sprockets Learn to keyframe animate chains of bones. Gerald's 2024 Advent Calendar! The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D
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Hash, Inc. - Animation:Master

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  • *A:M User*
Posted

Tried eliminating items, AO seems to be the issue. I will keep trying but for now it renders without AO, but will not go past 7% on a frame with AO turned on

  • *A:M User*
Posted

I reset AM and seems to help on regular rendering. But one of our set items will any of the set items will not render no matter the settings. Very strange. Just last week I rendered without an issue. Not sure what has happened since then.

 

Steve

 

Edit:

 

I can render now one objects or a group of characters with AO but if I try to render in AO with a set piece AM freezes or takes a huge amount of time to get to 15% and will not go past this. If I render with the regular renderer, AM is very slow but will finish. Something that used to take minutes will now take hours. Nothing has changed on the set that I know of.

  • *A:M User*
Posted

Robert

 

Not sure as i have not rendered anything of the set since i built the last building with 18 a or so. But reloaded with m and it did the same thing

  • *A:M User*
Posted

After many hours wasted on the rendering issues of the set, I finally got a rendering completed, and with AO.

 

What ever happened I do not know, but happy I can get somethings done again after being down for several days.

 

here is a rigged Kate. Alot of cleanup is required but I am very happy of how quick this model came together.

Katelooking at watch0.jpg

  • *A:M User*
Posted

Kate was loosely modeled after a real model I found on the internet. Here is the last one of Kate and the reference

br813472-02vliv01.jpg

KatePose0.jpg

  • ____ 1
  • Hash Fellow
Posted

That photo is a good example of classic contrapposto, posing the character with the mass mostly over one foot and letting the body parts fall into alternating inclines, to give the figure looseness and visible weight.

 

contrapposto.jpg

 

 

Discovered in ancient Greece, rediscovered in the Renaissance and the first gambit for a standing character in animation today. You want to make sure your rigged characters can do contrapposto.

 

 

michelangelosdavid.jpg

 

 

 

  • *A:M User*
Posted

Awesome Robert. When i was posing the model, I found the first two renderings did not look like the reference. Only until I shifted the body bone over the top of the right leg.

  • 2 weeks later...
  • *A:M User*
Posted

Finished with Kate rig in the dress and work outfits and completed the change for Laurie as well.

 

 

kateboth0.jpg

  • *A:M User*
Posted

I am trying to get a pose slider to work and having issues

 

I have grouped a set of models and named it one

I then created a percentage pose of the one model

I edited the settings and made the poser slider 0-9 as there are nine models

I then edited the pose

at 0 on the pose slider, one of the models is visible the rest are to be hidden

at 1 on the slider the, the first model is now hidden with the rest of the models and the second model is visible

and so on and so on through level nine of the pose.

 

I can get the first model to show but that is it. when I hide the rest of the models they remain hidden throughout the pose. Not sure what I am doing wrong

 

Steve

Posted

I am trying to get a pose slider to work and having issues

 

I have grouped a set of models and named it one

I then created a percentage pose of the one model

I edited the settings and made the poser slider 0-9 as there are nine models

I then edited the pose

at 0 on the pose slider, one of the models is visible the rest are to be hidden

at 1 on the slider the, the first model is now hidden with the rest of the models and the second model is visible

and so on and so on through level nine of the pose.

 

I can get the first model to show but that is it. when I hide the rest of the models they remain hidden throughout the pose. Not sure what I am doing wrong

 

Steve

 

I would check the keys for each model in the Pose, Steve.

Posted

I have grouped a set of models and named it one

I then created a percentage pose of the one model

I edited the settings and made the poser slider 0-9 as there are nine models

I then edited the pose

at 0 on the pose slider, one of the models is visible the rest are to be hidden

at 1 on the slider the, the first model is now hidden with the rest of the models and the second model is visible

and so on and so on through level nine of the pose.

 

I can get the first model to show but that is it. when I hide the rest of the models they remain hidden throughout the pose. Not sure what I am doing wrong

 

Huh? I am not aware of how to create a pose (relationship slider?) that controls visibility of multiple models (in chor I presume? in an action?) but is contained only in one model

 

Where/how are you creating this pose? Enlighten me please!

 

However, If your intention is to easily turn on/off different models in the chor:

 

1) In the chor I would make a folder (rename to ONE) that contained all the models (1-9).

2) right click on the ONE folder, choose "select children"

3) While all are selected, turn active property of one of the models to OFF. All will be set to OFF

4) deselect all the children in folder, select just the model that you want to be active, turn it's active property to ON

 

can do above with any of the properties for the models contained in the folder/group.

 

 

 

Posted

Maybe I misunderstood the question. Here is a possible solution to what I think the question is now. If you translate the Null in the Choreography to anything other than "0" it will hide a model...each non-"0" on either the 'X', 'Y' or 'Z' axis will hide one of the three spheres.

 

Hope that helps.

hiding_test_10_22_2015.prj

  • *A:M User*
Posted

Something I have been struggling with the last couple of evenings is relationships. I have struggled on my cash register and finally got it working again, but the next item I would like to complete is something I think should be simple.

 

Several of the characters are modeled with mesh under the clothing. I have done a pretty good job of the skin not poking through the clothing with weighting and rigging but there are a few areas that still peek through. So I want to have the skin under clothes hidden and so I created a pose to hide those portions of the skin mesh. Doesn't work. Nothing I try will hide the skin. Any help is appreciated.

 

Steve

  • Admin
Posted
Several of the characters are modeled with mesh under the clothing. I have done a pretty good job of the skin not poking through the clothing with weighting and rigging but there are a few areas that still peek through. So I want to have the skin under clothes hidden and so I created a pose to hide those portions of the skin mesh. Doesn't work. Nothing I try will hide the skin. Any help is appreciated.

 

We'd have to test to see if there is any render hit but... creating a group of the area beneath the cloth and setting it's transparency to 99.9% will make sure nothing pokes through.

I say 99.9% for two reasons; one 99.9% is easier to search for than 100% (so it'll stand out if looking for it) and I have a vague memory of someone telling me 99.9% transparency was better than 100% in some rendering situations (yet another thing we'd have to test).

 

Hiding should work though... but keep in mind that if the mesh isn't there then simulations may create cloth that passes through where the body should be. By having it transparent it is still present and will effect the simulation.

 

Leaving some dangling splines to manipulate the simulation is another approach to taming cloth but I don't recall all the specifics of that method.

Posted

Is your clothing physics based? Like an actual cloth simulation? Coz otherwise you could just remove the patches that poke through. No one is going to see them anyway. Unless you're gonna do a super awesome taking off the clothes shot.

  • *A:M User*
Posted

No physics clothing. Just wanted to keep the models in tact.

 

I will keep playing with the relationships

 

Here is Angie as I begin to weight her cps and Kate with her dress and work clothes and just about finished the weighting of the shoulder and legs and moving to the torso area.

 

Also I work with the lighting of scene a little based on something Gerald put out.

KatePoseFive0.jpg

AngiePose0.jpg

  • 7 months later...
  • *A:M User*
Posted

Wanted to let you know, Chris and I have taken a small detour to right some wrongs and delve deeper into dynamics with the help of one of the local gurus. More to come.

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