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Hash, Inc. - Animation:Master

I've been working on the railroad


R Reynolds

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I've been spending my lock-down time giving my steam locomotive something to pull. I'll use this topic to display all of my railroad cars as they're rolled out of the factory. Since showcasing my renders on a personal web site is so 20th century I've decided to make the plunge to Instagram. But the phone-size 1080x608 limit is a bit small for my taste so I'll be putting up the hi-res versions here.

factory_rollout_00.jpg

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Before I move on to the next railcar I beg your indulgence while I brag about getting a believable "look" to the rear running lights. The rear facing lenses are tinted red with the other three are tinted green. The light from the internal bulb is quasi collimated i.e. the lamps appear illuminated only if viewed close to on-axis with the lenses. I wheeled the caboose back into the dark factory to get a better view.

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factory_caboose_05.jpg

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Next up, a flat car. I've always felt one's interest in passing flat cars is proportional to the loads they're carrying, making an endless line of container cars extremely boring. Having said that, large steel pipes are pretty plain as well (but low in patch count). So I went a bit overboard on the material textures for the rusty steel and woven tie down straps.

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factory_flatcar_02.jpg

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what are CAPY and LT WT

LT WT (light weight) is the weight of the empty car. As you've guessed, LD LMT (load limit) is the builder's recommendation for a maximum safe load while CAPY (capacity) is the absolute maximum load the wheel bearings can withstand.

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The first type of boxcar I built was the older style where the handbrake wheel is mounted horizontally above the roof line. In order to maximize the number of boxcars, I decided to cheat and put a different railroad line and specs on each side of a single car. This scheme only breaks down when looking at the end of a single car where you see the two different numbers. However once the two cars are connected together and their ends are somewhat obscured I now have two boxcars for the price of one model.

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factory_boxcars_04.jpg

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Rodger, all the images in this thread have turned to links and I only get a broken graphics symbol when I click on them.

Today they show properly!

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In order to maximize the number of boxcars, I decided to cheat and put a different railroad line and specs on each side of a single car. This scheme only breaks down when looking at the end of a single car where you see the two different numbers.

How about an image sequence containing maybe 10 different treatments and use a pose slider to select one for each car?

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How about an image sequence containing maybe 10 different treatments and use a pose slider to select one for each car?

This was an intriguing idea Robert. It was also a bit daunting since I've never used poses before so I had to do some forum research. Your "Basics of making a new pose" from '09 was quite helpful. After spending a day of trial, error and documentation,  I think I have a good handle on it and will use it on the tank car I'm currently building. Thanks!

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The next boxcar is the more modern style with the brake wheel mounted vertically to the end wall. Once again I used the same model but put different signage on other side. CPR with NYC, N&W with PRR. I got carried away with detailing when I found a good reference image of a vintage NYC waybill. I reproduced it in PSPro and filled in the blanks with Lorem Ipsum words.

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How about an image sequence containing maybe 10 different treatments and use a pose slider to select one for each car?

This was a really tantalizing idea but I couldn't make it work. I went with applying all the required decals to the model and only the desired ones are selected using an ON/OFF pose; four sets of decals with four poses. It worked like a charm while editing the poses and with only one instance of the model in a chor. But within the chor, a model's decals are not appended with a number that gives them a unique name for that instance. So the second model's decals are affected by the pose of the first model. I tried renaming the decals in the second model instance but that isn't allowed. Too bad.

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Thanks for your efforts Robert. I tried your idea but the render bug you mentioned was more severe in my case in that I could only get the desired results in a final render if I was rendering from an isometric view (v19e). I had similar render problems with my own attempts at both pose and action based solutions. Camera view progressive and final renders yielded inconsistent results. I'll revisit this technique if and when Steffen can fix it but for now I'll simply have four versions of the same model with different decal sets...brute force but guaranteed results.

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Although I've said one's interest in any flat car is proportional to the loads it's carrying, even an empty drop-centre flat car with its curved side beams is inherently more striking. Since such a flat car is designed to haul over-sized cargo it's important to load it with something more than just a very large crate. Something like this steam hammer that may still be functional but has seen better days.

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factory_flatcar_dropcentre_02.jpg

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  • 4 weeks later...

It may not exactly be "rolling stock" but it runs on rails so I'm rolling it out of the factory.
The PCC (President's Conference Committee) style of street car was the type used all over North America during the 1940's, 50's and 60's,  This was an attempt to design a standard, modern street car that would keep cities from paving over their street car rails. And we all know how that turned out. I remember travelling as a kid to Toronto where these types of street cars were kept running long past their design lifetimes. I liked their shape then and I still do.

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I have a suggestion for the views that are largely interior...

Lop off a portion of the car that is behind the camera and render with AO to get some illumination and nuanced shadowing on the details.

Right now there is so much in darkness, the good stuff is getting lost.

image.png

13 hours ago, R Reynolds said:

 

factory_streetcar_04.jpg

 

 

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Unfortunately the video doesn't show for me.

That's unexpected since it's the latest H.265 HEVC codec. It even runs on my Android 7.1.1 phone.

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upload it to YouTube

But then the Alphabet overlords have won.😉 Let's try the older H.264 AVC codec; see attached.

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Right now there is so much in darkness, the good stuff is getting lost.

You and I have been down this road before, Rob. We've even tried using the same monitor calibration images without success. For reasons unknown, monitor images that are acceptable to me are too dark for you. I'm beginning to believe our problem isn't technical, it's aesthetic. And to reinforce that idea, I offer this. To me, the video looks equally acceptable on my desktop monitor (which I've calibrated a number of times) and on my phone (which I've never calibrated). I think we're going to have to agree to disagree.

Be that as it may, in my standard outdoor sunlight chor I always have AO on and there are eight, inward aimed, no-shadow sunlights (4% intensity) pointing up to simulate bounce light from the ground. But that still didn't cut it, the interior was too dark, even for me. 😄  So there's a diffuse klieg at every large window (35 total, see attached) with intensities set at 3.5%. If I had to appeal to a focus group of robcats, I could easily make the interior brighter than full sunlight. I toyed with the idea of gradually changing the histograms of the original frames as you walk through the door to simulate the camera's AGC adjusting to the interior light but then the exterior would be lost in over-exposure, a sacrifice I'm not yet willing to make.

streetcar_lights.jpg

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  • 1 month later...

Typically most of my renders are exteriors shot under direct sunlight. Since I have this factory in the background I thought I'd take a crack at an interior with sun and sky light streaming through the windows. Ultimately the desk will be pushed against a nearby wall so I don't have to ask any awkward questions about where the lamp and phone cords go. The ceiling has a few hanging incandescent lamps, the hand car under repair is under one of them.

factory_desk_00.jpg

factory_handcar_repair_00.jpg

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This is a combination car. It's name comes from its dual application. The first third of the car has enough seats to carry twenty passengers while the remainder is used as a mail car. Since it's a modified passenger car it uses Pullman trucks which were designed for a smoother ride.

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factory_combo_car_03.jpg

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On 12/4/2020 at 1:58 AM, itsjustme said:

Are you using AO in addition to your sun/blue sun?  Or are there fill and bounce lights?  Also, what are your render times averaging?

My standard outdoor sunlight chor has white/blue klieg suns with AO on and a circular array of eight, inward aimed, no-shadow sunlights (6% intensity), each aimed 20 deg. up from horizontal to simulate bounce light from the ground. But the factory interior was just too dark so, as shown in the attached image, most of the large factory windows are filled with three large kliegs casting low intensity light that's a bit greyer than the blue sun.

Original renders were 1280 x 720 with 9 passes. Render times on my i7-2600K 3.4Ghz CPU varied depending upon the camera's location.

starting inside the factory   >2 hr./frame

near the door, close to the tank cars   >3 hr./frame

near the end with lots of sky in view   <1 hr./frame

frame 0 rendered Oct.19, frame 1200 rendered Nov. 22

 

On 12/3/2020 at 9:39 PM, robcat2075 said:

I presume that desk is authentic but it looks like I'd be whacking my shins on that lower shelf.

Well, I think it looks authentic but searching for "vintage metal work benches" (see inset picture) didn't present me with many choices that:

1) looked like what I had in mind

2) would be useful as a rotoscope

3) would be a quick model

Your right about the shin hazard but it was too tempting to model the top and then do a copy/flip to make the shelf. Someday if that table takes on a more important role, I may replace the shelf with angled struts mounted higher.

factory_lighting.jpg

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Livestock used to be shipped via railcar using stock (or cattle) cars. They were essentially box cars whose walls were replaced with wooden louvers. The wooden louvers did less damage to their hides for better quality leather. They also provided ventilation but if you were nearby a stock car as it went by (even if it was empty) the odour was unmistakable.

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  • 5 months later...

Well my latest rolling stock release has taken more time than usual since the cargo required way more work than the railroad car.

Before interstate highways and stackable containers, rail "intermodal" transportation was defined as driving transport trailers onto railroad flatcars to "piggy-back" their loads from city to city.

flatcar_piggyback_00.jpg

Railroads started by towing the trailers up long ramps onto a slightly modified standard flatcar and anchoring the trailers with chains. Soon modified flatcars were given integral fold down ramps so multiple trailers could be driven onto a long series of coupled cars. 

flatcar_piggyback_01.jpg

Before trailers started to grow in length, they could fit one standard or two shorter trailers per typical flatcar. I justified the creation of two trailers since they could also be used to tow around my backlot once I get around to building the tractor truck.

flatcar_piggyback_02.jpg

Since trucks didn't have as much horsepower as today, trailers were much shorter. Fortunately short trailers are easier to model because they don't need side doors. But all that painted on signage meant that creating the decals took almost as long as the modeling.

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To make the anchoring process faster and more secure, one flatcar manufacturer invented a retractable trailer hitch.

flatcar_piggyback_04.jpg

One man with a pneumatic wrench could lower or raise the hitch and lock the trailer in place.

flatcar_piggyback_05.jpg

This was one of the more difficult models I've tackled as there were very few reference photographs of them available on the net. And what was available were lo-res, isometric views. I basically had one good hi-res image that had a human close-by for dimensional reference but only showed about 75% of the hitch. So some of it is guess work. I may have over-compensated with the beat-up materials and dirt decals.

However, I think the old, dirty diamond pattern steel plating that I showed off a few weeks ago looks even better installed.

 

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