ludo_si Posted July 8, 2014 Posted July 8, 2014 my next project. I drew today. I really want to model;) i drew it in sketchbook. 1 Quote
Hash Fellow robcat2075 Posted July 8, 2014 Hash Fellow Posted July 8, 2014 He looks cool. Weird toes! Quote
ludo_si Posted July 9, 2014 Author Posted July 9, 2014 thank you, I have modeled the head this morning. Quote
Hash Fellow robcat2075 Posted July 9, 2014 Hash Fellow Posted July 9, 2014 That's scarier than the drawing! Quote
Xtaz Posted July 10, 2014 Posted July 10, 2014 my next project. I drew today. I really want to model;) i drew it in sketchbook. really nice ... Sketchbook is my favorite app for drawing... waiting for v7 and its new features ( flipbook, perspective ... ... ...) Quote
ludo_si Posted July 14, 2014 Author Posted July 14, 2014 hello, I advanced a little on the body. I also modeled the belt. I created an action to the mapping of the belt, the decal on the tissue was well fold. I like sketchbook, it's fantastic to draw. with a cintig it's great. Quote
KJ'd Beast Posted July 14, 2014 Posted July 14, 2014 Ludo, Did you mirror model one side ie: copy/flip/attach? Looks like something for the next season of SYFY's Faceoff. Anatomically speaking the creature needs a much larger abdomen as it appears to be too small on this version and makes it look disproportional. The sketch seems to be better balanced, but other wise very nicely modeled. Quote
ludo_si Posted July 15, 2014 Author Posted July 15, 2014 I like the contrast in proportions, I often do that. very big hands, thin body, big head. Here is an example of disproportion well. always proportional, I do not always find it interesting. why not;) Quote
ludo_si Posted July 15, 2014 Author Posted July 15, 2014 I have a little progress in my character remains hair and feet. and after, the harder: textures Quote
ludo_si Posted July 15, 2014 Author Posted July 15, 2014 behold, I reworked the thickness of the back. I think it is a little better Quote
Admin Rodney Posted July 15, 2014 Admin Posted July 15, 2014 That's turning out quite well! Nice! Quote
Zaryin Posted July 20, 2014 Posted July 20, 2014 Yeah, this is turning out great. I love the look of this creature. It reminds my of the character in the video game resistance, except it's all your own. Although, once you put on the hair it will nothing like them . Quote
ludo_si Posted July 24, 2014 Author Posted July 24, 2014 thanks I noticed a bug in the hair. I mentioned. I added wings to the character. It gives it more character, I hope. Quote
ludo_si Posted July 28, 2014 Author Posted July 28, 2014 hello, I started the wings. I think it is more interesting that way. And I came across a bug that I find important. When you make a copy and paste of an object that has a decal, 5 point patches to lose decal. Quote
Zaryin Posted July 28, 2014 Posted July 28, 2014 Yeah, I'm definately liking these wings better. Quote
Admin Rodney Posted July 29, 2014 Admin Posted July 29, 2014 Yes, nice improvement! That's a really fun character. (I'd say scary but... I like fun better) When you make a copy and paste of an object that has a decal, 5 point patches to lose decal. That sounds familiar. I believe there is a workaround to that but I can't put my finger on it at the moment. At a guess try saving first before you copy/paste. (That can't hurt... especially if you save with updated/incremental filenames) Quote
ludo_si Posted July 29, 2014 Author Posted July 29, 2014 hello, here is a use of an object AM with 3DCoat for painting. It is quite possible to use 3DCoat texturing AM objects. color, specular, bump, bake ao, glow texture etc... No problem with the uv with AM bake option. to export, I used the export obj * 16, with selected triangles. (Other division 32, 64 etc ... give a worse result) And it work well Quote
*A:M User* Shelton Posted July 29, 2014 *A:M User* Posted July 29, 2014 Great looking character. Quote
ludo_si Posted August 11, 2014 Author Posted August 11, 2014 I modeled the feet. Model draws doesn't pleased me more. Quote
Zaryin Posted August 12, 2014 Posted August 12, 2014 I'm really liking this so far. I myself would like the wings a little larger to look more menacing. Quote
ludo_si Posted August 15, 2014 Author Posted August 15, 2014 I enlarged the wing. Effectively, this gives it a more menacing appearance. I still model's details. It will have a weapon but I still have the drawing. Quote
Admin Rodney Posted August 15, 2014 Admin Posted August 15, 2014 He's looking even better than the original drawing. Those feet are awesome. The bumps on his back make the wings seem like attachments. For a second I thought that was the intention but looking at an earlier rendering they look more natural and part of the body (due to the similarity in flesh color). The wings are a l m o s t at the size where I'd think they'd be able to support his weight. FWIW It might help to think of the wings not as extensions but as an extra set of arms and hands with the bulk of the wings being stretched out fingers. Quote
ludo_si Posted August 15, 2014 Author Posted August 15, 2014 I planned protections for the wings. It is for this reason that there is a bump. This allows me to see the volumes. I have added protections for the forearms. I continue to add some details which are not on the drawing. Thanks for the good ideas. Quote
ludo_si Posted August 15, 2014 Author Posted August 15, 2014 There are protections for the shoulders also to model. After I attached the halves of characters and then I do the textures. Quote
ludo_si Posted August 15, 2014 Author Posted August 15, 2014 Here is a rendering. I exported the object to 3DCoat with the method of malo. I did a bake Ao. Made in 9 seconds. With the method of malo, I can use 3DCoat for all textures. Diffuse, specular,specular color, glow, bump. it works perfectly. Quote
Admin Rodney Posted August 15, 2014 Admin Posted August 15, 2014 I can use 3DCoat for all textures. Diffuse, specular,specular color, glow, bump. it works perfectly. Sweet. You guys are doing great things with your workflow. Quote
ludo_si Posted August 15, 2014 Author Posted August 15, 2014 i always think 3dcoat can be a great brother for AM. here a video 360° https://www.youtube.com/watch?v=6GjsON1JWY0&feature=youtu.be Quote
Zaryin Posted August 16, 2014 Posted August 16, 2014 I love this guy. He reminds me of those little pewter figures I would buy back in the day for D & D. Quote
ludo_si Posted August 22, 2014 Author Posted August 22, 2014 hello, Here is a rendering without ao without SSAO (problem with artifacts). Just a bake AO in 3DCoat and very large projectors to simulate the ao. Quote
ludo_si Posted August 22, 2014 Author Posted August 22, 2014 AO of 3dcoat. In AM i use it in canal diffuse. Quote
ludo_si Posted August 22, 2014 Author Posted August 22, 2014 rendering to see the lights on the charachter without ao. https://www.youtube.com/watch?v=K3LOtvHNUMg&feature=youtu.be Quote
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