Maniac Posted March 29, 2012 Posted March 29, 2012 still have a few finishing touchs to go Working on a AK-47 as well Quote
Hash Fellow robcat2075 Posted March 29, 2012 Hash Fellow Posted March 29, 2012 Welcome to the A:M forum! Looks sharp! (Although i know nothing of rifles) Quote
itsjustme Posted March 29, 2012 Posted March 29, 2012 It looks like it could use some beveling, but if it's for a distance shot or game it shouldn't matter. Great stuff! Quote
Maniac Posted March 29, 2012 Author Posted March 29, 2012 Thank you all i do not have alot of time to work with A.M.I work in sewer & watermain construction worker.i am self tought please excuse the bad spelling i do not have much education Quote
Gerry Posted March 29, 2012 Posted March 29, 2012 It looks like it could use some beveling, but if it's for a distance shot or game it shouldn't matter. Great stuff! Ha, I was going to pop in and say "nice beveling"! Seems mostly in good shape although the black parts, stock etc. are hard to read. Could you post a wireframe shot? Quote
itsjustme Posted March 29, 2012 Posted March 29, 2012 It looks like it could use some beveling, but if it's for a distance shot or game it shouldn't matter. Great stuff! Ha, I was going to pop in and say "nice beveling"! Hmmm, maybe the beveling is just too tight in the areas I think need it. I can tell parts of it were beveled. Quote
itsjustme Posted March 29, 2012 Posted March 29, 2012 I've highlighted in red the area that stuck out for me as either needing beveling or possible loosening of the beveling that's there. There are some other areas that appear a little tight as well, but it's hard to tell with just one angle. Hope that helps. Quote
Maniac Posted March 29, 2012 Author Posted March 29, 2012 here is shaded wireframe as for beveling do i have to extrude each edge maually to get bevel or is there a tool for that Quote
itsjustme Posted March 29, 2012 Posted March 29, 2012 here is shaded wireframe as for beveling do i have to extrude each edge maually to get bevel or is there a tool for that You wouldn't have to extrude, you could add a few splines where needed. I don't think there's an automated way to do it...at least I haven't heard of one. If you have a problem with a part, post an image or model and you'll get help with it here. --------------------- EDIT --------------------- Some of those areas would be extremely easy to add a bevel to...I'll see if I can knock out a quick video as an illustration. Quote
itsjustme Posted March 29, 2012 Posted March 29, 2012 Well, the video would have been too long (I'm a slow modeler), so I decided to just make a series of models showing how to bevel something with a few similar features...the models are in the ZIP file. Of course, it would look a lot better with more work, but I think it might give you a few directions you could go. Hope that helps. beveling_example.zip Quote
mouseman Posted March 30, 2012 Posted March 30, 2012 I like how the bevel that is created between steps 2 and 3 is accomplished by removing a spline. ETA: Maniac, remember, you can improve a model indefinitely. At some point you have to say that it fits your needs and use it and then move on. Your model does look rather good, and as mentioned would be fine in many non-close-up scenarios. However, itsjustme is an excellent modeler, and you're better off if you learn the tricks he mentions so you can put them into the model the first time around. I believe there is a plugin called "Zevel" (available here) that lets you insert bevels in the right conditions, but it's 32-bit only, and I've never used it so I can't speak for its usefulness. Quote
Maniac Posted March 30, 2012 Author Posted March 30, 2012 iv have done some bevel work it shapens it alot will continue working on this on weekend thanks again Quote
itsjustme Posted March 30, 2012 Posted March 30, 2012 iv have done some bevel work it shapens it alot will continue working on this on weekend thanks again It really cranks up the believability. Very nice so far! Quote
Maniac Posted April 6, 2012 Author Posted April 6, 2012 Sorry have not forgot about the help you gave me, but got started on an old character model. He seems be coming along, I'm hooked on him lol. I have a few projects on the go, I have a lot to learn still. My job takes most of my time, like everybody else. Quote
thejobe Posted April 6, 2012 Posted April 6, 2012 I really really like this. keep it up! cant wait to see more! Quote
itsjustme Posted April 7, 2012 Posted April 7, 2012 Post when you can, don't knock yourself out because of us. Quote
Maniac Posted April 8, 2012 Author Posted April 8, 2012 i have done some more beveling.. I am slowly rebuilding all the gun Quote
agep Posted April 8, 2012 Posted April 8, 2012 The beveling sure does wonders. Great work. I would also suggest that you stay away from pure colors, like absolute black. All details vanish. Nothing in the real world do have such pure colors. Quote
John Bigboote Posted April 9, 2012 Posted April 9, 2012 Great looking weapon! I see some CPs up in the scope/red/glass that could use some smoothing, but overall- great mechanical modeling. I like the knife in your sig too! Quote
Maniac Posted May 1, 2012 Author Posted May 1, 2012 Here is update on work sorry about being so slow but working on a few projects. Im just modeling figure out the rest of this program later lol I Will get get 1 done yet. so far I like Mechanical modeling best Quote
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