Wildsided Posted February 20, 2017 Posted February 20, 2017 I downloaded Krita a while back, haven't had a chance to play around with it. Looked cool in the demo videos I watched though. Also love the chimp model. Quote
itsjustme Posted February 20, 2017 Author Posted February 20, 2017 I downloaded Krita a while back, haven't had a chance to play around with it. Looked cool in the demo videos I watched though. One reason I'm using Krita is that I can paint and save EXR images to use as the color decals...which means they are a 1.0 gamma. Quote
itsjustme Posted March 12, 2017 Author Posted March 12, 2017 Once again, I am forced to use a "stay alive" post. I'm still working on texturing and learning Krita. I've made some progress, but it will take more time to get something I can show. Quote
Wildsided Posted March 13, 2017 Posted March 13, 2017 Are .exr files better for colour maps? I use .png's for just about everything, but I know .Tga is popular too. Quote
itsjustme Posted March 13, 2017 Author Posted March 13, 2017 Are .exr files better for colour maps? I use .png's for just about everything, but I know .Tga is popular too. Currently, you can work with 16bit float OpenEXR images in A:M. TGA and PNG images are 8bit, so using OpenEXR images for color or bump/displacement gives you more precision (which I've really noticed in displacement maps), but, depending on the size of image you are rendering, you may not notice that difference. However, using OpenEXR images for maps makes them 1.0 gamma automatically, so there isn't a need to color correct the maps when working in a linear workflow. I also render to OpenEXR so that the linear workflow is maintained. It makes post-processing essentially lossless when you have a final image that is 8bit. Hope that helps, Dan. Quote
itsjustme Posted March 20, 2017 Author Posted March 20, 2017 I just posted an update for the Squetch Rig here: https://www.hash.com/forums/index.php?showtopic=27815&p=412401 Quote
itsjustme Posted April 15, 2017 Author Posted April 15, 2017 Unfortunately, I'll have to use another "stay alive" post for this thread...it's been extremely busy for me this month. I'm hoping to start getting something done this weekend. Quote
itsjustme Posted May 17, 2017 Author Posted May 17, 2017 Once again, I have to use a "stay alive" post...I thought I might have something to show, but I've been taking way too long once again. I'll see if I can iron out my issues. Quote
itsjustme Posted May 21, 2017 Author Posted May 21, 2017 I posted a walk cycle I'm working on here: https://www.hash.com/forums/index.php?showtopic=48223&p=413121 The chimp still isn't textured and this is my first attempt at a walk cycle. Any critiques would be appreciated. Quote
itsjustme Posted June 30, 2017 Author Posted June 30, 2017 Unfortunately, I have to use the dreaded "stay alive" post...it's been extremely busy on my end this month. I'm hoping to have some time next week. Quote
Hash Fellow robcat2075 Posted July 1, 2017 Hash Fellow Posted July 1, 2017 I don't dread the stay-alive posts. It's nice to know you're still alive! Quote
Admin Rodney Posted July 1, 2017 Admin Posted July 1, 2017 When you post the things you do it's always worth the wait so keep on keeping on David! Quote
itsjustme Posted July 19, 2017 Author Posted July 19, 2017 I just posted updated versions of the Squetch Rig installations and Squetchy Sam here: https://www.hash.com/forums/index.php?showtopic=27815&p=413646 Quote
itsjustme Posted July 29, 2017 Author Posted July 29, 2017 I just posted an updated walk cycle here: https://www.hash.com/forums/index.php?showtopic=48223&p=413719 Quote
itsjustme Posted September 8, 2017 Author Posted September 8, 2017 I posted the start of Bertram's neighbor here: https://www.hash.com/forums/index.php?showtopic=48339&p=414122 Quote
itsjustme Posted September 30, 2017 Author Posted September 30, 2017 I've been doing a bunch of hair experiments over the past couple of weeks...I think I might be able to get what I'm after. In the course of my experiments, I was happy to discover that Colin Freeman's "Hairbrush" (http://www.colins-loft.net/hairbrush.html) works in the latest Paint Shop Pro (https://www.paintshoppro.com/en/products/paintshop-pro/). After messing with the trial version, I'm pretty happy with some of the tools in Paint Shop Pro...I used to use it a lot years ago and it's gotten quite a bit better (it can handle 16bit images for one thing). I may have to get a license for Paint Shop Pro now and add it to GIMP and Krita in my list of tools. Quote
itsjustme Posted October 24, 2017 Author Posted October 24, 2017 Unfortunately, another "stay alive" post. I'm still working on a bunch of different things with hair, but nothing worth showing yet. Quote
itsjustme Posted December 1, 2017 Author Posted December 1, 2017 Another "stay alive" post...I'm still doing hair experiments. Eventually, I'll have something worth showing, but not yet. Quote
itsjustme Posted December 21, 2017 Author Posted December 21, 2017 I posted a quick update on the Neighbor here: https://www.hash.com/forums/index.php?showtopic=48339&p=414934 Quote
itsjustme Posted February 28, 2018 Author Posted February 28, 2018 I'll have to resort to another "stay alive" post...it's been extremely busy for me the past couple of months. I'm still working on the Neighbor when I can find time. Hopefully, I'll be able to show something soon. Quote
itsjustme Posted March 30, 2018 Author Posted March 30, 2018 I'm still running experiments that haven't yielded anything that I can show...so, I'll have to use another "stay alive" post here. I have a lot going on that limits my time to experiment, but I may be able to do more in the coming weeks. Quote
Hash Fellow robcat2075 Posted March 30, 2018 Hash Fellow Posted March 30, 2018 I like experiments! Quote
largento Posted March 31, 2018 Posted March 31, 2018 I just gotta say how impressed I am that youve stuck with this, David! I think most people wouldnt have the patience to keep chipping away at the mountain like you have. Kudos to you! Quote
Hash Fellow robcat2075 Posted March 31, 2018 Hash Fellow Posted March 31, 2018 David, if you have unanswered questions or unsolved problems... we are eager to hear of them and brainstorm solutions. Quote
itsjustme Posted April 1, 2018 Author Posted April 1, 2018 I just gotta say how impressed I am that youve stuck with this, David! I think most people wouldnt have the patience to keep chipping away at the mountain like you have. Kudos to you! I'm just too stupid to quit. Quote
itsjustme Posted April 1, 2018 Author Posted April 1, 2018 David, if you have unanswered questions or unsolved problems... we are eager to hear of them and brainstorm solutions. I think I have a solution, but I have to do some trial and error to get it completely worked out, I'm thinking. I generally learn things by pulling every lever to see what they do. Quote
itsjustme Posted May 6, 2018 Author Posted May 6, 2018 Unfortunately, I have to use another "stay alive" post. Still doing experiments. Quote
itsjustme Posted June 22, 2018 Author Posted June 22, 2018 Once again, I need to use a "stay alive" post...I'm in the process of moving again (same city, just a couple of blocks away). In a couple of weeks, I should get some free time again. Quote
itsjustme Posted October 1, 2018 Author Posted October 1, 2018 I'm currently working on an update for the Squetch Rig, but I don't have anything I can post yet. So, I'll just use another "Stay Alive" post. I've got some free time currently and more free time in a couple of weeks, so I should make a lot of progress. Quote
Hash Fellow robcat2075 Posted October 1, 2018 Hash Fellow Posted October 1, 2018 Thanks for your maintenance and help on Squetch, David! Quote
aen916 Posted October 4, 2018 Posted October 4, 2018 That is an incredible job rigging. The video where you manipulate his belly just makes me laugh. Quote
itsjustme Posted November 28, 2018 Author Posted November 28, 2018 It's been a while since I had something I could show. I just posted an updated image for Donna (the Neighbor) here. I'm still working on a Squetch Rig update that will be done when I finish rigging her...she's the test model. I went down a path with the rig that I eventually decided against, so it has made the process longer than it should have been, but I think it gave me something I can still use...we'll see how that eventually turns out. Quote
itsjustme Posted November 29, 2018 Author Posted November 29, 2018 Hmmm....it took me a while to find these threads. They are now in the archive, I guess? Serves me right...I'm as slow as a glacier, unfortunately. Quote
Admin Rodney Posted November 29, 2018 Admin Posted November 29, 2018 No David... that's just the forum being overly sensitive to drag/dropping. None of your topics should be archived... and the entire category of Special Topics definitely shouldn't be either. Sorry for the inconvenience. Give me a little while to get things sorted. Edit: Things should be (hopefully) back to normal. Added: I do think there is opportunity for moving forward in the new forum in ways that we couldn't before and the topics getting moved into archives was a result of me experimenting a little to see what was possible. Quote
itsjustme Posted November 29, 2018 Author Posted November 29, 2018 Thanks, Rodney! I'm going to treat it as a wake up call and attempt to step things up. Quote
Hash Fellow robcat2075 Posted November 29, 2018 Hash Fellow Posted November 29, 2018 Someday we'll all be archived Quote
itsjustme Posted January 24, 2019 Author Posted January 24, 2019 I've been messing with cloth settings to try to get a decent material for a shirt. Here's a test of what I think might work...still have to try it on a tank top. Cloth_Test_01_23_2019.mp4 4 Quote
itsjustme Posted March 14, 2019 Author Posted March 14, 2019 I decided I needed to post another "stay alive" post for this thread...still working on things. Quote
itsjustme Posted June 15, 2019 Author Posted June 15, 2019 It has been a crazy few months...again. So, I am forced to use another "stay alive" post. I think I might have an image to show in a few weeks though. I got stuck on something, so I decided to pivot to some texturing. Quote
Hash Fellow robcat2075 Posted June 15, 2019 Hash Fellow Posted June 15, 2019 Happy to hear you are alive! Quote
itsjustme Posted August 6, 2019 Author Posted August 6, 2019 Still working on things...I know, I take forever. I've been working on some materials and texturing the smoking area set. I've had some minor victories, but I haven't finished yet. Back to my experiments. Quote
itsjustme Posted September 23, 2019 Author Posted September 23, 2019 I did some test renders for daylight...so, I can show those here. I'm still texturing the Smoking Area and I'm hoping to have something to show this week...we'll see. Quote
Hash Fellow robcat2075 Posted September 23, 2019 Hash Fellow Posted September 23, 2019 I think AO would help that daylight look quite a bit. Is there a reason not to? Quote
itsjustme Posted September 23, 2019 Author Posted September 23, 2019 There is some global ambiance in there, but the occlusion is set pretty low. I'll knock it around some more. ------------------------- EDIT ------------------------ D'oh! I had the occlusion turned of in the render panel...I thought is was just set low. I'll re-check things with that in mind. Thanks, Robert! Quote
itsjustme Posted September 25, 2019 Author Posted September 25, 2019 Okay, an updated image of a daylight test render...this time with occlusion turned on (and turned up quite a bit more than I expected after checking some reference images). Quote
Hash Fellow robcat2075 Posted September 25, 2019 Hash Fellow Posted September 25, 2019 Is this "linear" ? And can you show a comparison with "non linear"? Quote
itsjustme Posted September 25, 2019 Author Posted September 25, 2019 1 hour ago, robcat2075 said: Is this "linear" ? And can you show a comparison with "non linear"? Yessir, this was done using a linear workflow (working in 1.0 gamma until the final image...which is 2.2 gamma). I'll make a quick video tomorrow and post it along with the Project. Quote
Hash Fellow robcat2075 Posted September 26, 2019 Hash Fellow Posted September 26, 2019 21 hours ago, itsjustme said: Yessir, this was done using a linear workflow (working in 1.0 gamma until the final image...which is 2.2 gamma). I'll make a quick video tomorrow and post it along with the Project. I shall be eager to see that! Quote
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