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Hash, Inc. - Animation:Master

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Posted

Just to show you a little test.

 

I exported my F350 model and used it with a GPU renderer:

:wub:

render = 1.2 sec/frame

total time render ( 250 frames ) = 4 min 54 sec

f350.mov

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Posted
Looks great!

 

>a GPU renderer

 

 

it's a standalone renderer that works with OBJ model.

it costs 99 euros. I'm not sure if I can put a link here.

  • Hash Fellow
Posted

That's "Octane", right? I think we've mentioned that here before.

 

As far as I can tell, it doesn't support "decals". Am i wrong about that?

  • 4 weeks later...
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  • Hash Fellow
Posted

I downloaded the demo version and just tried loading their test scenes.

 

It's not quite the instantaneous view I expected, it's rather like the Progressive render in A:M, it starts out with a VERY grainy image then slowly refines it and fills in the pixels. Of course the grainy view gives you a quick idea of how your lighting is doing, but our Progressive render does a fair job of that too.

 

The "Hallway" scene I'm looking at now says it's going to take an hour+ to finish. It would be interesting to model a similar scene in A:M and compare. I suppose if that hour is "real" radiosity that's not bad, but... I can't help thinking one could use conventional lighting in A:M to get a very similar result more quickly.

 

I'll look at it further when I have more time.

Posted
That's "Octane", right? I think we've mentioned that here before.

 

As far as I can tell, it doesn't support "decals". Am i wrong about that?

 

 

I have once rendered a similar turntable with octane of another vehicle, and it had baked decals.

Posted
I have once rendered a similar turntable with octane of another vehicle, and it had baked decals.

 

Can you guide me through it ?

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