Tinkering Gnome's Workshop
1,190 topics in this forum
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- 4 replies
- 245 views
Just timkering around with my Animation Master program and made this "sphere guy" before animating him let me know what you like or dislike about him thesnowman.prj
Last reply by robcat2075, -
- 4 replies
- 215 views
Great character on extra cd
Last reply by Roger, -
- 1 follower
- 3 replies
- 491 views
sound.mov
Last reply by dblhelix, -
- 3 replies
- 450 views
jason.mov jason.zip settings based on actual hieght of model in model window : resizing after the pose causes no problems
Last reply by Walter Baker, -
- 3 replies
- 492 views
flowpow.mov flowpow.zip
Last reply by johnl3d, -
- 3 replies
- 361 views
birdtest.mov
Last reply by johnl3d, -
- 3 replies
- 548 views
extest1.mov extest.zip
Last reply by robcat2075, -
- 1 follower
- 3 replies
- 594 views
dead1.mov dead2.mov dead1.zip dead2.zip Combination of cloth hair and breakable newton dynamics
Last reply by dblhelix, -
- 1 follower
- 3 replies
- 349 views
miniworld.mov miniworld.zip
Last reply by dblhelix, -
- 3 replies
- 311 views
talkingface.mov just play around have some tweaks to make .... the glow make be too much never.mov
Last reply by mouseman, -
- 3 replies
- 327 views
lighttunnel.mov playing with moving material tunnellight.zip
Last reply by johnl3d, -
- 3 replies
- 325 views
film.mov film.zip film image not included
Last reply by itsjustme, -
- 3 replies
- 522 views
just roughing out model for now
Last reply by johnl3d, -
- 3 replies
- 483 views
sctest1.mov rough idea after playing with sweeper to get the plant
Last reply by johnl3d, -
- 3 replies
- 326 views
wireman.mov wireman.zip sorry too much "mot" at work
Last reply by robcat2075, -
- 3 replies
- 268 views
landscape.mov poseslider and key frame in chor landscape.zip really just animated material
Last reply by johnl3d, -
- 1 follower
- 3 replies
- 414 views
the project sets up the pose then I used a program to I have to change sound level to pose percent so unfortunately this is all tracks sound level being displayed the point being the gradient combiner is the control gradientcombiner.zip wav file not included soundbar.mov
Last reply by jason1025, -
- 3 replies
- 287 views
Last reply by mtpeak2, -
- 3 replies
- 360 views
easter.mov
Last reply by kwhitaker, -
- 3 replies
- 303 views
Last reply by johnl3d, -
- 3 replies
- 357 views
morefun.mov more_fun.zip I edited once in 2007 before saving it forgot to mentioned that
Last reply by itsjustme, -
betatest.zip includes decal beta_test.mov
Last reply by MMZ_TimeLord, -
- 3 replies
- 1.2k views
can post project if anyone is interested must confess used some models from data from am stuff
Last reply by johnl3d, -
- 3 replies
- 320 views
plighttest.mov
Last reply by johnl3d, -
- 3 replies
- 478 views
fluidcolor.mov forgot to save project
Last reply by johnl3d, -
- 3 replies
- 266 views
mpickle.mov same model different wav file mheart.mov project file for pickle metbirdsing2pickle.zip
Last reply by Rodney, -
- 3 replies
- 326 views
beeker.mov actually rendered to avi file then converted to animated gif
Last reply by robcat2075, -
- 3 replies
- 276 views
Simplified adjusted plugin shows closer reaction to volume MUSHrevised.mov plugin controling pose for shape and color
Last reply by johnl3d, -
- 3 replies
- 271 views
Plugin controlling light intensity model color and pose and material length thomlightshow.mov
Last reply by largento, -
- 3 replies
- 278 views
gatetest.mov gate.zip
Last reply by johnl3d, -
- 3 replies
- 641 views
using pose to control opening in thi s case perfect circle ciircle.mov circle.zip Decal image not in zip in data file that comes with AM
Last reply by Kamikaze, -
- 3 replies
- 350 views
rough idea hairlight.mov project files below
Last reply by johnl3d, -
- 3 replies
- 363 views
newnet.mov newnet.zip model needs some work just quick attempt to see if idea would work anothernewnet.mov newnet2.zip
Last reply by robcat2075, -
- 1 follower
- 3 replies
- 396 views
Started with simple bug model idea then added background from old vacation picture flyingbug.mov flyingbug.zip picture of old hash office
Last reply by Shelton, -
- 1 follower
- 3 replies
- 406 views
flicker.mov flicker.zip in chor set light intensity with expression intensity If(Rand() neon sign using expression for glow to turn glow on or off 1=on 0 = off flickering.mov neonflicker.zip
Last reply by GAngus, -
- 1 follower
- 3 replies
- 286 views
startree.mov startree.zip used star image to decorate tree included
Last reply by johnl3d, -
- 3 replies
- 414 views
The sound quality is somewhat poor will have to find better mike...and this was another 30 minute project Shaggy.mov
Last reply by serg2, -
- 3 replies
- 298 views
woodstocknewyear.mov
Last reply by johnl3d, -
- 1 follower
- 3 replies
- 295 views
roughmat.mov simulation went crazy...
Last reply by Tore, -
- 1 follower
- 3 replies
- 310 views
first test circletest.mov second test circletest1.mov
Last reply by Rodney, -
- 3 replies
- 394 views
Since the 4th is just around the corner here is my rough attempt of a bang without sound firework.mov firework.zip
Last reply by itsjustme, -
- 3 replies
- 426 views
Just fooling around with sprite material ptest.mov ptest.zip sprite material stamdard one coming with AM ..images not in zip file
Last reply by itsjustme, -
- 3 replies
- 901 views
rough idea moving material to look like fluid mfluid.mov mfluid.zip
Last reply by johnl3d, -
- 3 replies
- 620 views
first render not what I was trying for clay.mov
Last reply by robcat2075, -
- 3 replies
- 453 views
First render with just lip sync...may need a little tweak lipsync1.mov any comments welcome
Last reply by johnl3d, -
- 3 replies
- 406 views
materialeffect.mov materialeffect.zip Just playing with idea
Last reply by johnl3d, -
- 3 replies
- 634 views
newclouds.mov will tweak a little and post project file if interested
Last reply by johnl3d, -
- 3 replies
- 718 views
sphere on left has image applied as decal and set as cookie cutter ...see shadows sphere on right has same image applied as patch image to all patches and set to cookie cutter ..... see no shadows compare_decal_patchimage.zip image should be in zip file circle.tga
Last reply by robcat2075, -
- 3 replies
- 727 views
huh.mov huh.prj
Last reply by John Bigboote, -
- 3 replies
- 910 views
Used amplitude as rough test will try setting it up to use the standard set of mouth movement simpleguy.mov
Last reply by johnl3d,