JohnArtbox Posted December 1, 2010 Posted December 1, 2010 I've recently been doing a lot of cutout animation, and that has lead me to a program called CrazyTalk which uses a 3d mesh to deform an image of a head. But then I thought how easy it would be to use the same method in AM. It's a very simple mesh mapped with a photo of my head, with separate eyes inserted and the next step being to add teeth as well. By using a face mesh with pre-built emotion poses it should make creating character heads very simple. Because the lighting is built into the photos I've rendered with 100 ambient light and used the environment shader to add the specular highlights to the eyes. Next step is to add simple bodies to complement the heads. SelfPortrait.mov This is about three hours so far. Quote
itsjustme Posted December 1, 2010 Posted December 1, 2010 Very cool, John! The only glaring issue I saw was the stretched decal under the nose...probably unavoidable, but correctable. Quote
JohnArtbox Posted December 3, 2010 Author Posted December 3, 2010 Thanks for the comments guys. Added a photo-textured hand and faKEAO at 50% to add some additional lighting definition. I haven't added bones to the thumb and there are some seam issues. Next a simple body to match. Head.mov Quote
John Bigboote Posted December 3, 2010 Posted December 3, 2010 Dude...seriously... you are on to something here... two words of advice- ZIGN TRACK. (A:M Track facial motion-capture software.) Quote
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