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Hash, Inc. - Animation:Master

Rodney

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  1. Useful Links for New Users Forum areas designed specifically to assist you: Newbies Forum - The place to introduce yourself, meet other users and explore A:M. The Art of Animation Master (TaoA:M) Forum - 20 guided lessons designed to get you up to speed animating, modeling and directing short films in the minimum time necessary. The TaoA:M forum provides links to video tutorials, expert advise and a clear path to success with Animation:Master. You aren't a newbie for long so take advantage of these useful resources!
  2. I'm ready to update our 'Useful Links' listing for 2008 how about you? For those unfamiliar with the topic please check out the previous Useful Links listings. Not all the links there will be current so if you have corrections or updates please feel free to post them here. If you have a link of interest please post it here where others can benefit from the information. If you found something useful its quite likely others will find it useful too. Please read this fine print before posting! Your posts may be edited for clarity and to ensure links remain current. Only post here if you are willing to have this done.
  3. Which fits your story better? I could easily see your scene in either environment or even both! Ultimately though whatever you have as a backdrop must serve the story. How's that for being non-commital? Seriously though... think about it. If you are trying to portray the Troll as being beset by a bunch of knights you might have him in his own territory (the forest or cave area). You might also have the Troll trying to free himself from the castle. On the other hand... perhaps its the Troll that is the big bad guy and the noble knights are doing their best to protect their village. Perhaps they set out on a quest to kill the beast in his lair? Perhaps he's eaten too many children? Ask some questions and let your story provide the answers.
  4. Rodney

    Artists

    Eric and Braydon, If you are willing I'd like to suggest you share this project here or start a project in the WIP forum. The education everyone gets from seeing the process as it unfolds will provide a learning experience for all. Projects kept in the dark often seem to never see the light of day.
  5. Eric, Not only do you have some fine work on display... your site menu/layout/operation is pretty cool! A lot of animated sites are too busy or two slow but yours seems pleasantly optimized. Nice gorilla too!
  6. I don't blame you one bit! Take your time though. There is a lot to learn and discover. Often the journey is just as great (maybe greater) than the destination.
  7. Gabe, I've lost track of whether you are connected to your Library or not. Its generally better to stay in one topic for related problems rather than post in separate topics. If the subjects are unrelated by all means start a new one. Libraries and Data seem to be your theme thus far. Remember what you discover as you'll soon be able to assist others with similar questions. For anyone having difficulty connecting to their Libraries the following Tutorial/video will be of use: http://www.hash.com/lib/win.html
  8. A:M v15 will install into a directory like this (on a PC): C:\Program Files\Hash Inc\v15 Inside the v15 folder will be a folder named 'Data'. Copy the new 'Data' over the old 'Data'. The next time you open A:M the files should appear in your Libary.
  9. For Gabe mostly but for everyone else too! Because I know you'll want to use them with your manual! http://www.hash.com/2007web/vm.htm
  10. Read either of your other two posts for a link to the A:M Data download
  11. You type too fast! Check out your other post for a link to the data that comes with your websubscription: http://www.hash.com/forums/index.php?showtopic=30875
  12. Don't forget to download the rest of the A:M data to go along with the websubscription. It has a lot of textures and materials (158MB of data!). http://www.hash.com/ftp/pub/misc/Data.zip To view the folder first before downloading try: http://www.hash.com/ftp/pub/misc/
  13. Have you ever heard that saying "If you have to ask..." If you are wanting to tackle this before working your way through the manual (TaoA:M) I would suggest you don't model but rather modify some models that are already there. By modifying a character model you will better understand where you are heading and you will know what to look out for as you model. Once you have your character modeled you'll still want to animate him right? For that you'll want to understand a little about rigging. Work your way through TaoA:M as it will teach you all the basics you need to set yourself up for success. If you really must model a character before getting the foundation laid first I would suggest creating a very simple model using Lathing and Extrusion to get a good feel for the tools. Lathing, Extrusion and Stitching *are* the basics. Consider starting a topic in the Work in Progress forum. That way you can post your progress and get feedback too.
  14. Mike, Open your CD Select the 'Data' folder Right Click and select Copy Locate the Data directory on your harddrive (this should be C:\Program Files\Hash Inc\v15) Right Click and select Paste (inside the v15 folder) This will overwrite the Data folder so when it prompts to overwrite say 'Yes'. Roughly the same information (but with some images) can be found here: http://www.hash.com/lib/win.html
  15. If you are talking about he Dalmation from the Extra CD/DVD then I don't think it has been rigged for animation. You'll want to put at least a simple rig in it in order to animate it properly. As Paul suggests there are exercises in TaoA:M that are designed to help you master this. Working through the manual may be a diversion for a time but the foundation it builds will be a solid one.
  16. Thanks Holmes! I do like to have fun this is true. It is also true that I cannot afford too many raffles like this! Encouraging others to pursue their goals is something I can more easily afford and I plan to do that a lot more frequently. Its certainly a lot cheaper than raffles. The prizes given out in 2007 are representative of the truly outstanding resources and providers we have in our community. I hope this raffle put a little spotlight on a few resources available to us. Who wouldn't love to have more resources like Hash Inc's SIGGRAPH DVDs, 3D/A:M Painter and Barry Zundel's A:M Training DVDs. I know I would. Ultimately of course this is just a raffle and not meant to be anything more. But it has indeed been a whole lot of fun. Perhaps we'll do it again someday.
  17. Satyajit, That is simply beautiful. Very nice work from Nep and Som. Its a great addition to the environment you already have. I'm sure you are up to the challenge. ('Nep and Som' sounds like an animated TV show)
  18. Happy New Year to all! ...and the winner of a Barry Zundel DVD is... Tigerblue (whose real name is Pip I think) Congratulations! Should Pip not claim his prize in timely fashion another name will be drawn.
  19. I must have missed it if you did. Looks like 1 hour and counting...
  20. It should run on a 64 bit OS... it just won't take full advantage of it. Sorry.
  21. It is entirely too impossible for me to argue with that logic. You my friend are in.
  22. Ben, You are considerably older than you were when you first introducted yourself here. (We all are!) To see someone of your talent at any age is a real treat. You give guys like me hope for the future. Live long and prosper!
  23. I like this suggestion Nancy. If you can, definitely target a Null instead of a character. This will free the camera to look exactly where you want it to look. Something that will be much harder if you target the Character itself. You could then constrain the Null to the Character if necessary.
  24. Thats a very cool project David. Don't know how I missed that before.
  25. Hi Kyle, There are several methods you can use. - You can move the camera in time (you'll want to set keyframes correctly or it won't move as you'd like) - You can apply the camera to a path - You can constrain the camera to an object or character - You can create the camera right inside the object or character - Something I'm forgetting here Stationary Camera - Select the Camera - Right Click and add an 'Aim At' constraint - Make the object or character the camera's Target Camera on a Path If you want to put the camera on a Path (which I assume you may want to as you round the corner): - Create your path - Select your Camera and Right click - Apply a Constrain to Path (See 'Take a Walk' Exericise in TaoA:M for how to do this) - Make sure your Camera is still selected - Apply a 'Aim At' constraint where the target is the object or character you want the Camera to follow. Multiple Cameras and/or Shots You may find that just placing the camera or cutting the sequence into different parts will work better. Think... Shot 1.... Shot 2... Shot 3. Then add all the separate shots together in another Choreography (As Rotoscopes). Try some simple tests to explore your options. Finally, and perhaps most importantly, let us know what discover!
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