StormedFX Posted October 3, 2008 Posted October 3, 2008 Well!!!!... I was planning to enter the Mascot contest but cannot get it done on time... so I would like to share... I only finish his right side... not perfect, but I hope this would be a good start as a base model for some... Learn from it... Rig it... Bulk it... Tear it... and Animate it... CHEERS! Quote
StormedFX Posted October 3, 2008 Author Posted October 3, 2008 Here is the model file... CHEERS! Ryo.mdl Quote
Admin Rodney Posted October 3, 2008 Admin Posted October 3, 2008 You came so close to getting this guy into the contest!!! You obviously made the supreme effort and your mastery of splines is growing by leaps and bounds. Its only a matter of time before you take a spot at the top of an image contest. Many thanks for the model! Quote
jirard Posted October 3, 2008 Posted October 3, 2008 Wow! I was just checking all your topics and you are learning this software very fast. Great model you should finish him. Quote
StormedFX Posted October 4, 2008 Author Posted October 4, 2008 Wow, very nice! Thank you, Gerry! That's amazing! Excellent work. Thank you, MasterFunk! You came so close to getting this guy into the contest!!! You obviously made the supreme effort and your mastery of splines is growing by leaps and bounds. Its only a matter of time before you take a spot at the top of an image contest. Many thanks for the model! <analyse mode on> I lost my concentration due to losing my job lately and still trying to look for a new job... I decided to finish it last night and share it... , so there you have it... May be the Hereos Contest, I will make it... Thank you, Rodney! Wow! I was just checking all your topics and you are learning this software very fast. Great model you should finish him. I am still learning everyday, and I hope to finish it someday... But I need to find a job first... I still need to learn the SSS from you too, because I am not sure if I got it right... Thank you, Jirard! Here is a complete both halves model... still more work though.. CHEERS! Ryo.mdl Quote
jirard Posted October 4, 2008 Posted October 4, 2008 Use these settings for any particular group and drop him in hashs default choreography and render him out. Quote
StormedFX Posted October 4, 2008 Author Posted October 4, 2008 Use these settings for any particular group and drop him in hashs default choreography and render him out. Thank you, Jirard! I will give it a try again... CHEERS! Quote
jason1025 Posted October 4, 2008 Posted October 4, 2008 Thanks for the model. Its nice to study good work. Quote
MJL Posted October 4, 2008 Posted October 4, 2008 Yes, thank you for the model. Very well done. (He would have gotten my vote) Quote
Kamikaze Posted October 6, 2008 Posted October 6, 2008 So cool of you, sorry it didnt get finished in time, thanks for sharing too..... nice model BTW Quote
jason1025 Posted October 6, 2008 Posted October 6, 2008 Notice the change in the nose from one setting to the next. I am going to experiment with groups and SSS. Maybe I can group areas that need slightly shallower sss. Going up or down 10 or 20% on the extinctions from the numbers I have here gives some subtle but acceptable results. I notice that some SSS renders have a green edge to them, these settings helped me to avoid that. MAN_SSS01web.mov Quote
StormedFX Posted October 6, 2008 Author Posted October 6, 2008 So cool of you, sorry it didnt get finished in time, thanks for sharing too..... nice model BTW Thank you, Mike... Notice the change in the nose from one setting to the next. I am going to experiment with groups and SSS. Maybe I can group areas that need slightly shallower sss. Going up or down 10 or 20% on the extinctions from the numbers I have here gives some subtle but acceptable results. I notice that some SSS renders have a green edge to them, these settings helped me to avoid that. MAN_SSS01web.mov The SSS render looks pretty good... Thank you for sharing... CHEERS! Quote
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