sprockets The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D New Radiosity render of 2004 animation with PRJ. Will Sutton's TAR knocks some heads!
sprockets
Recent Posts | Unread Content
Jump to content
Hash, Inc. - Animation:Master

Car headlights


jakerupert

Recommended Posts

I am trying to build some headlights for a car.

 

But I cant seem to get it right.

I get some strange kind of "offset dublication" and a very sharp edge at the end of the cone.

(see pictures)

multipass 5 passes

 

Any ideas, how I can get rid of that?

 

Any good example of a headlight and backlight somebody could post?

 

And also, whatfor is the lightwindow that opens up, when clicking a light object in the PWS?

It only seems to stay all black for me.

HeadlightTest.jpg

Headlightsettings.bmp

Link to comment
Share on other sites

  • Replies 21
  • Created
  • Last Reply

Top Posters In This Topic

I am trying to build some headlights for a car.

 

But I cant seem to get it right.

I get some strange kind of "offset dublication" and a very sharp edge at the end of the cone.

(see pictures)

multipass 5 passes

 

Any ideas, how I can get rid of that?

 

Any good example of a headlight and backlight somebody could post?

 

And also, whatfor is the lightwindow that opens up, when clicking a light object in the PWS?

It only seems to stay all black for me.

 

Hello try using no pass and 9 passes that will clean it up

i used a rim light with volumetric on for the test

here are shots and setting

the blurred one is a 4 pass

 

j

Picture_1.png

Picture_2.png

Picture_5.png

Picture_6.png

Link to comment
Share on other sites

And also, whatfor is the lightwindow that opens up, when clicking a light object in the PWS?

It only seems to stay all black for me.

I think it is only for previewing lens flares. Those are the only things that seem to show up in the light window.

Link to comment
Share on other sites

Seems I have been happy too early.

 

While copying(dublicating) the backlights(bones) for some directionallights(bones) with control click, afterwards I tried to switch just this conesize,

but couldn`t find its property any more, simply vanished.

Then restarted AM , property there again, switched it from 60 to 80 and my rendering went ballony.

Seems to have switched all the conesizes at the same time, though its not telling it..

 

and the rendertimes went through the roof.

 

So is this some kind of known sturdiness in this field or am I simply doing things wrong in the

handling?

Am I not meant to be able to alter the conesizes after dublicating alightbone with control/click?

Link to comment
Share on other sites

Seems everybody is avoiding this topic,

leads me to the conclusion, that it is very difficult to handle.

 

I have never seen a convincing example of some carlights in this forum also.

Maybe because all the carproducers around here are just doing stills and no animation.

 

Maybe it was the control/click copying of the lightbones inside the model that caused the trouble?

I will return and build the different lights externally from the model and then draging it on top of the

model one by one as a workaround.

 

Lets see , if that makes a difference.

 

(If its a known "critter", please tell me, so I could fill in a report.)

Link to comment
Share on other sites

Maybe there is something broken with model internal lights in 15f?

 

Whenever I save some lights with my model and reopen it later after restarting AM all the light(bones ) are just gone.

 

Can somebody test this also to doublecheck if I am not the only one, please.

Link to comment
Share on other sites

in further investigating this phenomenon I found, that on my newer computer with Win Vista AM 15e CD-version

I can save models with lights allright.

On my XP with 15f web I cant, also I tried with no succsses 15e Web.

 

After restart of AM the lightbones simply are gone.

 

(Any idea anybody, what this might cause?)

 

So I am asking if anybody else can reproduce this?

 

Come on, all your suportive ghosts on this forum, it`s not that hard to put a light into one of your models and

see, if it gets saved in 15e/f Web, is it?

 

....else I will have to continue talking to myself (sigh).

Link to comment
Share on other sites

web v15f XP unlimited added a light to model,set volumetrics to on.Saved model close AM restart AM,only change is the volumetrics is turned off but the light is saved with the model seems to be working fine :) on my pc

Link to comment
Share on other sites

  • Hash Fellow

i noticed in V13 that a light duplicated in a model would lose a property so i created the light as a new object and dragged that into the model. That seemed to work.

 

I can't get the light cone to appear to fade to 0 at the end of its beam. it always seems to have a detectable stop to it. But it's not bad.

 

Volumetric lights are a post effect , I think, not a rigorous physical simulation of light physics. lights that overlap can have odd appearances.

 

carlights01.zip

 

carlightsH264.mov

Link to comment
Share on other sites

>web v15f XP unlimited added a light to model,set volumetrics to on.Saved model close AM restart AM,only change is the volumetrics is turned off but the light is saved with the model seems to be working fine on my pc

 

because that means "I am at the end with my latin" somehow now, as they say here.

I reinstalled 15 f with no avail... any more ideas, what I can try to encircle the problem?

 

Paul, Robcad, have you been able to add lights to a model without them vanishing later?

Link to comment
Share on other sites

  • Hash Fellow
Paul, Robcad, have you been able to add lights to a model without them vanishing later?

 

I was able to reopen my project and the lights were still there. Were you able to load mine in V15 and the lights were still there?

 

It's odd that a light would disappear and not any other bone.

 

you might examine your saved file and see if the lights were not saved or if they are there and disappear on re-opening.

Link to comment
Share on other sites

>I was able to reopen my project and the lights were still there. Were you able to load mine in V15 and the lights were still there?

 

 

>It's odd that a light would disappear and not any other bone.

 

you might examine your saved file and see if the lights were not saved or if they are there and disappear on re-opening.

 

But how can they disappear then on reopening?

 

I post the testmodelfile.

 

Can you find something strange there?

CarLighttestA.mdl

Link to comment
Share on other sites

  • Developer

The problem in your case is , that the lights in your model are not embedded , they are linked .

Under this conditions the reload for the linked lights fails .

 

As a workaround for now , embed all lights into the model .

Link to comment
Share on other sites

>As a workaround for now , embed all lights into the model .

 

 

 

As a positive sideeffect, I did the lights external as actionobjects in four different actions

1. drivelight, (front and backlight)

2.brakelight

3.right directionallight

4.left directionallight

 

here`s a testrender no multipass...

VespaTest190609.mov

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...