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Hash, Inc. - Animation:Master

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Posted

It's a Parody Animation based on the Call of Duties Zombies game. If you haven't ever played, it might not be clear what's going on.

 

Anyway, It has a few short but comical things based on the game play.

Posted

Good job. I really enjoyed watching the video. It is hard to get a good sense of timing for comedy and I think you did a good job on it.

Posted

Hey Guys,

 

Ya'll are so cool and very kind. I appreciate you taking a peak at it.

 

With the exception of my Post work in Photoshop & After Effects, it was all done and rendered with A:M..

 

Retro_001.jpgRetro_002.jpg

 

Kevin

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Posted

The thing that draws me to this from several angles is 'simplicity'.

You've got just what is needed to relate the story.

That's why I think I'm so drawn toward cartooning and caricaturing... those simple relationships that don't try to fully capture are representative.

I also like your camera angles and setup that bring focus to the areas of interest. These two latest wireframes are good examples of that where the team of four are center staged in the first and the prop of specific interest bathed in light in the second.

 

I suppose it does also help to start out with very simple (overly simplified?) characters.

In that way it's easy to transition from them to their specific storytelling situations.

You've also added nice bits of detail for subsequent viewing which is important for storytelling longevity.

It creates 'real' worlds that 'real' characters can 'live' in.

Posted

In order to keep the props and sets as simple as possible, I did watch my designs. The "Perk" machine sequence

is the most simple. I wanted to add some more detail/ props.....but ran low on time.

 

The hardest part was the animation. The way things came together forced me to do "Non" cycled walk cycles. The opening shot

where all four characters exit the teleporter platform were all done separately....step by step with no pre-fabricated cycles. Step for step

was hand-crafted. I animated one character jumping off. I decided this could give it more variety while saving a bit of work. It took quite a

bit of work to have four individuals exit the screen from off the platform.

Posted

Hey Guys.

 

Thank you for your kind comments.

 

I have a bunch more in the works. Hopefully I can post more soon. Game development, lego spoofs, etc.

 

As you guys know, animation, lighting, and all that goes into it .....is really hard and time-consuming. Hopefully I'll get some more up soon.

 

I also hope to continue my Flash Gordon spoof series. But the audio will have to be both different and re-engineered. That will take some effort.

 

1,000 thanks to you guys for taking time to look at my video. IT means a bunch.

 

I'm working to build my youTube audience and subscribers. That takes time....

 

Happy Animating everyone. It is such a fun medium. Animation Master helps makes it much easier. :)

Posted

Thanks Matt.. Those were ideas that popped in there back when I was playing the game itself a bunch.

 

If you haven't played the game, some of it might seem odd, but there are situations in the zombies game that seem quite funny.

 

For instance, if you open the "Mystery Box" in the game, you take a chance that you'll get a really bad item that doesn't do you any good.

I remember playing and getting useless items out of it. I would think to myself......"It might as well have given me a plunger and a roll of

toilet paper" ....

 

And the idea was born from that.

 

Kevin

Posted

Loved it!

 

One of the problems I keep running into, is trying to make things simple and look good. You've really pulled that off here! :-)

Posted

Hey Vong.

 

Thanks for checking it out. And thanks for your kind words. I'm really glad you liked it.

 

In the past I would jump into something like this without a very clear plan or enough clarity as

to what the details would actually be. Now.....before I start I keep a bunch of things in mind like

lighting and render times. I always know that my animating is going to take up most of the time,

so I try to plan that out as effectively as possible. And if I can, I only build sets that the camera

can see. So I do a bunch of thumbnailing(storyboarding.) Most of those shots have only two walls

and a floor.

 

My ideas alway start out really elaborate and I have to reduce them to what I can manage.

 

Thanks again for viewing. I'm working on more and hope to post more.

Kevin

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