ludo_si Posted April 26, 2010 Posted April 26, 2010 it's my work for this we i work with displacement mapping Quote
Hash Fellow robcat2075 Posted April 26, 2010 Hash Fellow Posted April 26, 2010 That looks nice! Quote
MattWBradbury Posted April 26, 2010 Posted April 26, 2010 It looks really detailed. Can we get a closeup on those thighs? Quote
John Bigboote Posted April 26, 2010 Posted April 26, 2010 looks really-really good! Using displacments ay? GREAT! Quote
ludo_si Posted April 26, 2010 Author Posted April 26, 2010 it is definitely to give models of the detail and the volume in Quote
DarkLimit Posted April 27, 2010 Posted April 27, 2010 Thats pretty sweet, I would like to see how this displacement texturing works.. Quote
ludo_si Posted April 30, 2010 Author Posted April 30, 2010 Here is what I found for the problem of the displacement mapping in 16 bits and th correction gamma of 2.2. Therefore veils small smartness to correct this problem. I use curved option in the menu picture of toshop. And I make darker my texture of 54/100. In the export, I acquire tone that I need for my distortion. It is my method but perhaps not the ideal. It is anyway very easy and quick Quote
Hash Fellow robcat2075 Posted April 30, 2010 Hash Fellow Posted April 30, 2010 Use EXR for your displacement map and you don't have to deal with PNG weirdness. OpenEXR.org has a EXR plugin for photoshop Quote
ludo_si Posted April 30, 2010 Author Posted April 30, 2010 Use EXR for your displacement map and you don't have to deal with PNG weirdness. OpenEXR.org has a EXR plugin for photoshop many thanks Quote
Admin Rodney Posted April 30, 2010 Admin Posted April 30, 2010 Off the charts! Yet another outstanding demonstration of displacement at work. As I understand it the next best thing to EXR for displacement is TGA. Its going to be hard to beat EXR though. Please post this guy in action when you get him moving! Quote
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