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Everything posted by Rodney
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Good grief Mike! If someone decided NOT to make a film after failing that test there would be no fantasy films. Some good ideas in there though. "There is nothing new under the sun". You can put in in some fancy drapery and call it art though. (- me)
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Rather than take too much time investigating I'll ask to be reminded here. Having one place to look will help immensely. So... Who do I owe a TAoA:M certificate to? Please post a note here so I don't forget you. I'll try to catch up quickly but it may be after Hash Bash before any certificates get out. Seeing your post here should expedite the process. Thanks in advance, especially to those that have emailed and expressed their interest. If you've completed TAoA:M... I O U!
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While I'm interested in the plot that isn't my focus here. I understand some of that might need to be protected. I could wear you out asking questions. That's not my intention here. The production of Myrl is of interest to me and (if you are as serious as I imagine you might be) I'd like to see you succeed. Thanks for your answers.
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You have me intrigued (and I don't even know anything about 'Myrl'). A few more questions if I may: Do you plan to use some of the collaborative tools available in A:M (SVN and dotProject?) What version of A:M are you using for the film? Do you have any expert (or advanced) A:M Users already involved in your project? Can you tell us any more about 'Myrl', the people involved and your perspective on its success?
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I think we are looking at about 2 years from now. The good news is your preproduction would be finished by then though. Edit: I'm not trying to discourage you here but wonder if you want to go into competition for talent against TWO. On the other hand, if any of these positions are paid positions... disregard what I'm saying and press on. Whether volunteer or paid positions you just have to pitch your product and generate the required interest.
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Hey a volunteer is a volunteer. If they come highly skilled and motivated all the better. This might be a stretch but I'll suggest it anyway... It might be best to schedule your project to require the majority of those talented positions just *after* 'Tin Woodsman of Oz' is released. Good luck on your project!
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I am suppose to issue upon completion of TAoA:M. That's the proper way to recognize the hard work put into the effort. I've been very bad at issuing certificates. I won't offer excuses here. I'll admit I need to get back to it and get those certificates out. My apologies to those that haven't recieved your certificates yet. Keep bugging me (via email... not the forum!) until you get it! ...and yes... Press on into Animation Bootcamp! Best, Rodney
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Bump (so people can find this topic)
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Chris, If animating is what you want to do you've definitely come to the right place. To be considered for animating you'll want to demonstrate your skills to the Art Directors and there is no better place than via The Art of Animation:Master exercises and Animation Bootcamp. Here where you can find more information: The Art of Animation:Master Animation Bootcamp While enrolled in these two programs you can join in the fun and show your stuff. We can always use more storyboarders and concept artists too.
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Keep in mind realtime display and rendered product won't always be the same. You might double check your timeline. Generally you want the image to preceed the sound by 2 frames. You might peak those hits where the sound is preceeded by the image to ensure there is no overshoot. I don't know if this is your particular problem. We need to call out the sound experts!
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Do you have the time to test an uncompressed version?
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What format is the movie in? The compression might be the culprit.
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A belated welcome to Mr. Sax and the same to newblood. Its always good to have new blood in the community. (or is that new eyes??) Lets us know if there is anything we can do to make you feel more at home.
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While I prefer posting in the individual exercise topics if its easier to collect them all in one location that's fine as well. We are running a test for about a month to see how well that works. It works a lot better with Animation Bootcamp because there is enherently more critiquing and changing of the animation. The notes from other people also can be found in the individual topics. So I guess I do have a preference but I'm willing to adapt where necessary. Too many options to choose from?
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Definitely not but don't let that stop you! To compromise your expectations would be to settle for mediocrity. I don't see that trait in any of your work. We're with you Jin!
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I want to complement you on your website. It very nicely promotes your work and takes us into the world of Boris & Jimbo. Its a very professional piece of work and it feels like we are part of the creation process. Your implementation of Boris's nose is noteworthy. It's not often you see such successful animation with such an appendage. (Sorry Boris but like your creator I have to tell the truth). With a nose of that length its often hard to make the facial animation work. As you've designed things you even have a great source for secondary animation. Superb. Outstanding job DJ!
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You are officially on your way toward Tin Woodsman of Oz. Go get 'em! Let us know if you run into any problems.
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I think what you may looking for might be found in the Camera's properties. The Toon settings might be set to 'OFF' but you'll want to select 'OFF' to make it stick. The setting should change from greyed out to clear text. Note: I have my settings in A:M's Render panel (At [Tools][Options] on the render panel tab set to use settings from the camera. I believe the default is 'This Dialogue'. If you leave it as 'This Dialogue' you'll want to make sure you change the settings there and anywhere else that has Toon set to 'ON'.
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and you did the voice? I like! If you do an additional pass or two concentrating only on the hands I think that would enhance his performance tremendously. The eyes are facinating. A few good blinks in there but if you run another pass concentrating on the dialogue a few more strategic blinks to emphasize vocal articulation would be sweet. You've done really great thus far with the eyes. Its quite a challenge to properly animate decalled eyes. Maybe a little anticipation and movement of the pupil with any added blinks. ...you look like you are already moving there... so I'll shut up now. Great Job. I wanna see more! Edit: Looking again I should have said 'fingers' as you actually have some great arm and hand movement already. Moving a few fingers at strategic places would add even more to it. For instance in the frame below a slight extending of the index finger might be nice.
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I think the info should be in the ABC instructions. I recall it as: - Start a new topic in the Students Forum launching your journey into the abyss Animation Bootcamp. - I believe files are limited to 2MB. Where possible I would strive to keep the files under 1MB. - Keep it simple... fun... and learn.
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GAIL: The City [slight nudity]
Rodney replied to patrick_j_clarke's topic in Work In Progress / Sweatbox
(answering for Patrick here) Yup. If you read through the entire thread the seam in her leg is explained. She ain't exactly human. -
Just curious... Did you keyframe on frame 0? Frame zero can be problematic sometimes as the way it is designed to work is to retain no data unless the user specifically tells it to. This helps in a lot of situations but can be confusing. I'm describing this badly... You need to copy a good keyframe in order to get a good 'paste mirrored'. Somehow you haven't got that. Check to make sure your keyframing options are toggled correctly at the bottom as well.
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Go Dennis! This is gonna be great. Your hero status increases with me. Wowee!
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I must have missed the announcement for the release of Noah Brewer's digital reimagining of the anime classic 'Bubblegum Crisis'. ...and now his work can be seen on A:M Films for everyone to enjoy. Bubblegum Crisis by Noah Brewer One man, one computer, making feature film animation. In a word... A M A Z I N G. See more of Noah's work at: http://www.noah3d.com/