*A:M User* Roger Posted April 12, 2013 *A:M User* Share Posted April 12, 2013 I ran across this on the Steam store the other day: http://store.steampowered.com/app/227740/ I thought it might be useful for blocking out animation quickly with my characters and then go back add fine details. I see it supports .BVH, that is compatible with AM, right? If you were to use something like this are you limited to using a single rig? I would be interested to know what you guys think. Quote Link to comment Share on other sites More sharing options...
Hash Fellow robcat2075 Posted April 12, 2013 Hash Fellow Share Posted April 12, 2013 You can use any rig that you can attach the imported BVH data to. It's like constraining things to things. Great mocap results will require great mocap acting to capture. Editing mocap is problematic and a skill in itself. Quote Link to comment Share on other sites More sharing options...
*A:M User* Roger Posted April 12, 2013 Author *A:M User* Share Posted April 12, 2013 You can use any rig that you can attach the imported BVH data to. It's like constraining things to things. Great mocap results will require great mocap acting to capture. Editing mocap is problematic and a skill in itself. I was just thinking, not having any acting training, it might be easier to just animate instead of trying to clean up janky mo-cap data. Oh well, was worth thinking about. Quote Link to comment Share on other sites More sharing options...
Kamikaze Posted April 12, 2013 Share Posted April 12, 2013 Did anyone notice any how to /tutorial videos of the software on the site? Quote Link to comment Share on other sites More sharing options...
John Bigboote Posted April 12, 2013 Share Posted April 12, 2013 A member of this forum, Joe McPeak aka Mr. Bones or True Bones works very closely and/or reps ipi's mocap solutions... he would be happy to answer any of your inquiries. Probably the BEST way to contact him is thru his Facebook page... Truebones Motions. Quote Link to comment Share on other sites More sharing options...
Xtaz Posted April 13, 2013 Share Posted April 13, 2013 I own this software. I use 2 kinects to capture movements. the simple steps to put it working are: IPI Record 1) positioning the hardware: 90º ( 4 meters from actor ) 2) recording the "set" without actor 3) calibrating hardware with a card 3) recording actor-> initially T pose then acting IPI Studio 2 1) load scene 2) use calibrating scene to position virtually the cameras 3) fine adjust with virtual actor 4) connect IPI bones with A:M bones ( BVH ) 5) run 6) export to BVH A:M 1) import BVH to your model 2) use constraint (translate, orient, roll) to connect BVH/bones basically these are the steps... I had to uninstall IPI Studio since I changed WINDOWS ( 7 -> 8 ) and I don't install it again but I think that is it. here are two tests: oKg_anQzUck J554FlquVA0 Quote Link to comment Share on other sites More sharing options...
Kamikaze Posted April 13, 2013 Share Posted April 13, 2013 Now that is nice ! ...... thanks for sharing how this is set up and works... Quote Link to comment Share on other sites More sharing options...
serg2 Posted April 13, 2013 Share Posted April 13, 2013 Very cool, Xtaz! Quote Link to comment Share on other sites More sharing options...
Hash Fellow robcat2075 Posted April 13, 2013 Hash Fellow Share Posted April 13, 2013 Those work great! Quote Link to comment Share on other sites More sharing options...
NancyGormezano Posted April 13, 2013 Share Posted April 13, 2013 That looks terrific, excellent. Now, we want to see you dancing the Samba ! Quote Link to comment Share on other sites More sharing options...
John Bigboote Posted April 13, 2013 Share Posted April 13, 2013 Wow, great... gets my little braIN swelling with ideas... thanks Xtaz! Quote Link to comment Share on other sites More sharing options...
rusty Posted April 13, 2013 Share Posted April 13, 2013 Hi, I'll chime in here... as most of the older crowd knows, my eternal and by now wornout and tired old goal is to produce animated book trailers and to have any hope of doing this I must be able to produce animation as cheaply as possible. My animation skills, after 21 years of messing with 3D animation are perhaps fair. Mo-cap is an awesome tool for me. I have every mo-cap file from truebones (well, as of 2 years ago anyway). I have the free utility bvhacker which allows you to view and do some tweaking on the bvh files. When I have a scene to animate the first thing I do is review my library of bvh files for anything I can use. Hooking up the bvh files to the Anzovin rig is not that hard and pretty intuitive. I haven't done it in a long time and I pray I documented how I got it to work somewhere otherwise, LOL, I'll be at square one of figuring it out again. Sometime in the dim past I posted and insane example of one of my character models doing a hip-hop dance using a bvh but I can't seem to find it. Cheers, Rusty Quote Link to comment Share on other sites More sharing options...
*A:M User* Roger Posted April 14, 2013 Author *A:M User* Share Posted April 14, 2013 I'm trying to decide how I feel about using mo-cap on my movie. I am not sure if it falls under the category of legitimate shortcut or taking the easy way. It would definitely allow me to do more animation, but not sure if it would be better. Xtaz, does the base version support all normal movements, or do you have to pop for the pro or advanced version? I think they have trial, basic, pro and elite with each one having a correspondingly higher price tag. I could swing the basic version but $500 or $600 (or even more) is more than I care to spend. Quote Link to comment Share on other sites More sharing options...
Xtaz Posted April 14, 2013 Share Posted April 14, 2013 Hi Roger, I visited its site and here is the difference between versions Express Edition - $295 Entry-level configuration that works with one depth sensor (Kinect or Xtion). Easy to use but applicable for relatively simple motions without rotations Basic Edition - $595 Includes all basic features needed for high accuracy motion capture. Supports capture with 1 or 2 depth sensors or 3 to 4 Sony PS Eye cameras. Standard Edition - $995 Includes all high-end features including multiple persons tracking. Supports capture with 2 depth sensors or 3 to 6 Sony PS Eye cameras I own Basic Edition. Quote Link to comment Share on other sites More sharing options...
Fuchur Posted April 14, 2013 Share Posted April 14, 2013 I have to ask it: "basically these are the steps... I had to uninstall IPI Studio since I changed WINDOWS ( 7 -> 8 ) and I don't install it again but I think that is it." > Why are you not installing it again? See you *Fuchur* Quote Link to comment Share on other sites More sharing options...
Xtaz Posted April 14, 2013 Share Posted April 14, 2013 I have to ask it: "basically these are the steps... I had to uninstall IPI Studio since I changed WINDOWS ( 7 -> 8 ) and I don't install it again but I think that is it." > Why are you not installing it again? See you *Fuchur* I haven't needed it yet ... Maybe I install it this week. Quote Link to comment Share on other sites More sharing options...
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