zandoriastudios Posted June 12, 2013 Posted June 12, 2013 http://vimeo.com/68195050 [vimeo]68195050[/vimeo] Information Quote
Dpendleton77 Posted June 12, 2013 Posted June 12, 2013 Looks interesting. I wonder if they will have this out on the Android market soon? Quote
largento Posted June 12, 2013 Posted June 12, 2013 WOW! Getting it now! [EDIT] Just made a tree, exported it to my Dropbox, brought it into a cho as a prop and it worked perfectly! This is a godsend! Quote
largento Posted June 12, 2013 Posted June 12, 2013 Well, spoke too soon. The tree prop comes in looking right, but doesn't render anywhere close to the same. Still, the export saves a hi-rez png file with transparency, which is how I've been doing my trees lately anyway, so it's still a win. Making trees in seconds is just amazing. Quote
John Bigboote Posted June 12, 2013 Posted June 12, 2013 Wait a minute... what's the snag with the prop? This needs to WORK! Can you post the model file you made? Quote
Admin Rodney Posted June 12, 2013 Admin Posted June 12, 2013 That's pretty amazing. More videos... demos of the previous versions: [vimeo]27366282[/vimeo] Quote
largento Posted June 12, 2013 Posted June 12, 2013 Here's an example: Here's how the tree prop looks when placed into the Cho: Here's a Quick Render: Here's the zip file: Tree6_12_13_9_51_AM.zip Quote
Admin Rodney Posted June 12, 2013 Admin Posted June 12, 2013 [vimeo]27135819[/vimeo] This video gets into how to maximize the effectiveness of painting trees in 3D. Quote
Simon Edmondson Posted June 12, 2013 Posted June 12, 2013 Damn. I've been resisting the idea of an Ipad but that, if it works with AM, and the Animators Survival Kit, may start to make the case irresistible ! simon Quote
John Bigboote Posted June 12, 2013 Posted June 12, 2013 Has anyone else tested the file? Havent yet. Looks like the old UVs are not finding their way... right? The leaves look great tho. (according to the images you posted.) Quote
largento Posted June 12, 2013 Posted June 12, 2013 Okay, so I tried a different route. I used the OBJ importer to bring another tree I made into a model file. It seems to work: I did have to go into the decals and change the leaf images to be cookie cutter, but other than that, it seems to work fairly well. Quote
zandoriastudios Posted June 12, 2013 Author Posted June 12, 2013 I haven't got a chance to try in A:M, but tried in Vray--I had to load the leaf.png twice, using it for diffuse color and for transparency. The .mtl file may not be referencing the map twice (which is an easy fix in a text editor) Quote
zandoriastudios Posted June 12, 2013 Author Posted June 12, 2013 The .mtl file is a little weird...writing all the properties out in one line. it does look like it is loading the image as diffuse color and as transparency (d)...I'll make time to play with this and see if I can figure out. The layer object using the .png image is probably the best way to use if you don't need to be up close #Tree Created using TreeSketch 3.0 newmtl branches Ka 0.2 0.2 0.2 Kd 0.8 0.8 0.8 Ks 0.8 0.8 0.8 Ns 5.0 illum 2 map_Kd Tree6-12-13_9_51_AMBark.png newmtl leaves Ka 0.2 0.2 0.2 Kd 0.8 0.8 0.8 Ks 0.8 0.8 0.8 Ns 5.0 illum 2 d 0.99999 map_Kd Tree6-12-13_9_51_AMLeaf.png map_d Tree6-12-13_9_51_AMLeaf.png Quote
mtpeak2 Posted June 12, 2013 Posted June 12, 2013 Pretty cool app. Made a few trees, but didn't try getting it into A:M yet. Nice find, Will! Quote
Admin Rodney Posted June 13, 2013 Admin Posted June 13, 2013 My daughter downloaded the app and we had fun playing with it for about an hour. Pretty impressive. Quote
jimd Posted June 13, 2013 Posted June 13, 2013 Well, spoke too soon. The tree prop comes in looking right, but doesn't render anywhere close to the same. Still, the export saves a hi-rez png file with transparency, which is how I've been doing my trees lately anyway, so it's still a win. Making trees in seconds is just amazing. tried your tree on my mac but it locks up on load used both version 16 and 17 any ideas j Quote
largento Posted June 13, 2013 Posted June 13, 2013 It does take a little while for it to load and you'll see the beach ball. If you wait, it should work. I tried both versions myself. Difference was that v16 didn't ask for maps. The prop came in as a white tree with rectangular leaves. I'm going to go with the png files. They render much faster and don't have the uv mapping problem. Quote
itsjustme Posted June 13, 2013 Posted June 13, 2013 Looks very cool. I looked for an iPad emulator that would work with iPad apps, but still no luck. Quote
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