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Hash, Inc. - Animation:Master

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Posted

I all texture head per head. Then the leather armature. I expected more than ten heads by legs.

Not easy but amusing.

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Posted

Very nice!

At first I thought we were looking at a real world sculpture/maquette!

 

It's interesting that for the mascot contest I started... but abandoned... a character with four arms as well.

I was in the process of adding two more arms (for a total of six) when I jettisoned the whole thing in favor of a simpler idea.

  • Hash Fellow
Posted

When I was in SF recently I went through the museum of Asian art.

 

I was curious to look at some of the statues of those multi-armed gods and goddesses they have but they didn't seem to want to solve the problem in any anatomically plausible way so i didn't get any great ideas from them in that regard although some of them were amazingly intricate in a way that European stone sculptures are not.

Posted

little up

 

sometimes the most important thing is not to be correct anatomically. just express, give an impression may be more interesting.

I do not do a lot of anatomical research. I only work from my drawings.

RENDUTEST0_copieb.jpg

  • Admin
Posted
There is only displacement mapping on the legs. more easy to animate

 

That displacement is awesome.

 

 

Very impressive texturing. Will you add some detail to the rest of him?

 

Without knowing your plans, I'm with Robert in wondering the same thing.

Especially if you plan to echo some of the theme of the leggings at or near the chest and/or waist.

Posted

Thanks.

The project is in the begining.

I still have to do the textures of the horns. The pants, the bust and back. It must have a weapon also. I designed it on paper. :lol:

Posted
Are they boots or does he have really big hairy feet? Also it's a little unnerving that he's smiling....

They are boots.With hairs on top. They will give dynamic when the character will walk. It is just decorative. Yes, I also find that her smile is unnerving.

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