Tinkering Gnome's Workshop
1,276 topics in this forum
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- 4 replies
- 508 views
cards.mov needs settings adjustment cards.zip
Last reply by johnl3d, -
- 6 replies
- 628 views
string.mov another idea quick test...has issues
Last reply by johnl3d, -
- 5 replies
- 652 views
fallingstar.mov fallingstars.zip fallingstars.mov different flare
Last reply by jimd, -
- 0 replies
- 358 views
another material doodle ballt.mov ball_lght.zip
Last reply by johnl3d, -
- 6 replies
- 526 views
Playing with dust ball got this saved then rendered dustballrev.mov Then reloaded later to tweak but settings done in chor for color and transparency not working quick smaller render of what happen dust.mov
Last reply by mtpeak2, -
- 3 replies
- 455 views
Last reply by mtpeak2, -
- 4 replies
- 430 views
dustball.mov then with some streaks and color change dustball_.mov project file less rotoscope on camera dustball.zip
Last reply by Gerry, -
- 4 replies
- 418 views
10 hour work days killing brain cells but rough trial of idea dust_chamber.mov
Last reply by Gerry, -
- 11 replies
- 1.1k views
walktrial1.mov First attempt with just 1 tool here are 3 tools that are similar so can use the same action walktrial1a.mov
Last reply by johnl3d, -
- 2 replies
- 336 views
did a quick doodle in photoshop then created work path and exported as illustrated file imported into AM set up simple action and rendered simpleface.mov simpleface.zip just another tinkering
Last reply by Rodney, -
- 0 replies
- 301 views
saw an image which led to this but with material animated tube.mov material added for color only tubed.mov same material added as displacement as well as color tubed_idea.zip project file
Last reply by johnl3d, -
- 17 replies
- 1.2k views
first tool Filipe needs some pose work for mouth and eyes filipe.mov
Last reply by Rodney, -
- 0 replies
- 306 views
ny12.mov just wondering were the green ball came from
Last reply by johnl3d, -
- 2 replies
- 388 views
Just wondering on turn around time for license renewal
Last reply by Rodney, -
- 16 replies
- 1.3k views
now to rig
Last reply by johnl3d, -
- 0 replies
- 278 views
another amplitude attempt heart.mov
Last reply by johnl3d, -
- 2 replies
- 493 views
qt.mov
Last reply by johnl3d, -
- 1 reply
- 960 views
was asked about a jello project not sure if this was it jello.mov jello.zip or jellocube.mov jellocube.zip or CUBE.mov CUBE.zip all are old projects
Last reply by Elm, -
- 7 replies
- 1.2k views
http://www.stumbleupon.com/su/1hCcaL/meme....wrzl/p/lBWuPqg/
Last reply by NancyGormezano, -
- 12 replies
- 1.3k views
newguy.mov you might recognize him
Last reply by Rodney, -
- 1 follower
- 3 replies
- 562 views
the project sets up the pose then I used a program to I have to change sound level to pose percent so unfortunately this is all tracks sound level being displayed the point being the gradient combiner is the control gradientcombiner.zip wav file not included soundbar.mov
Last reply by jason1025, -
- 2 followers
- 4 replies
- 908 views
amatlight.mov quick test render next use volumetric
Last reply by NancyGormezano, -
- 1 follower
- 16 replies
- 1.4k views
Needs a rig and some tweaking
Last reply by mouseman, -
- 1 reply
- 388 views
birdnest.mov
Last reply by John Bigboote, -
- 2 replies
- 397 views
Last reply by Rodney, -
- 4 replies
- 489 views
nhead.mov
Last reply by johnl3d, -
- 0 replies
- 334 views
dragonsign.mov dragonsign.zip
Last reply by johnl3d, -
- 4 replies
- 593 views
streaking.mov streaking.zip
Last reply by Rodney, -
- 1 follower
- 6 replies
- 535 views
mpig.zip just doodling around
Last reply by Vertexspline, -
- 10 replies
- 923 views
spritely.mov sorry for size reset AM and did not change compression before rendering used sprites that are part of material data except for one spritely.zip
Last reply by johnl3d, -
- 0 replies
- 437 views
torusb.mov torusb.zip
Last reply by johnl3d, -
- 0 replies
- 324 views
Not sure if this is useful but might be..... a pose slider increases the bump percentage bbird.mov bbird.zip
Last reply by johnl3d, -
- 2 replies
- 372 views
happyhallow.mov just playing around used monster city font and blazer font with sprite below pumpkinface.tga
Last reply by Vertexspline, -
- 4 replies
- 644 views
spidertest.mov web and spider cloth legs hair
Last reply by Vertexspline, -
- 1 reply
- 338 views
hpumpkin.mov
Last reply by TheSpleen, -
- 12 replies
- 1.3k views
beginning of idea ttest.mov
Last reply by johnl3d, -
- 7 replies
- 878 views
john.mov Okay heard the song grabbed the beginning Grabbed the doodle off the net did a path on it in PS and exported as AI file Swept circle shape over AI set up mouth to lip sync from dope sheet set up action made action file in amplitude to change the glow setting based on music put it together and rendered a little rough and too short for Matt
Last reply by johnl3d, -
- 9 replies
- 794 views
boil.mov guessed at setting 1st render boil.zip
Last reply by jimd, -
- 4 replies
- 485 views
Last reply by Rodney, -
- 9 replies
- 935 views
rough idea creep.mov
Last reply by johnl3d, -
- 0 replies
- 343 views
16d.mov sprites emitted in a black reflective sphere while light color changes randomly by expression 16d.zip project file includes sprite
Last reply by johnl3d, -
- 0 replies
- 333 views
pkn.mov pkntoon.mov
Last reply by johnl3d, -
- 6 replies
- 541 views
gh1.mov rough guess on settings gh1.zip
Last reply by NancyGormezano, -
- 1 follower
- 4 replies
- 530 views
designtest1.mov quick test changes designtest2.mov some changes designtest3.mov last test design.zip
Last reply by Shelton, -
- 25 replies
- 1.5k views
rough start need legs wings and tail then materials rigging etc
Last reply by NancyGormezano, -
- 5 replies
- 672 views
g.mov fairly large collision radius g.zip
Last reply by John Bigboote, -
- 2 replies
- 583 views
volumetric.mov volumetric.zip
Last reply by Walter Baker, -
- 1 follower
- 4 replies
- 488 views
w1.mov starting in different positions the models drop and wobble but do not fall in 150 frames of newton simulation w1.zip eye movement action just for fun
Last reply by johnl3d, -
- 1 reply
- 438 views
quick idea I decided to try needs some sprites at the top among other tweaks glasstube.mov glasstube.zip
Last reply by Walter Baker, -
- 4 replies
- 554 views
decalchange.mov simple test change percentage of color and displacement for four decals applied to model from 0-100 and 100 - 0 for color and similar changes on displacement decals
Last reply by johnl3d,