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Hash, Inc. - Animation:Master

Rodney

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Everything posted by Rodney

  1. Very nice! Your character in his first Christmas special. A Jolly good show. If I may ask... how long from concept to creation did this take?
  2. Aha! We might as well have the final raffle now then? The big fish is hooked! Nah... 7 days and counting... tick... tick... tick...
  3. Looks like its time to announce the prize. The winner of the third raffle will recieve a DVD (either the Modeling, Rigging or Animation DVD) from Barry Zundle's A:M training course; a $60 value. While I would recommend the Animation DVD to anyone just starting out the choice is completely up to the winner. Want to do some rigging? Need to do some Modeling? Into Animation? Any one of Barry's DVDs is well worth the winning. Should the winner already own all of Barry's DVDs an alternate prize will be awarded. Good luck, and thanks for hanging out with us here in the Newbies forum.
  4. Time is relative so that decision must be made by you. Just don't rule out the option as it may actually save you time in some instances. There are a lot of Texture generators out there. One recently posted (MapZone) is free and incredibly useful. See Talfraz's link for that. Edit: I see MapZone doesn't quite cut the mustard either. You may be more interested in a material generator. If that is the case and scaleability important try Darktree for that.
  5. For many tiled images you can do the tiling right in A:M itself. No need for other programs. Attached is an example using Nancy's image. This example uses a 4 patch grid with Patch Images where the patch Normals are flipped and images rotated where necessary to create a tiled image. A benefit to this in-A:M workflow is that you can create tiled images with Alpha Channel transparencies relatively easy. Multi-Layered tiles with images over the top of one another... tiled images based on Materials... no problem. Edit: Added a second example of a photo texture from A:M's Library. Even with seamless tiles you may experience unwanted repetition. In cases such as these create your seamless texture and then use another image (perhaps even the same seamless texture) layered over it with the transparency turned up. This will add variety to the image and break up the repetition. Note the use of the 'Repeat' option to get different dirt textures using the same image.
  6. Good luck in finding those. Specialized features required specialists to demonstrate those features. As many of us tend toward being generalists that often leaves little time for creating such tutorials. Its good that we have a very active forum though. Where someone posts a WIP demonstrating their exploration of a feature others are sure to join in. TWO provides a nice demonstration of the teamwork you mention. There are many examples where multiple hats were worn in production but its also a showcase for specialists too. For instance, the TWO characters could not have been animated easily without knowledgeable Riggers. If TWO had relied on my rigging skill it would have been dead in the water in the preproduction stage. You also raise a good point when you consider A:M's workflow and extensibility. For many projects a little knowledge may be just enough to get the job done. In a project where only basic rigging is required the aid of a specialist might not be required. Collaborative projects are a great place to shine as specialists.
  7. Thats not really a registration popup as much as it is just there to personalize your copy of A:M. Models, Projects and the like created by you will be stamped with that information. Type in something for your 'Organization' and maybe it'll go away.
  8. Forgive me if I leave the unicycling to you, k? If I just animate someone unicycling I won't have to recover from the scratches, bruises and broken bones. Looks like a lot of fun though.
  9. I have to defer to the Mac users here in the community on this one. No similar activity here on my desktop/laptop. Silly question of the day though regarding he pop up: Have you registered your copy of A:M with Hash Inc?
  10. Yikes! I hope not! (Looking at your animation now) Edit: Hmmm... Quicktime doesn't open your file. Perhaps more trouble on my end?
  11. Some master it more easily than others apparently. What a dilemma I would be in without youse gals and guys.
  12. Now thats what I'm talking about. Great use of the technology to deliver the message. I guess thats the whole point.
  13. There are many dilemmas we face as we try to learn any given subject. Animation is no exception. Where should we focus our attention? How much about a given subject should we learn? How many processes must we master in order to reach our goal. The questions you ask and the solutions you discover will vary based upon your goals. To the animator Lighting a scene for instance is often a secondary or perhaps even tertiary goal. But if you are the one who will eventually light your own project its still a very important thing to learn. Animation is our primary focus here in the forum. But others aspects are important too. Should you try to learn it all, specialize in animation or set some other goal? What are your current strengths or weaknesses? How do they fit into your goals? Its the Animator's Dilemma; a dilemma that is yours.
  14. Vern is right of course. By the time you get to Exercise 6 you will have a good understanding of how to make those characters work. I'll be working through TaoA:M in 2008 so here's your chance to get a head start on me.
  15. Ahem... isn't it already too late for that? You are only as old as you feel your wife tells you. Which translates to: "You are doomed". But... look on the bright side! Then share that info with me won't you? 10 days left in the raffle!
  16. It sounds like you are getting a hang on keyframing. Some success here too as I finally reinstalled Quicktime and can export animation again. Yay! I'm not sure my piddly movie is worth posting this late in the game. You've passed that stage in your animation. If you are experiencing slow times in dragging your keyframes around you may want to consider things you can live without while animating. It shouldn't be as slow a process as you are describing it. Consider what other programs you may be running. Consider the amount of RAM you have. Consider animating in Wireframe mode. Select only the bone you are trying to animate. (Not the entire model or other bones higher in the hierarchy) Save often so that A:M doesn't keep a lot of changes in memory. ...
  17. Save that thing for when you are famous. Hopefully it'll still be edible.
  18. Its great to have you back! Back in the day we didn't have a forum to work through some of the issues you had. With the forum the stage is set for success. You may not find answers to every problem but I imagine you'll come close! If you have any problems don't hesitate to ask.
  19. That is quite innovative. That technique will be quite useful to me. Thanks! My present to you... a custom emoticon created on the spot just for you: *
  20. This is a little unrelated to what you are investigating but for those focused on the end results more than the math they may want to consider: A means to counter the illusory effect that Robert mentions regarding movement and timing is to introduce reference points where the eye can track the perceived speed of the object. For instance, if a square block, building or other object is placed in the scene the viewer automatically perceives the reference of speed related to the moving object. Then it becomes a matter of adjusting the effect to your particular needs. Without the reference point the eye is often confused. Just as it can be in the real world. You can recreate reality to a large extent in CG but if a shortcut will do just as well...
  21. I'm not sure if you are looking for suggestions here but... I'll offer them anyway. If you are gonna do Cannabalistic Rabbits you might as well do them right. Keep in mind that final decisions are always up to the artist. Feel free to ignore. Looking at your image I immediately become distracted by the word balloon and the horizon. This takes my eye away from the image (which is what word balloons do) but isn't easy to read. Level/straighten the words out so they are horizontal and it'll help your story 'read' better (literally!). Then and consider the horizon. What to do with that? How far would you like to take this image? Looking for composition tips? Lighting tips? Just posting for the fun of it? There is a story in there even if its only captured in one image. I'd like to see you push this one to its limits. (Well, maybe not so much the cannabalistic part!) Its your story... run with it!
  22. Sure seems like a lot of work just to get your Menu back. I understand your frustration though. Is there any way that it is just pushed off the visible screen area? I ask as pushing the menu off the screen was the only way I could get the menu to disappear for me. Now I'm off to try to find a way to get it back myself. Edit: It took me awhile to get the menu back and I'm not sure what specifically did it. I changed the Icons to large... shut down A:M... restarted and saw a sliver of the menu down at the bottom of the screen. Grabbed that and I was back in business. I'm not sure that is your problem but just in case...
  23. Stian, Thats the ticket. That's spot on. When I saw your earlier render I was instantly transported back to an airfield near Tokyo Japan. The location I was transported to wasn't ideal as it had your aircraft flying down to the runway at the wrong angle! Maybe thats where the idea of crashing this thing transported me? My point here... your images immediately transport the viewer into your scenes. That is a rare quality. This one is no exception. If looking to maximize this particular render as a still image I'll suggest giving the aircraft a little more 'noseroom' in the frame. That would allow for perception of additional space for the plane to fly into. I'm making piddly suggestions here because I ran out of superlatives long ago!
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