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Posted

I have a headheak tryng to achieve this. Each time i select four cp s and press "E", i have a mess. Because A:m Keep the original patch from where i do extend and i don t know how to delete it without doing my mesh a mess ?

 

Is there an Extrude (and not extend) tool ?

 

Thank you for your help.

 

here is what i want to achieve.

 

post-12843-1254319013_thumb.jpg

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Posted

None of those actually require "extrusion"

 

#4 was done by stitching in the two rings around the CP and then moving them above the surface.

 

Hold down SHIFT when you are creating a new CP and it will "stitch" into the spline that is already there.

Posted
None of those actually require "extrusion"

 

#4 was done by stitching in the two rings around the CP and then moving them above the surface.

 

Hold down SHIFT when you are creating a new CP and it will "stitch" into the spline that is already there.

 

 

Sorry Robcat , i m confused but i still don t understand...any movie tut ?

Posted

You can do it with extrusion, just Peak the control points. That will make all of the angles sharp instead of curved.

Posted
Maddle, you may get some value out of these modeling basics comic-book style tutorials I made.

 

 

And how i can achieve this ?

 

extrusionLW.JPG

 

Dont use 4 but 5 or more points to define thesurface or better to say: First you dont have a surface there. Just draw a spline-ring. Than extrude the splinering and after that close the whole.

 

Patchmodeling is different from box-modeling.

 

A few hints in that direction can be found in my tank-tutorial on my website PatchWork3d (see signature).

 

*Fuchur*

Posted
Maddle, you may get some value out of these modeling basics comic-book style tutorials I made.

 

 

And how i can achieve this ?

 

post-12843-1254326618_thumb.jpg

 

Dont use 4 but 5 or more points to define thesurface or better to say: First you dont have a surface there. Just draw a spline-ring. Than extrude the splinering and after that close the whole.

 

Patchmodeling is different from box-modeling.

 

A few hints in that direction can be found in my tank-tutorial on my website PatchWork3d (see signature).

 

*Fuchur*

 

Ok i m watching it now !

 

illustration : post-12843-1254331201_thumb.jpg

Posted
Maddle, you may get some value out of these modeling basics comic-book style tutorials I made.

 

 

And how i can achieve this ?

 

post-12843-1254326618_thumb.jpg

 

Dont use 4 but 5 or more points to define thesurface or better to say: First you dont have a surface there. Just draw a spline-ring. Than extrude the splinering and after that close the whole.

 

Patchmodeling is different from box-modeling.

 

A few hints in that direction can be found in my tank-tutorial on my website PatchWork3d (see signature).

 

*Fuchur*

 

Ok i m watching it now !

 

illustration : post-12843-1254331201_thumb.jpg

 

 

ok, things become clearer ! but some time i got some kind of "double sided face" any fonction to unify ? is it possible to have two cp a the same place by error ? if yes, is it possible to merge or weld ? each time i m doing a 5 points cp s the polygon is flipped ! why ?

 

thank gentlmens for your valuable help.

 

ps:Can t wait to show you something made with A:M . Oh and by the way here is some experimental stuffs i did before.

 

http://picasaweb.google.com/quickmad/Madst...PGBgqGX_Kq82AE#

Posted

Do it like shown in the image... you need to extrude a 6 or at least 5-point-spline-ring to get a whole and after that close it by hand.

 

On the image I used hooks, but you could although draw the line to the end of the grid.

 

*Fuchur*

patchextrusionprob_answer.gif

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