maddle Posted September 30, 2009 Share Posted September 30, 2009 I have a headheak tryng to achieve this. Each time i select four cp s and press "E", i have a mess. Because A:m Keep the original patch from where i do extend and i don t know how to delete it without doing my mesh a mess ? Is there an Extrude (and not extend) tool ? Thank you for your help. here is what i want to achieve. Quote Link to comment Share on other sites More sharing options...
Hash Fellow robcat2075 Posted September 30, 2009 Hash Fellow Share Posted September 30, 2009 None of those actually require "extrusion" #4 was done by stitching in the two rings around the CP and then moving them above the surface. Hold down SHIFT when you are creating a new CP and it will "stitch" into the spline that is already there. Quote Link to comment Share on other sites More sharing options...
maddle Posted September 30, 2009 Author Share Posted September 30, 2009 None of those actually require "extrusion" #4 was done by stitching in the two rings around the CP and then moving them above the surface. Hold down SHIFT when you are creating a new CP and it will "stitch" into the spline that is already there. Sorry Robcat , i m confused but i still don t understand...any movie tut ? Quote Link to comment Share on other sites More sharing options...
Paul Forwood Posted September 30, 2009 Share Posted September 30, 2009 Note: You cannot extrude an isolated CP. Only a spline with two or more CPs can be extruded. Quote Link to comment Share on other sites More sharing options...
largento Posted September 30, 2009 Share Posted September 30, 2009 Maddle, you may get some value out of these modeling basics comic-book style tutorials I made. Quote Link to comment Share on other sites More sharing options...
maddle Posted September 30, 2009 Author Share Posted September 30, 2009 Maddle, you may get some value out of these modeling basics comic-book style tutorials I made. Thanks Largento , THAT IS A GREAT HELP ! is it possible to change the flow of a curve (spline)? Quote Link to comment Share on other sites More sharing options...
steve392 Posted September 30, 2009 Share Posted September 30, 2009 Heres another good one to look at http://www.alienlogo.com/tincan/ Quote Link to comment Share on other sites More sharing options...
maddle Posted September 30, 2009 Author Share Posted September 30, 2009 Maddle, you may get some value out of these modeling basics comic-book style tutorials I made. And how i can achieve this ? Quote Link to comment Share on other sites More sharing options...
largento Posted September 30, 2009 Share Posted September 30, 2009 You can do it with extrusion, just Peak the control points. That will make all of the angles sharp instead of curved. Quote Link to comment Share on other sites More sharing options...
Fuchur Posted September 30, 2009 Share Posted September 30, 2009 Maddle, you may get some value out of these modeling basics comic-book style tutorials I made. And how i can achieve this ? Dont use 4 but 5 or more points to define thesurface or better to say: First you dont have a surface there. Just draw a spline-ring. Than extrude the splinering and after that close the whole. Patchmodeling is different from box-modeling. A few hints in that direction can be found in my tank-tutorial on my website PatchWork3d (see signature). *Fuchur* Quote Link to comment Share on other sites More sharing options...
Malo Posted September 30, 2009 Share Posted September 30, 2009 Hope this video can help you http://treser.net/AnimationMaster/extrude.SWF Quote Link to comment Share on other sites More sharing options...
maddle Posted September 30, 2009 Author Share Posted September 30, 2009 Maddle, you may get some value out of these modeling basics comic-book style tutorials I made. And how i can achieve this ? Dont use 4 but 5 or more points to define thesurface or better to say: First you dont have a surface there. Just draw a spline-ring. Than extrude the splinering and after that close the whole. Patchmodeling is different from box-modeling. A few hints in that direction can be found in my tank-tutorial on my website PatchWork3d (see signature). *Fuchur* Ok i m watching it now ! illustration : Quote Link to comment Share on other sites More sharing options...
maddle Posted September 30, 2009 Author Share Posted September 30, 2009 Maddle, you may get some value out of these modeling basics comic-book style tutorials I made. And how i can achieve this ? Dont use 4 but 5 or more points to define thesurface or better to say: First you dont have a surface there. Just draw a spline-ring. Than extrude the splinering and after that close the whole. Patchmodeling is different from box-modeling. A few hints in that direction can be found in my tank-tutorial on my website PatchWork3d (see signature). *Fuchur* Ok i m watching it now ! illustration : ok, things become clearer ! but some time i got some kind of "double sided face" any fonction to unify ? is it possible to have two cp a the same place by error ? if yes, is it possible to merge or weld ? each time i m doing a 5 points cp s the polygon is flipped ! why ? thank gentlmens for your valuable help. ps:Can t wait to show you something made with A:M . Oh and by the way here is some experimental stuffs i did before. http://picasaweb.google.com/quickmad/Madst...PGBgqGX_Kq82AE# Quote Link to comment Share on other sites More sharing options...
Admin Rodney Posted September 30, 2009 Admin Share Posted September 30, 2009 Hope this video can help you http://treser.net/AnimationMaster/extrude.SWF That was a fun tutorial Malo! Quote Link to comment Share on other sites More sharing options...
Fuchur Posted September 30, 2009 Share Posted September 30, 2009 Do it like shown in the image... you need to extrude a 6 or at least 5-point-spline-ring to get a whole and after that close it by hand. On the image I used hooks, but you could although draw the line to the end of the grid. *Fuchur* Quote Link to comment Share on other sites More sharing options...
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