sprockets The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D New Radiosity render of 2004 animation with PRJ. Will Sutton's TAR knocks some heads!
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Hash, Inc. - Animation:Master

Rodney

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Everything posted by Rodney

  1. That is outstanding work. Not to downplay the time and talent that went into the one currently on the A:M CD but it is quite lacking in detail. Yours really pluses that one up by at least 80%. Yours may not have all the detail of the M4s I get to play with but in my estimation it is more than 'close enough'. (I spent most of today inspecting M4s and then later firing M16s at the firing range... long day.). The decal really goes a long way toward adding the detail that was missing from your first image posted. It'd be good to model the Bolt Catch and Forward Assist though as they stick out quite a bit. If you donate your M4 to the Extra DVD I'll make it a goal to model the internal parts to go with it*. *Not for the Extra DVD but for later.
  2. Everyone is different but I can agree with this. No music is best. Music can do wonders to set the mood of a work but its a distraction I generally can't afford. If music is playing when drawing/modeling/etc I find it best to use music without lyrics. To each his own. Note: This is not the same as listening to music... then stopping it and going to work. Also when animating to a voice/music track its hard not to listen to the audio. Thats not quite the same thing.
  3. I do this from time to time myself... pick up TaoA:M and just start reading. I eventually tire of it and put it down... usually thinking I've surpassed the lessons. As I reread though I always find some new discovery... some new aspect or point of interest to get me excited about animation all over again. Anyway... It's great to have you back Mike!
  4. 'semi realistic' is a rather subjective term. Not sure what that really means. Neither did anybody when we put together the Extra CD apparently as not many characters made their way into that category. Have you ruled the models on the Extra CD (and the A:M CD) out? Extra CD Vol I Models/Actors
  5. Lori, Please post any information you have from the Mac perspective. We want to cover all the angles.
  6. Lori, There are two aspects to this question. It sounds like you have the first one covered but I'll include it just in case. Screen Capture (on a PC) Once you have the image(s) you want to capture on screen press the [Prt Scrn] button. Paste (Control V) that image into the image editor of your choice. Save the image. Uploading to the forum. In a post where you will be typing your text there is a browse button at the very bottom (sometimes off screen). Browse to the location of your image and select it. Submit your post. Variations on the theme and caveats: Screen Capturing. You may be using another method to capture screens. There are a lot of utilities and programs that capture screens (Irfanview, Wink, CamStudio, Camtasia etc.) Post Preview Problem. Don't preview your post before submitting as it may drop your image attachment in the process. Just submit the post and then edit it if something is posted incorrectly. Let us know if there is any other information you need. Rodney (Looks like Dhar was fast with that link... thanks Dhar!)
  7. Great story to go with the characer Satyait. Sounds very much like one (or two?) of Aesop's Fables. Keep up the excellent work, especially the storytelling as that is obviously such an important part in your creativity!
  8. Hey! What was the question? More importantly... What was the answer!?
  9. Definitely showing some advancement there. Whats neat though is that you can see the talent (and even your personal style I think) in all of your efforts. Looking forward to seeing your work in a couple more years! Keep up the great work. Your efforts are definitely paying off.
  10. Dhar, I think he downloaded the whole thing... which consists of mostly unzipped resources. The standalone pages has individual zipped files. So once downloaded and the one file unzipped A:M just needs to be pointed to the Library file(s). Of course not all resources on the Extra CD Vol I made it into the Library file on the CD. Newblood, Once you've upzipped your Extra CD file go into A:M Then TOOLS/OPTIONS Then on the FOLDER tab find Libraries in the drop down list. Browse to the location of the CD Library and select the Library (.lbr) file. If you do a search on Library here in the forum you should find Heath Hash's tutorial on connecting to a Library.
  11. I'm convinced we can find even better ways but those methods work pretty good for now.
  12. Make sure you are dragging and dropping the actual model files (or project, materials etc.) Dragging the folders they reside in doesn't work. Easiest way to test: Create a new folder in the Models Library (Call it 'Test') Open/Enter the Test folder Position your Windows folder and A:M so that you can easily drag and drop Grab a model and drag it into the Test Folder Works every time here. Now... I can hear you already saying "What the heck... that' gonna take years!" A really great way to add lots of resources to a Library quickly is to run a search (Start/Search) Perform a search for *.mdl and all your models will be found. If you want you can drag them all into your Library folder and sort them there later. Keep asking questions and we'll explore further.
  13. Yes. You can drag and drop from your file window (Windows and I assume Mac too) into your Libraries.
  14. Thanks David! Remind me to check this topic before putting the Extra DVD away. I want to make sure I have the absolute latest (most current) files on it. I appreciate all your hard work keeping these up to date.
  15. You'll probabably have to hunt down the plugins. Although it sounds like you have some plugins... just not the right ones to get the errors you are getting. Some will be on the Hash Inc FTP site. Some will be on the creators websites. Do you know which ones A:M is asking for?
  16. I'm sure I sound like a broken record... But the fastest I've ever seen people get a good grip on animating (modeling too) has been watching people work through the manual right here in the forum. Its certainly not required as people find success in other ways too but I've never seen people brand new to computer modeling and animation find success as quickly in any other way. At a minimum it gives you a solid foundation to build upon. The Art of Animation:Master
  17. That is most likely the reason for the problems you are experiencing. Most of the models were created/recreated/updated for v11/v12 (2004/2005) so there have been quite a few changes since 2002. I suspect most projects with particles won't want to open. If you still want to use most of the files you probably can but you may have to do some modifications and adjustments to them. The other option would be to upgrade to v13 ($99). All the files should work fine then and you'll be set for all the models about to be released on the Extra DVD too. Over 4 Gigabytes of projects, models, materials and other great resources!
  18. Rodney

    talking

    Ken's right. Some models won't be set up with the poses required for automatic lipsync. Exercise 12: Lip Poses covers how to set up a model with the Preston Blair Phoneme Set. There is your manual, the online discussion area and the video tutorials to explore: Exercise 12 Area
  19. Its is better than most but not the best. Sorensen 3 does seem to be the codec of choice for the most part. For these exercises I'd suggest using it. It'll ensure the most people can view your animation too. As you watch other people post their work you'll be able to follow the trends in video compression to hit even higher levels of quality/compression. The H.67 codec seems to be really popular at the moment but requires the latest version of Quicktime to be viewed. Rodney
  20. (Yup. You should keep posting in the same WIP... people will get lost otherwise) Its a technique that not all people like but by adding lights to the Model itself you can add some nice location specific lighting on your model. The Lights will be treated as Bones in your model and they are created at the 0,0,0 position so once created you'll want to go in and move them. Another good technique to test your lighting would be to open a second window and watch the effect of the light in one window while you adjust the location in the other. Rodney
  21. For buildings I can safely say the DVD will be open until the very last day before deadline. One of my own interests for the DVD has been buildings but... never enough time. I know there was a Cityscape project not too far back. If anything came out of that any building (at any detail really) would be appreciated. Proxy buildings, cartoon buildings, images of building that can be used for decals, detailed buildings... they'll all be most welcome. If too late to get into the interface they can still be included in a Misc folder. See my signature for email. Thanks! Rodney
  22. In addition to what Robert said you should experiment with the different types of decals. - Color - Transparency - Bump - Cookie Cut You can get some interesting results from combining different decal Stamp types on the same Decal. Those are the most used but there are many more. Here is some of the basic information. Decals - Techical Reference
  23. Oh. Change the emitter rate to zero on 00:00:20? I have a feeling you don't want to completely stop particles (as in turn them all off) but thats what you are asking. If its to have them die off you would adjust their Life setting. I think the terminology is confusing me. You have the Emitter and the Particles emitted. Stopping the emitter versus the Particles they have emitted are different things. Play with the settings on a test project. Break stuff... try things you don't think will work. The best way to find out what's behind a door is to open it. Keep posting your findings and questing here. Rodney
  24. Question 1: Turning those particles off Short (Shortcut Key) answer: F5 Related information: Particles and Shortcut Keys Question 2: Treeez Foliage Short Answer: Use Hair on the patches you used to create the Tree with Use copies of those patches Use new patches More detailed information can be found in the Links mentioned at: www.hash.com/Treeez Edit: I think your Question 1 changed here. You'll need to animate over time... set a Preroll... Your manual has a nice exericse on Particle emitters. Ah... I see the 'How to Stop' was in your Topic Title. Keep asking questions!
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