase that issue of 3D World if I saw it on the shelf?
  5. Good job Dad! Very nice. Daniel, I envy you. Animating at a young age is something I never quite got to do... at least not like YOU are doing! I remember making some flipbooks and drawing a lot though. That was fun. I hope you have as much fun as it looks like your dad is having.
  6. Beautiful render Will. What a great poster for the play. It makes me wonder what fonts we might use to complement such imagery. Anyone know? Here's a look at what it might look with the title. I went with 'Tin Woodman' because I couldn't remember if we officially made a choice on the title.
  7. Hey. THAT is great news. Hope all is well with her and her recovery complete. Take care of yourself as well. You'll get a lot more animating done that way. Glad to have you with us.
  8. What a great opportunity. My daughters haven't (currently) expressed a lot of interest in animation (other than watching it of course) but they are avid artists. At the present (at the ages of 9 and 6) they are more interested in publishing so I'm helping them put together a few small press-run books featuring their stories and hand drawn art. Its fun! At any rate, I think it is great that you and your Dad can work together on projects such as this. Welcome to the A:M Community.
  9. Whats that saying... 'If you're not cheating you're not trying' Ahem... well it applies to animation at least. Note: I'm going to move you exercise over to the Exercise 1 post area so when you can't find it... thats where it'll be.
  10. Thanks for bumping this up guys. I finally got to download and see it. (Now where is my applause .wav?) Very very funny. Absolutely great stuff. Bravo... Encore!
  11. I actually like the run. It does look more like a test than the other parts of the showreel however. Filler? Hmmm... it didn't strike me that way but you may be on to something. If you could find a way to rework the run... maybe alpha/composite the character over a background (city street springs to mind) that might make it more comparable to the rest. You've got a flow to the showreel... perhaps you could exploit that. Look at it several times from different perspectives (as if you haven't already of course). When viewed what is the collection of shorts saying? What do you want it to say? Hire me? Look this is fun/great/interesting stuff? I'm the animator that has made these characters come alive? I'm not sure... so that's why I'm probing...
  12. That was nice. Great variety! You are obviously versatile and able to animate and visually communicate in a variety of styles. I also liked how the images synced with the audio (especially the background music). If any crits... I did find myself thinking some of the clips were obvious test pieces (which is fine for a showreel of course). I think I would prefer to have all elements look as if they were out of production especially as several of your shots looked like they might have come straight off of a TV ad or short. Those elements, the robot scenes and the ipod animations etc. looked pretty polished. This'll be an odd thing for me to say but I think the shots that betray they were made in Animation:Master are the weakest in the Showreel. I'm talking about those that have the default blue background and the standard ground plane. Best to replace those elements with something wholy your own. Nice job.
  13. Jin, No crits here. I'm impressed with the detail you've got with the simple geometry thus far. I'm sure you are heading toward the realistic look with lighting and paint. I'd say it looks like a Skyline I once owned but mine looked much older... and twas black. Keep it up. Great to see your work.
  14. Flattery will get you everywhere. I have been putting together a basic SimCloth tutorial too but as is often the case it is more experimental than optimum for reproducing what the feature is first and foremost designed to create; cloth simulation. If you are interested I'll put it together and post it. It covers the very basics of setting up a Simcloth project.
  15. I've removed the .MOV file and will replace it with a version optimized for streaming. For downloading select the ZIP file. A big thanks to David (and Noel!) for this functionality and information!
  16. David Simmons has once again contributed a tutorial delving deep into the art of rigging, constraints and 'squetching'. In this tutorial he even demonstrates how to build an installation rig for use with Hash Inc's new plugin for that purpose. Definitely something to check out and add to your toolbox! Making an Installation Rig (21MB .ZIP) Movie File (Note: Temporarily removed pending placement of a streaming version.) Making an Installation Rig Movie (22MB Streaming MOV) Important Information A:M v10 and v11T will require DLL files for he rig installation plugin: http://www.animationmaster.com/amtutes/tut...n_dll_files.zip (4KB .ZIP) This information from David: *Viewing will require Quicktime v7 or compatible viewer. David... what did I miss?
  17. You may have to Zip/Compress the file for us to take a look at. There are several things it could be. Make sure you are in 'Animate Mode' (That icon with the A on it upper right corner of the interface). Rodney
  18. Christian said (among other things) Welcome back you lucky dog you! If you get a chance you should look up some of our illustrious Japanese friends in that part of the A:M Community. You don't have to teach them english... animation is a universal language. I think Shao Guee's Haruwo topic has been removed from the forum but if you haven't seen his short its a treat. Haruwo - by ShaoGuee BTW - I wish *I* was in Japan teaching english. Several other A:M Users have or still are doing the same. Mike Stamm (Luckbat) for instance! Steff! Great to have you in the community on the other side of us. I like your animation style. It really reminds me of that independent animation that keeps pressing the artform. I can see you'll go far with Animation:Master. Best, Rodney
  19. There is no tutorial per se on moving things that appear hidden in A:M. There are however several ways to manage the location of objects. Many people change to the Top View or Right/Left Views and use the Arrow Keys to move around. Holding he Shift key down while pressing the Arrow keys will move at larger increments. Alternatively you can find the shortcut to the Object in the Project Workspace (PWS) and enter the desired Coordinates in the Translate area. Using the PWS to locate the item first before moving to Top or Side Views is usually a good idea. As Gene said images (and more explaination of what you are looking for will help.
  20. Zaryin, I think you might be closer to the Steve Ditko Spider-Man than the modern one. Thats a good thing IMO. Those eyes though... gotta go with the white (as in Patricks maquettes). The comic book fans in this forum have yet to be reckoned with! Rodney
  21. ... I will vote for JohnL3D. Which image is by JohnL3D. I will vote for JohnL3D. Which image is by JohnL3D. I will vote for JohnL3D. ...
  22. Is it time to announce the Tinkering Gnomes Workshop? No. Didn't think so. Move along... nuthin' to see here.
  23. Did you ask them? Their phone number is on their website.
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