Xtaz Posted May 14, 2006 Posted May 14, 2006 Hi Hashers : Im working in a new architeture project ... maybe I will have to model the interior .. for while the front is ready... comments are welcome...as always .... Quote
KenH Posted May 14, 2006 Posted May 14, 2006 It looks very modern. I hope it has solar panels on the roof! Is it actually going to be built or just a modeling project? Quote
Xtaz Posted May 14, 2006 Author Posted May 14, 2006 it will be built ...the works will begin in June thx for comments Quote
Paul Forwood Posted May 14, 2006 Posted May 14, 2006 Looks great, Xtaz! There are a few things that hit me if you're looking for criticisms: Maybe a grime map for the road and pavement would give it a boost. Are those curb stones really indented like that, right of the picture, or is that a wayward spline? The trees look rather flat at the moment and , to my eye, the AO adds too much grain to the image. Having said that, it all depends on what your client expects or wants. Nice work though. Quote
Chrury Sanson Posted May 15, 2006 Posted May 15, 2006 If you don't mind an my amateur opinion, it looks great. Hmmm. Paul's right. The trees do look flat. They remind me of my 3D puzzle. Are they temporary or made that way so the viewer focuses on the house? Quote
DarkLimit Posted May 15, 2006 Posted May 15, 2006 There is an overall flatness to the scene; seems mainly cuz of the lighting but am sure this will be fixed....u have done a great job...... Quote
gschumsky Posted May 16, 2006 Posted May 16, 2006 Nice work xTaz. As far as the flat trees and lack of road grime, I guess that depends on what this is going to be used for. I have a friend who used to work for a big 3D company that did nothing but architectural mockups and walkthroughs, and they always had flat trees and clean streets/buildings. He now works at home and has a number of prominent clients (San Diego Zoo for one), and the work still looks the same. The goal is to make it look as good as possible in the littlest amount of time, both in modeling and rendering. He gets paid by the job, not by the hour, and he usually turns out 30-60 seconds of animation in a couple weeks. So, I'd say your work is right on the mark. Greg Quote
MattWBradbury Posted May 17, 2006 Posted May 17, 2006 The Render looks a little dark, and the intense Blues and greens of the sky and grass somewhat divert attention away from the Architecure. Try something more like this. Quote
Xtaz Posted May 17, 2006 Author Posted May 17, 2006 Thx for critcisms .... the trees are really flat ... im rendering a new image using models wht hair ... the results are better .... Matt ... I agree whit your comment ... the image that you uploaded is better than mine ... im using a new set of colors .. thx ... Quote
Cristo Posted June 6, 2007 Posted June 6, 2007 Impressive!!! I am working in a house but Im having trouble cause im a noob in the arquitecture, do you know a tutorial or a model that can help me to start? Quote
ruscular Posted June 7, 2007 Posted June 7, 2007 Impressive!!! I am working in a house but Im having trouble cause im a noob in the arquitecture, do you know a tutorial or a model that can help me to start? How many patches for the house? Quote
Cristo Posted June 7, 2007 Posted June 7, 2007 Impressive!!! I am working in a house but Im having trouble cause im a noob in the arquitecture, do you know a tutorial or a model that can help me to start? How many patches for the house? i cant say that but the house is 1 floor, 7 rooms, 7 doors, 5 windows... is more like an office... I actually made my way throught by myself, findin easiest way to make windows in the walls and extruding them. Quote
ruscular Posted June 7, 2007 Posted June 7, 2007 I ask this because I had tried to make a house and then redid it by using tranparency maps and then create seperate mesh for the frame of windows instead. to cut down patches. It is real easy to rack up the patches. http://www.gentlechifitness.com/wip.htm that house is the final render of using transparency maps instead of pure mesh. Quote
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