Kamikaze Posted December 7, 2012 Posted December 7, 2012 Thought I'd start a WIP thread on my attempt at a Music Video ..... I'll post updates on what I'm working on and as I move along I'll post model files just in case other may have use for them. So far I have modeled a Blunderbuss pistol ...not historically accurate but will work for my use..... Blunderbuss_Pistol_17.mdl Blunderbuss_Fire_2.act Quote
Kamikaze Posted December 7, 2012 Author Posted December 7, 2012 I have also been in the process of modeling a Pirate Ship .........Still a long way to go ......I want to make this as detail as possible and will probably have several different ship models , stripped down for animating the exterior and others for any interior shot I may want...... Once I'm close to finishing up the modeling I'll post it here for download......but for now here is where I am at with the modeling.... Showcase.mov Quote
steve392 Posted December 7, 2012 Posted December 7, 2012 Ha ha I like the skelly on the front ,maybe a ghost ship Mary Rose? Looks real good and thanks for the blunderbuss ,loveley old gunn Quote
detbear Posted December 7, 2012 Posted December 7, 2012 Very cool. I've been working on a similar model myself. Looks like a great start. Maybe we've all got the "swashbuckling" bug It's funny how the "Hollywood" version of pirate style ships and Galleons tend to be fashioned more around the "Dutch" designs which were very ornate in their build. Therefore the romantic version plays more to the adventurous. Quote
Kamikaze Posted December 12, 2012 Author Posted December 12, 2012 Update, The past few days I've been working on the Mast Rope Ladder, after several modeling ideas turns out the simplest worked the best, so far, I guess it could be simpler but here is what I have , I need to find a way to make the rope of the ladder thicker without making the entire ladder bigger....... the ladder with a cloth material, not sure what settings will work best when I and if I get to the animating ....... I thought I'd share the ladder model and the cloth material as I have it now in case someone would like to examine or experiment...........time for me to move on to other modeling of the ships exterior.... In the video clip is a test of the ladder rope simcloth sim . Ladder_Rope__Masts__final_1.zip Ladder_simcloth_rope.mov Ladder_simcloth_rope_2.mov Quote
Hash Fellow robcat2075 Posted December 12, 2012 Hash Fellow Posted December 12, 2012 Hey, that looks ready for someone to climb up to the crow's nest! Quote
Kamikaze Posted December 17, 2012 Author Posted December 17, 2012 Updated look at my Pirate Ship 3D model.....still a ways to go ! Cannon Doors added with their hardware ...nothing is really textured at this point....... Added captain quarters door moved the aft? sail pole back so it was not in front of the captains door. moved all the sail poles even if slightly Pirate_Boat_Show.mov Quote
tbenefi33 Posted December 18, 2012 Posted December 18, 2012 I like the old black powder gun and pirate ship keep um coming. Quote
Kamikaze Posted December 21, 2012 Author Posted December 21, 2012 Update: For a change of pace I've started working on one of the characters ..... it's an old render as lines skeleton I may use as the captain....I'm just testing out a way to use simcloth as hair/beard, in this test I see I need to stiffen the cloth a bit, moves too much........... I have also tested out the regular hair but not liking render times compared to cloth as simple hair. I also may test strands of cloth as hair.....as done in Rodneys posts. Beard_test_3.mov Quote
Hash Fellow robcat2075 Posted December 21, 2012 Hash Fellow Posted December 21, 2012 If you turn off "Cast shadows" for hair it will render faster Quote
Kamikaze Posted December 21, 2012 Author Posted December 21, 2012 Beard cloth test Here is another test with strips of simcloth as the beard...I have a deflector caging the strips then after simming I hide the defl. cage ..still need to work on settings and look of the strips I'm thinking I may want the style of simcloth as hair for this video .... I may even do a test just to see the render diff. in speed ....there is a way to sim out hair before actual render, if I recall correctly..baking....but I've had no luck in figuring how it works..... Uploaded another attempt ........ Went to hair sys, and I'll be sticking with it..... lot of kink....now work on those settings and I'll go on to my next task... beard_f.mov Beard_strips_a.avi Beard_Hair_sys_A.avi Quote
Hash Fellow robcat2075 Posted December 21, 2012 Hash Fellow Posted December 21, 2012 to bake hair right click in the chor window and choose "bake particles". the baking files will be written where ever the PRJ was saved. However your cloth hair looks promising too. Quote
Kamikaze Posted December 22, 2012 Author Posted December 22, 2012 Robcat....sense I'll be having a few characters I may use both ways . Enough fun for today...bedtime Quote
Kamikaze Posted December 22, 2012 Author Posted December 22, 2012 Went ahead and did some more experimenting with the Beard.....I'll work on a few patches and see about adding an image to the hair, and go from there ..it renders pretty darn fast ....... BHc.MP4 BHe.MP4 Quote
Kamikaze Posted December 23, 2012 Author Posted December 23, 2012 More updates, In here I post of the Pirate Man decked out a little in head garb.. and then a clip of a simcloth test on a ship sail... Sail_Cloth_a.avi.MP4 BH_hat2.e.avi.MP4 Quote
Hash Fellow robcat2075 Posted December 23, 2012 Hash Fellow Posted December 23, 2012 Cool-looking beard! That reminds me of a cassette tape i pulled out of the dash a long time ago. Quote
Kamikaze Posted December 23, 2012 Author Posted December 23, 2012 Smile..you know you're right ..... a useful re-purposing on an old cassette tape..... Quote
Kamikaze Posted December 26, 2012 Author Posted December 26, 2012 Worked a little more on the sails, putting up 4 and seeing how they sim together ..... I like the way they react to the force but they seem to similar in their action even tho I move the force around and vary it's magnitude, I'm only using one force here w fan, tried vortex but sails get all mangled up, tried adding turbulence but see no change...may have to have a fan on each sail........ Clip here of 4 sails simed and a pic of a redone skeleton model....no render as lines now patches ...what I've done here is try to be sparse with the patches for animating purposes , the skull is a reworked skull for the Eugene skel. model and the ribcage from the same model the rest is quick modeling of the other bones etc. I did not like the look of my render as lines skeleton when rendered ....... Sails_x4_trim.mov Quote
Hash Fellow robcat2075 Posted December 26, 2012 Hash Fellow Posted December 26, 2012 I guess forces are not quite like wind. they are just "there" and not really moving from point a to point b. But on a real ship except for the brief period of unfurling the sail they are blown so tight that they don't move a lot, do they? Quote
Kamikaze Posted December 26, 2012 Author Posted December 26, 2012 Did some more work on the sails ...had them at the wrong scale so scaled them down and reshaped them a little along with their height ... added a canvas material to them .....but did not change the force and then re simmed. using an down look camera angle ... bout time to move onto the other two sails..... then back to the ships other exterior props and rigging...... OK finally got all 6 Sails flappin in the winds ..... it's treacherously high seas there matey ! Sails_x4.mov Sails_x6.mov Quote
Kamikaze Posted January 15, 2013 Author Posted January 15, 2013 Still working on the Ship ...made some changes and still all a WIP..... Mainly the rigging and sails... Quote
Kamikaze Posted January 18, 2013 Author Posted January 18, 2013 Postn' a pic of the full ship w/ sails ...... wanted to see how it is going to look on an ocean .......still a ways to go with the ship...... Quote
Hash Fellow robcat2075 Posted January 18, 2013 Hash Fellow Posted January 18, 2013 Hey, that looks good enough to sail! Quote
Simon Edmondson Posted January 19, 2013 Posted January 19, 2013 Mike I'm not in a position to offer constructive criticism as I don't know anything about sailing or boats. I do like the pirate galleon on the ocean, especially the glitter of the water and reflections. Might I ask about the clouds in this render and in an earlier test you did. Are they a photo plate in the background or did you use another method ? regards simon Quote
Kamikaze Posted January 19, 2013 Author Posted January 19, 2013 The clouds are a cloud dome/ sphere, a , what looks like a panorama cloud picture decaled on a half sphere... and all the models sit inside the dome.... I don't know much about tall ships either, I do like how they look in movies........ Quote
Simon Edmondson Posted January 19, 2013 Posted January 19, 2013 The clouds are a cloud dome/ sphere, a , what looks like a panorama cloud picture decaled on a half sphere... and all the models sit inside the dome.... I don't know much about tall ships either, I do like how they look in movies........ Mike Have you seen the one in the Aardman film "Pirates". The physical model was nearly 5metres long and almost as high. An astonishing set. I don't know anything about using domes. Is there a reference to it somewhere I could try ? regards simon Quote
markw Posted January 19, 2013 Posted January 19, 2013 Hi Simon, As always my "go to" box of A:M resources the Extras DVD has what you are looking for! ExtrasDVD > ExtrasData > Unsorted > Sets > Skies, where you will find three Skydomes to use and/or experiment with. Quote
Kamikaze Posted January 19, 2013 Author Posted January 19, 2013 Here is a zip of what I use at times ..... What you can do is have two domes one for the blue sky on the outer dome and an inner dome with a cloud image with alpha and slowly animate the cloud dome. I think this zip should have all thats needed. Mike I don't think Ive seen that pirate film..I will now ! Skydome_V14.zip Quote
Kamikaze Posted January 19, 2013 Author Posted January 19, 2013 After loading this skydome model into AM 17e 64 bit and clicking on shaded mode button AM crashes when loading/rendering textures ....it works rendered fine in 17a Quote
Simon Edmondson Posted January 19, 2013 Posted January 19, 2013 Mark and Mike Thank you for your help. I shall look for it on the extras DVD. Mike I think the Aardman film has been nominated for this years animated feature at the Oscars but not sure about that. Have you seen "Master and Commander" ( I think that was the title ) with Russell Crowe in the lead role? that was pretty good for the detail of the ships being sailed. A few years ago Gt Yarmouth, a port near where I live , had a full size replica of the Golden Hind,,which was the ship Sir Francis Drake sailed back in Elizabethan times. I was astonished by how small it was. Front to back it would be less than than the average school bus. Though my memory might be faulty there ! I used to go to college in Portsmouth UK, this might be of interest for reference ? HMS Victory ( Admiral Nelson's flagship ) is sited there. http://www.google.com/webhp?hl=en&sa=N...9168cf45cbf2ee3 regards simon Quote
steve392 Posted January 19, 2013 Posted January 19, 2013 That ships looking good ,maybe a bit clean and tidy but good Quote
Kamikaze Posted January 19, 2013 Author Posted January 19, 2013 Simon ....yes I enjoy Master and Commander..I have the DVD and want it on Blu Ray ........ The ship I'm modeling is not historically accurate or functionally accurate .... I'm lucky to be able to make it look like a ship......smile..... but I can use any ref I can get a hold of..always handy.... I have a collaborative songwriting pal from North Yorkshire who I correspond with ... of course that has nothin to do with this post ...lol Steve... I've not gotten around to texturing yet...I do hope to dirty it up a bit..with luck..... much more modeling to do..... Mike Quote
Kamikaze Posted January 23, 2013 Author Posted January 23, 2013 Experimenting with diff. looks using the Ocean Generator ...... and diff. sky images ...added 2 interior bulb lights to the ship model in Captains quarters and cannon deck, I now have the sails and rigging as action objects and I've added cannons on the render side of the ships cannon deck ,also using action objects .... I'll need to figure out how I want the ship to animate across the ocean surface.... I'm thinking "when the time comes" to render out the animation in Half Panavision 1024x435 ......not the exact aspect ratio but close ..... I've always loved the look of Panavision. Quote
steve392 Posted January 24, 2013 Posted January 24, 2013 Heck thats looking good ,the lighting is real nice .Ocean generator you say mighty good there Jim boy Quote
Hash Fellow robcat2075 Posted January 24, 2013 Hash Fellow Posted January 24, 2013 I would suggest some fog to diminish the horizon line a bit. Quote
Kamikaze Posted January 24, 2013 Author Posted January 24, 2013 Thanks men ! ...... Robcat...do you have any suggestions on fog? I do not like the fog that's in the camera settings, not enough control .... I may try sprites ..think I've seen the tinkering John do some in the past..... you're right it needs a mist or fog.......Id like to keep it close to the surface of the water obviously denser looking the farther away it is maybe broken up a bit close ..... I should note the ocean generator prj. can be found with a search for those who do not know about it ...also note it is "not" my idea but cant remember who made it at the moment...it's an ultra cool tool ! Quote
Kamikaze Posted January 24, 2013 Author Posted January 24, 2013 Working on sprite emitter and trying fog patches, I also have a camera fog way in the distance, maybe too far........ Quote
Hash Fellow robcat2075 Posted January 24, 2013 Hash Fellow Posted January 24, 2013 Robcat...do you have any suggestions on fog? I do not like the fog that's in the camera settings, not enough control .... What do you want to control in the camera fog that you can't? Quote
NancyGormezano Posted January 24, 2013 Posted January 24, 2013 I do not like the fog that's in the camera settings, not enough control .... you're right it needs a mist or fog.......Id like to keep it close to the surface of the water obviously denser looking the farther away it is maybe broken up a bit close ..... I should note the ocean generator prj. can be found with a search for those who do not know about it ...also note it is "not" my idea but cant remember who made it at the moment...it's an ultra cool tool ! You might like using the volumetric effect mist? Holmes gives a tut, project located here. See page 9 of the pdf Maybe you are using mtpeaks (mark skodacek's) ocean generator? Ocean rig is located somewhere in this thread (not sure in which post is found the final rig) Quote
Simon Edmondson Posted January 24, 2013 Posted January 24, 2013 Working on sprite emitter and trying fog patches, I also have a camera fog way in the distance, maybe too far........ I love the lighting in the render . It looks like a slightly darker sky in this one compared to the earlier version, although the cloud shapes are the same ? Could you soften the horizon using depth of field or is it the mist you want ? simon Quote
Kamikaze Posted January 24, 2013 Author Posted January 24, 2013 Thanks for the replies/help As far as fog goes ..... isn't it in the full camera frame, no height.... I want a low fog/mist up close . I think I can get camera fog to work far in the distance , just need to get the correct distance ..... the picture has camera fog in the distance, but not enough to make out. I tried mist last night with no luck, so this tut should help, it does have the settings I want..... And depth of field to me seems to effect some of the clouds to much but then again , more working with it may help ...... I'll be at it again tonight...... Quote
Hash Fellow robcat2075 Posted January 24, 2013 Hash Fellow Posted January 24, 2013 There are two perspective problems. -the sea doesn't extend to a real horizon line -the sky clouds look tilted into the sea Those are both hard to fix without having a very large sea plane and a very large sky disk. Absent those, regular camera fog could help obscure the detail that is making those problems too visible. Something like this: Quote
Kamikaze Posted January 25, 2013 Author Posted January 25, 2013 Robcat... Good eye .... I know I'm not much for picking out details ..... that's why feedback like yours is so welcomed .... The clouds..is that because it's a sky dome (curved) and maybe the cause of the horizon line? I won't lie to you .... I know what you see is there, I'm not sure I have the eye for it .....but would sure like to fix it. I played with fog last night and could not get it to work without an image as fog ..... it was a night scene.... Anyway enjoy experimenting and correcting... Quote
Kamikaze Posted February 19, 2013 Author Posted February 19, 2013 Just testing how the ship will look animated on the ocean ....... need to make it to where it looks like a real ship not a toy ship as it seems in this vid test....all hand keyframed here... 2013_02_18.mp4 Quote
Hash Fellow robcat2075 Posted February 19, 2013 Hash Fellow Posted February 19, 2013 Just testing how the ship will look animated on the ocean ....... need to make it to where it looks like a real ship not a toy ship as it seems in this vid test....all hand keyframed here... I don't see anything? Quote
Kamikaze Posted February 19, 2013 Author Posted February 19, 2013 its up ther now...1st one was too large to upload....seems awful jerky after upload runs smooth on the PC Quote
Hash Fellow robcat2075 Posted February 19, 2013 Hash Fellow Posted February 19, 2013 I think the waves need to be smaller in relation to the size of the ship. That comparison is making the ship look small. And I think it would need to rock slower. Quote
Admin Rodney Posted February 19, 2013 Admin Posted February 19, 2013 That's looking really nice. I agree that the size of the waves make the ship look like a toy/model. Adjusting that will get it right. Looking good! Quote
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