Tinkering Gnome's Workshop
1,232 topics in this forum
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- 25 replies
- 1.1k views
rough start need legs wings and tail then materials rigging etc
Last reply by NancyGormezano, -
- 5 replies
- 521 views
g.mov fairly large collision radius g.zip
Last reply by John Bigboote, -
- 2 replies
- 481 views
volumetric.mov volumetric.zip
Last reply by Walter Baker, -
- 1 follower
- 4 replies
- 381 views
w1.mov starting in different positions the models drop and wobble but do not fall in 150 frames of newton simulation w1.zip eye movement action just for fun
Last reply by johnl3d, -
- 1 reply
- 370 views
quick idea I decided to try needs some sprites at the top among other tweaks glasstube.mov glasstube.zip
Last reply by Walter Baker, -
- 4 replies
- 448 views
decalchange.mov simple test change percentage of color and displacement for four decals applied to model from 0-100 and 100 - 0 for color and similar changes on displacement decals
Last reply by johnl3d, -
- 0 replies
- 314 views
started to doodle/tinker and got this "different" head which actually is okay in toon render not toon
Last reply by johnl3d, -
- 0 replies
- 277 views
mateff.mov
Last reply by johnl3d, -
- 2 replies
- 258 views
okay this is variation of last post expressbal.mov expressball.zip another way to animate material (same material as last post)
Last reply by TheSpleen, -
- 3 replies
- 321 views
landscape.mov poseslider and key frame in chor landscape.zip really just animated material
Last reply by johnl3d, -
- 3 replies
- 381 views
wireman.mov wireman.zip sorry too much "mot" at work
Last reply by robcat2075, -
- 2 replies
- 355 views
newtoncrash.mov dropped breakable on the ground with camera underneath
Last reply by johnl3d, -
- 1 follower
- 4 replies
- 482 views
animatexp.mov animatexp.zip short and simple trial
Last reply by johnl3d, -
- 2 replies
- 353 views
animatbreak.mov object hits then stops a sec before proceeding ..have to play with settings this was quick trial (exported model as object to get more patches quick then imported and rebuilt) animatbreak.zip
Last reply by Rodney, -
- 0 replies
- 336 views
animaterial1.mov animaterial.zip another 1.98 project
Last reply by johnl3d, -
- 0 replies
- 306 views
dropped.mov just 60 frames dropped.zip
Last reply by johnl3d, -
- 1 follower
- 2 replies
- 300 views
cloudr.mov cloudr.zip project includes sprite
Last reply by Shelton, -
- 6 replies
- 374 views
Last reply by johnl3d, -
- 1 follower
- 14 replies
- 770 views
spriteclothshaded.mov this is the shaded mode spritecloth.mov this is final final thought there was a problem
Last reply by Rodney, -
- 0 replies
- 285 views
renderlinetest.mov
Last reply by johnl3d, -
- 0 replies
- 265 views
matglobe.mov alien cells ? matglobe.zip
Last reply by johnl3d, -
- 8 replies
- 570 views
Very rough idea something cuts across Thom's toes and .... anyways 20 minutes from start to posting time for bed another 10 hour day tomorrow ouch.mov ouch.zip melt.mov melt.zip
Last reply by johnl3d, -
- 2 replies
- 433 views
per Robert's suggestion did some fast tweaking and got this flame_test.mov flame_test.zip
Last reply by Paul Forwood, -
- 1 reply
- 353 views
sprite_test.mov sprite_test.zip used the crystal sprite in material folder
Last reply by John Bigboote, -
- 1 reply
- 349 views
fluid_test.mov did not finish ran out of time but here is the project fluid_test.zip
Last reply by robcat2075, -
- 0 replies
- 266 views
sprite_test.mov sprite_test.zip used the crystal sprite in material folder
Last reply by johnl3d, -
- 0 replies
- 279 views
streaktest.mov playing with settings in streak(with pose) and gravity in chor streaktest.zip project zip does not include the camera roto posted here
Last reply by johnl3d, -
- 3 replies
- 575 views
sctest1.mov rough idea after playing with sweeper to get the plant
Last reply by johnl3d, -
- 3 replies
- 581 views
just roughing out model for now
Last reply by johnl3d, -
- 1 follower
- 5 replies
- 540 views
Decide to play a little more with cloth added force to get some action clothgrass.mov it looks a little jerky because I rendered every other frame to keep the size down clothgrass.zip this seems to have been scrambled with the other post I made fluidcloth.mov fluidcloth.zip
Last reply by John Bigboote, -
- 1 follower
- 1 reply
- 388 views
treeztest.mov
Last reply by dblhelix, -
- 0 replies
- 301 views
fluidcloth.mov fluidcloth.zip
Last reply by johnl3d, -
- 0 replies
- 289 views
easypig.mov can you tell the difference easypigc.mov easypig1.zip sorry about model but after a few 10 hour days ....
Last reply by johnl3d, -
- 1 reply
- 403 views
deliveryflowers.mov deliveryfires.mov uses a tga series posted earlier deliveryflowers.zip
Last reply by John Bigboote, -
- 3 replies
- 393 views
film.mov film.zip film image not included
Last reply by itsjustme, -
- 1 follower
- 2 replies
- 314 views
rings.mov rough idea thrown together rings.zip
Last reply by Paul Forwood, -
- 3 replies
- 402 views
lighttunnel.mov playing with moving material tunnellight.zip
Last reply by johnl3d, -
- 4 replies
- 430 views
needs some tweaking and possibly some sprite feathers ... not sure what happen to the eyes duck.mov duck.zip
Last reply by John Bigboote, -
- 3 replies
- 382 views
talkingface.mov just play around have some tweaks to make .... the glow make be too much never.mov
Last reply by mouseman, -
- 7 replies
- 838 views
Had some inquires about explosions so here is a simple one....also search forum ..if there is some interest will try to do simple tutorial if time allows explosion_simple.mov mp4 version: explosion_simple.mp4 explode_simple_wSprites.zip sprites in data\material\particle\sprites free data that can be downloaded with program (mod note: Sprites now included in ZIP)
Last reply by largento, -
- 0 replies
- 377 views
roughly grab cartoon fish picture coverted to ai file in PS then imported into AM as path for small shape apply glow etc get neonfish neonfish.zip
Last reply by johnl3d, -
- 1 follower
- 4 replies
- 540 views
Last reply by johnl3d, -
- 1 follower
- 6 replies
- 592 views
This almost worked but probably needs a mesh with more patches tcloth.mov tcloth.zip it does with dense mesh t2cloth.mov t2cloth.zip
Last reply by johnl3d, -
- 5 replies
- 532 views
thomthin.zipthomthin.mov
Last reply by johnl3d, -
- 0 replies
- 380 views
saw a commercial that gave me this idea kind of threw this together in the last hour sorry about the bad walk cycle flatguy.mov flatguy.zip image used not included just grabbed it from the internet
Last reply by johnl3d, -
- 11 replies
- 1.2k views
vase.mov mp4 version: vase.mp4 vase.zip zip does not have vase darktree
Last reply by John Bigboote, -
- 1 reply
- 411 views
tried a couple of different settinga but the hair still flows into the mess beast.mov beast1_.mov
Last reply by John Bigboote, -
- 0 replies
- 429 views
stoneguy.mov
Last reply by johnl3d, -
- 0 replies
- 375 views
the word Elmo swepted across spline drawing on Elmo's face elmo.zip
Last reply by johnl3d, -
- 4 replies
- 666 views
just a rough idea beamup.mov beamup.zip shaggy's decal not in zip
Last reply by johnl3d,