sprockets Learn to keyframe animate chains of bones. Gerald's 2024 Advent Calendar! The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D
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Hash, Inc. - Animation:Master

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Posted

Since I modeled the anteater to be a competitor to our mascot contest, and it was the winner, I want to share it with you, my friends... You can download it here:

https://dl.dropboxusercontent.com/u/1009127.../mascot_v18.zip

Feel free to use it any way you want.

I spent a lot of time working on its texture and I didn't have time to set a rig... sorry.

 

In another topic Rich ( Vertexspline ) asked me about the vegetation...they are an OBJ model as well as the rocks and I used the "BitMapPlus kci:dnd" plugin material to texture them.

The lighting was done using AO+IBL ( HDRI ) and a sun light.

 

Did you notice the ant asking for peace with a white flag ??? :P

 

mascot_v18_xtaz.png

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Posted

Wow! Thank you Xtaz!

 

When I saw that image during the contest I was admiring it a lot. Then I thought that it would be great to be able to have a look at that model file to see how it was all accomplished. Now I can :) .

 

Thank you again.

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Posted

Awesome Marcos! Thank you! :)

 

 

Did you notice the ant asking for peace with a white flag ???

 

 

Whaaaa???? :P

 

No Sir I had not!

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Posted

I couldn't resist creating a minor pose and rendering him in action. :)

(No Hair and Materials here though... I did a quick bake of surfacing)

shortrun.png

Posted
(No Hair and Materials here though... I did a quick bake of surfacing)

 

I tried bake surface too, but this process seems not working with properties driven settings... for all other decals it works like a charm.

Posted

This is an awesome piece of work. I especially love the cloth texture, hair and lighting. Well done my friend!

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