noah brewer Posted October 18, 2004 Share Posted October 18, 2004 I'm still working on the hands, face, and cloth, but I've fixed a few things. The aliasing in the highlights of the hair is temporary; please ignore it for now. http://www.angelfire.com/film/noanoa/kokubu.html http://www.angelfire.com/film/noanoa/kokubu2.html http://www.angelfire.com/film/noanoa/kokubu3.html All comments and criticism are welcome! Thanks, Noah Quote Link to comment Share on other sites More sharing options...
Admin Rodney Posted October 18, 2004 Admin Share Posted October 18, 2004 Wow! Looks even better. The slight imprefections in the skin really add to the realism. What did you use for that? Quote Link to comment Share on other sites More sharing options...
starwarsguy Posted October 18, 2004 Share Posted October 18, 2004 wow, even better Quote Link to comment Share on other sites More sharing options...
-TC- Posted October 18, 2004 Share Posted October 18, 2004 Amazing work Noah ! Looks great. Quote Link to comment Share on other sites More sharing options...
Zaryin Posted October 18, 2004 Share Posted October 18, 2004 I think my favorite is the one where she's looking directly at the camera. All of them are great. I'm sure you noticed the cloth going through her upper thigh on the second one. Quote Link to comment Share on other sites More sharing options...
jo b. Posted October 18, 2004 Share Posted October 18, 2004 Quote Link to comment Share on other sites More sharing options...
noah brewer Posted October 18, 2004 Author Share Posted October 18, 2004 Thanks! I will fix the thigh/cloth collision on the next revision, among other things. As for the skin texture imperfections, I use very subtle bump and specularity maps, with a subtly textured color map as well. It has taken me several hours in Photoshop to get the skin textures to where they are in these renders. Oh yeah, one of the renders has the sleeve from the original photo temporarily masked on top of it. ...I need to start modeling that. Quote Link to comment Share on other sites More sharing options...
Julian Posted October 18, 2004 Share Posted October 18, 2004 Can you show us what the original photo looks like? I want to see whether the shadowing on her face or the lack of specularity in her eyes is something from the original that you wanted to reproduce. Quote Link to comment Share on other sites More sharing options...
hypnomike Posted October 18, 2004 Share Posted October 18, 2004 WOW!!! Quote Link to comment Share on other sites More sharing options...
starwarsguy Posted October 18, 2004 Share Posted October 18, 2004 man, you should post a tut for this or something! i can't find any good tuts for this stuff, and this is the best i've ever seen! Quote Link to comment Share on other sites More sharing options...
Admin Rodney Posted October 19, 2004 Admin Share Posted October 19, 2004 Oh yeah, one of the renders has the sleeve from the original photo temporarily masked on top of it. ...I need to start modeling that. Glad you explained that... my brain was working hard to figure that one out! Quote Link to comment Share on other sites More sharing options...
zacktaich Posted October 19, 2004 Share Posted October 19, 2004 you've ran out of bandwidth. Try photobucket.com or picserver.tk for your photostorage (they're free, I currently use photobucket). Better yet, you can directly link them. Quote Link to comment Share on other sites More sharing options...
Haikalle Posted October 19, 2004 Share Posted October 19, 2004 Amazing.......!! Really nice job.. Quote Link to comment Share on other sites More sharing options...
mike meyer Posted October 19, 2004 Share Posted October 19, 2004 cool. Quote Link to comment Share on other sites More sharing options...
jon Posted October 19, 2004 Share Posted October 19, 2004 the tweaks have really tightened up the piece here. as far as i'm concerned she's done! i just did figure out what was bugging me about her face, however: i still haven't seen the source photo, but she looks more britney than japanese. its the eye shape and heavy mascara/liner -- but as i said -- i could be dead-on kokubu for all i know. i'm surprised there hasn't been more begging for wireframes. ' ' ) -jon Quote Link to comment Share on other sites More sharing options...
noah brewer Posted October 19, 2004 Author Share Posted October 19, 2004 Thanks for all the comments! I just posted some slightly higher rez versions for all 3 renders. I also posted 2 of the original photos at: http://www.angelfire.com/film/noanoa/kokubu4.html Next I will address the specularity in the eyes, as well as the changes listed below each render. I will try to get some wireframes posted sometime today also. Thanks everyone, Noah Quote Link to comment Share on other sites More sharing options...
noah brewer Posted October 19, 2004 Author Share Posted October 19, 2004 Ok, I put up two wireframes at: http://www.angelfire.com/film/noanoa/kokubu5.html http://www.angelfire.com/film/noanoa/kokubu6.html Quote Link to comment Share on other sites More sharing options...
Zaryin Posted October 19, 2004 Share Posted October 19, 2004 What a beautiful mesh!. Excellent job with that. I still have to try and tackle a female (of any species), all my models have been male. I hope my mesh looks as good as that when I do. Quote Link to comment Share on other sites More sharing options...
starwarsguy Posted October 19, 2004 Share Posted October 19, 2004 grt job! especially with going from reference like that! i too need to tackle a female figure Quote Link to comment Share on other sites More sharing options...
noah brewer Posted November 30, 2004 Author Share Posted November 30, 2004 3 new renders are up now: http://www.angelfire.com/film/noanoa/kokubu7.html http://www.angelfire.com/film/noanoa/kokubu9.html http://www.angelfire.com/film/noanoa/kokubu11.html I know the hands still need work, but what do you think? Quote Link to comment Share on other sites More sharing options...
Admin Rodney Posted November 30, 2004 Admin Share Posted November 30, 2004 I'm a bit afraid to tell you what I really think! Wow! Awesome work. Makes me think of the suggeston by Fuchur (I think) about updating the stills on the A:M site. Your work definitely should be put up there in the spotlight. You need to talk to us about the hair and skin... definitely... so talk! If I had to pick a spot that I think you should work on I'd say the knees. You may want to investigate Phil Leavens animated decal skin thingy as he's producing some nice results in stills and animations via his technique with minimal splinage. Here is the link to the beginning of his tutorial/lesson on his site Bravo! Quote Link to comment Share on other sites More sharing options...
martin Posted November 30, 2004 Share Posted November 30, 2004 Noah; Those are stunning images: good modeling, good lighting, great sex appeal. OMG, really great sex appeal... Where's my wife? Martin Hash Quote Link to comment Share on other sites More sharing options...
zandoriastudios Posted November 30, 2004 Share Posted November 30, 2004 Wow! Superb model! Quote Link to comment Share on other sites More sharing options...
noah brewer Posted November 30, 2004 Author Share Posted November 30, 2004 Wow, thanks a lot! I'm going to check out that tutorial, and also try to use radiosity on my next renders. As for the mood of the images, I'll just say that I'm glad to have a wife who is supportive of my work. (I know a lot who might not be...) noah Quote Link to comment Share on other sites More sharing options...
noah brewer Posted November 30, 2004 Author Share Posted November 30, 2004 BTW, I would be happy to contribute any images that you guys would like to use. Although the images with the disclaimers at the bottom were based extremely closely on a photographer's work, kokubu-9 and kokubu-11 should be okay if you ever need them. thanks, Noah Quote Link to comment Share on other sites More sharing options...
KenH Posted November 30, 2004 Share Posted November 30, 2004 Whaa! No fair. You get to model pretty young babes, while I'm stuck doing ugly old men! Big improvements....fat ankles though. Quote Link to comment Share on other sites More sharing options...
Zaryin Posted November 30, 2004 Share Posted November 30, 2004 Saw the newer pics with her and the sword. Awesome! Quote Link to comment Share on other sites More sharing options...
Sharky Posted December 1, 2004 Share Posted December 1, 2004 Wooow! Beautiful girl! Nice work! Cheers.. Sharky Quote Link to comment Share on other sites More sharing options...
ypoissant Posted December 2, 2004 Share Posted December 2, 2004 Very good model, textures and lighting and overall pictures. I like the very feminine feel to her even though she is pictured in sort of hero poses. Hero poses but not overly testosterone driven. With self confidence but not blind confidence. Image 11 have a determined look but not a killer look. If I were to nit-pick on something, I don't particularly like those panels in the background of the first serie. It is too characteristic of computer generated imagery. And I find the square tile under her is too sharply cut. I would extend the floor so that we don't see the edges and delimit the visible part of the floor with a spot or if you don't want to modify your lighting, with a spherical material designed to make the central part of the floor fade to black in a circular way. Quote Link to comment Share on other sites More sharing options...
noah brewer Posted December 2, 2004 Author Share Posted December 2, 2004 Thanks for the compliments and advise! I will make all of your recommended changes in my next revisions. I'm working on some new images, as well. Probably another week or two before I will post them, though. Thanks, Noah Quote Link to comment Share on other sites More sharing options...
Admin Rodney Posted December 2, 2004 Admin Share Posted December 2, 2004 Two words my friend.... Image Contest (That is all) Quote Link to comment Share on other sites More sharing options...
noah brewer Posted December 3, 2004 Author Share Posted December 3, 2004 ok, I sent it to steve. I hope that heroines count as heros, too. Noah Quote Link to comment Share on other sites More sharing options...
nerrazzi Posted December 3, 2004 Share Posted December 3, 2004 MAN! Phew! Your models are unbelievable! Love the hair too. I think you & Yves are by far the best modelers of females Hash has. You had one other female model I saw maybe a year ago and you did a fabulous job on her as well. I think she had a "slightly" more exaggerated figure but still those are the best. There needs to be some kind of Hash Community Award for you guys; not associated with the image contest but for an obvious clear understanding of the human topography & the how-to's behind spline modeling. Up to this point, you guys are unbeatable.... Quote Link to comment Share on other sites More sharing options...
Moistanimations Posted December 5, 2004 Share Posted December 5, 2004 Very cool. But one problem, the veins on her stomach, there to evident, lower the alpha. ( i dont know if they use alpha in animation master) it means to make it less visible. (fade) Quote Link to comment Share on other sites More sharing options...
patsommer Posted December 13, 2004 Share Posted December 13, 2004 wow that is amazing! could you possibly post wireframes or email me picture of the wireframes... i wanna see how they work together to get such great detail Quote Link to comment Share on other sites More sharing options...
Admin Rodney Posted December 13, 2004 Admin Share Posted December 13, 2004 I think he did post wireframes... you may have to read back a bit though. Try this link back: Wireframes Quote Link to comment Share on other sites More sharing options...
noah brewer Posted December 13, 2004 Author Share Posted December 13, 2004 There should be a couple more wireframes here, too. http://www.angelfire.com/film/noanoa/kokubu8.html http://www.angelfire.com/film/noanoa/kokubu10.html As for the veins, I have to address them on an image by image basis depending on the lighting. (The lighting will make them either too subtle, or too pronounced) I will tone them back in future revisions; Thanks! Noah Quote Link to comment Share on other sites More sharing options...
turbokitty77 Posted December 16, 2004 Share Posted December 16, 2004 Wow, amazing... I'm speechless... Very well done, Noah. How good are you with Maya by the way? Just curious. Quote Link to comment Share on other sites More sharing options...
JohnArtbox Posted December 18, 2004 Share Posted December 18, 2004 fantastic images...I've got a funny feeling this is going to be a standout image contest Have you animated her yet? Quote Link to comment Share on other sites More sharing options...
John Bigboote Posted December 20, 2004 Share Posted December 20, 2004 Chiming in--- NICE work Noah! I enjoy looking at your images... MY NITPIKS: You asked... The ones on black...you need a 'rimlight' behind her to catch her edges and add drama... The 'cubed' ones...this nitpik is quite 'Seinfeldish'...her bellybutton looks, well, yucky. Dirty. large. I would reduce the amount of 'dark' from that area...I know you are emulating a real model, but my eye is just drawn to that bellybutton... Planning on animating? I hope so! Keep up the stellar work! Quote Link to comment Share on other sites More sharing options...
noah brewer Posted December 20, 2004 Author Share Posted December 20, 2004 How timely to bring up animation! (BTW, thanks for the suggestions, too!) I wasn't planning on animating the renders from this thread, but I will repurpose the character model into my BGC animation. Over the past 3 months I've been digesting a lot of source influences, in hopes of gaining a clearer direction for my Bubblegum animation. These sources are wide-ranging, and include watching video games, music videos, the invasion of Iraq, analyzing mocap movements in A:M, attending a workshop on Sesame Street Muppeteering, and observing the production of my company's pilot episode for a new 3D cartoon. All of these new things are swirling around in my head now, so I'm trying to re-evaluate the best direction for my Bubblegum animation. In short, I want to improve its content and visuals over my previous expectations. Time to do more storyboards... Quote Link to comment Share on other sites More sharing options...
starwarsguy Posted December 20, 2004 Share Posted December 20, 2004 Noah, please, someday post a tutorial on how to model and texture this gal. I MUST KNOW! AT LEAST ON THE HAIR AND THE FACE! Quote Link to comment Share on other sites More sharing options...
Malaclypse235 Posted December 20, 2004 Share Posted December 20, 2004 I agree. I'd kill for the tutorial... Well, maybe just maim... Exceptional work! Mal Quote Link to comment Share on other sites More sharing options...
starwarsguy Posted December 20, 2004 Share Posted December 20, 2004 I'd, i'd, I'd.... I'd do something more than kill for it! RARRR! Quote Link to comment Share on other sites More sharing options...
rbjohnsn Posted December 21, 2004 Share Posted December 21, 2004 On the third rendering the nickers are under the skin in two places. All in all great modeling. Quote Link to comment Share on other sites More sharing options...
R Reynolds Posted December 22, 2004 Share Posted December 22, 2004 In another thread about avoiding creases it was sagely pointed out; "...your breaking one major rule- a spline dead-heading into an intersection. Nope; not good. Gotta be another way to solve the splineage at that point." However it appears in the wireframes of Sachiko v2 that she has this very splinage at her cheek bone with no sign of creasing. What magic did you perform? Quote Link to comment Share on other sites More sharing options...
noah brewer Posted December 22, 2004 Author Share Posted December 22, 2004 This ONE part of the face has always been a pain for me to resolve, and so far, this is the best solution that I've come up with. I used that dead-heading spline that you mentioned into the top of the cheek because the resulting crease is less visually disturbing than the weird bump that results from a 5-point patch at that location. However, (though it may not be visible in the wireframe) I actually have the dead-heading spline CONTINUE past the intersection with another cp to make the spline's adjacent surfaces as smooth as possible. On top of this, using porcelain helps a bit. Still, with certain lighting conditions, the crease on top of the cheeks can be visible... As for modeling the face and hair, in general, it takes dozens of hours of work to get right (if you're a perfectionist). The more good reference that you have, the easier it will be to model. I've redone my basic face spline structure at least 5 times over the past few years to get to the one that I use now. I think the key is to just try and enjoy the process and make improvements one step at a time. Noah Quote Link to comment Share on other sites More sharing options...
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