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Hash, Inc. - Animation:Master

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Posted

I started back working on one of my people models and wondered if others want to contribute to this pretty massive project. I think many of the users here can benefit having access to good human models with all kinds of accessories, clothing etc. (something along the lines like poser has but better).

 

So far I redid this character and plan on using the tsm2 unless someone has a better idea.

 

If I can keep the base figures cp count down low and bare minimum, I think users can modify the character somewhat easily to make new characters.

 

Tips, suggestions, comments etc would be really really helpful.

woman1half.jpg

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Posted

The more helping the better. I'm reworking much of the base model as well as parts. I think I can make a gender independant model so we can rig once and somewhat easily use universal actions. This should be pretty easy to customize so long as people use the base geometry + clothes and accessories.

 

I'm working on the ear and lips next.

minimaleye.JPG

minimalnose.jpg

Posted

You will probably need at least one more vertical spline on the upper and lower eyelid. Some people would recommend two additional splines, but I think you could probably get away with one, depending on the spline layout of the rest of the face.

Posted

Ya, your probably right. I still have to stitch them all together.

 

 

Another thought...

I wonder if the TSM2 if the skeleton is built the same for each of the character bases (woman, child, Man) if the actions can be used amongst them or if the actions have to be redone?

Posted

Even though the rig is the same, short/tall/skinny/fat people move differently. An action that looks good on a tall skinny person won't look all that great on a short fat person.

  • Hash Fellow
Posted
I wonder if the TSM2 if the skeleton is built the same for each of the character bases (woman, child, Man) if the actions can be used amongst them or if the actions have to be redone?

 

You can use it but it won't look right.

 

A lot of character is about how someone moves and if they all move the same, they have no character. Even a walk cycle is a problem after a few steps.

Posted

Update on the head parts:

 

Zip has the eye, lips, nose and ear as well as a base head I am currently working on. If anyone wants to jump in and have suggestions or comments please let me know or post a refined model back here.

 

The parts seem to stitch together pretty well but I'm always up for an easier way :)

headparts.zip

headdraft.JPG

Posted

Updated Model with head attached and did some detail work for the elbow, knee and lots of tiny unnoticeable tweaks.

 

I still have to pretty up the face and work on the chest some more.

 

Please if you have some suggestions let me know

 

Thanks

womanupdated.JPG

Woman1.zip

Posted

Yes, if you add 2 spline rings between the existing spline rings at the wrist and elbow. Divide the long patches in the forearm into thirds.

Posted

Latest version and added the splines on the forearm. Also fixed the lips. My next step is to fca and finish the tweaking. Hard to tell the proportions with just one side.

 

I will definately need help rigging this to make it articulate accurately and I am a fan bone noob.

revlady1.jpg

Woman1.zip

Posted

will this be for the community use, because i was going to ask if there were some people start models like this that i might use in earth link zero

Posted

These will be royalty free for the community.

 

I hope people add to these with actions, clothes, textures, hair styles, accessories etc.

(The character is far from finished since I need to refine the splines especially around the face and head)

 

I am reconsidering what rig to use, If AM comes out with a 64 bit version then the TSM2 may not work since it isn't supported so should I use the 2008 rig?

Posted

Yup these will be fully rigged.

 

Here is latest version of the female. I really need feedback for overall look, useablility and any splines I may need to redo for rigging and posing.

Extra sets of eyes are always helpful on this stuff.

 

My main intention is to have a community contributed set of people where the content grows as people use and develop for them. This will make simple work down the road and expand the community to more talent.

 

Most people will loose interest if they want to pop out a movie or short and have to go through all the modeling, rigging etc by themselves.

 

You could call these the Open Source family :)

fem11_5.zip

Posted

Thanks. I just need to finish the inside of the mouth so if anyone has some teeth they want to donate I would love to add them.

She is under 2k patches which is pretty high but I think we really needed some of the extra splines for fan bones to simulate muscles and bones.

 

When I set the decals up I am going to try to fit them on one 2048x2048 texture tile and keep it logical so the image can be changed easily along with one base shader for color.

finalmesh.jpg

wirefinal.jpg

finbasemesh.zip

Posted

Quick update on the character. I have the mouth done as well as most of the textures. Still have the hair and eye lashes to do and the rigging.

The face still needs more work, looks kind of crude (almost scary)

w1txr0.jpg

Posted

Ya, I thought about that after I unwrapped the entire model and thought if someone doesn't have AM Paint they will be stuck.

 

I'll most likely need to do some bump maps but can do those last.

 

Dark take a look at this mdl and let me know what you think.

Not sure on the face still, might be ok by the time we put hair on her head. The Sinead look aint cutting it.

Woman.zip

Posted

out of curiosity, what version of AM are you using to model these? because I tried opening the mdl, and it succesfully crashed AM. it came up with a bunch of loading and spline errors first, so it got me to thinking about version and format compatibility

Posted

i'll try this new one shortly. the last one seemed to be the tongue i think that was giving it probelms because it popped up and error 004 or something stating about the splinage in the tongue group or something

Posted

Here is the newest version, I'm dating them now as we go so dump all your previous versions.

 

Please let me know if there are any errors or things that need to be fixed. There are a ton of old groups but I'll clean those up before I rig.

Woman11_12_09.zip

Posted

everything loaded fine for me with this new one. Model looks pretty smooth too. Of course, I don't really know much about splinage for char modeling or anything, so i guess rigging will be the ultimate test

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