Xtaz Posted April 9, 2006 Posted April 9, 2006 Hi Hashers .... I was playing whit AM, IBL, HDRI, AO and other letters and i resolved to render a wallpaper to use whit my new laptop .... the result is here, i didnt compact it to show all its colors ( 830Kb ) all comments are welcome ... as always Quote
Eric2575 Posted April 9, 2006 Posted April 9, 2006 Hah, anyone can go into a Catherdal and take a picture of some gemstones. I can see a reflection of you holding a camera in one of the gems. Seriously, I am speechless. Absolutely beautiful!!! You gonna let us know a few, no, lots more details on how you did that? Wireframe too please. Quote
Uzzbay Posted April 9, 2006 Posted April 9, 2006 That's awesome! This is not a critique as much as a "I am having a similar dilemma" type thing. I am working on some large stone slabs as well. In using the stone texture on them, I notice that the edge close to my camera looks a bit irregular where the other edges look crisp. I have been toying with the idea of making my stone mesh a bit irregular so the "away" edges seem more like the "front" edge but i seriuosly don't want to add more detail to my mesh and slow my render times down anymore. Here with yours..it appears that a good use "scaling" the texture and the "perceived" size of the object makes for a good combination. If that is indeed what you did. If so, hope you don't mind me borrowing the concept Nice work, thanks for sharing it! Quote
cuboos Posted April 10, 2006 Posted April 10, 2006 WOW! i think i just mite use that as my background Quote
Atomike Posted April 10, 2006 Posted April 10, 2006 I've just nearly finished a still for the image contest, and after viewing your wallpaper, I realize how much I truly suck. The awesomeness of your image is stupifying. Apparently knowing how to use those acronym-type things you mentioned is quite worthwhile. Quote
Paul Forwood Posted April 10, 2006 Posted April 10, 2006 That is beautiful, Xtaz! The little specular flecks of light on the wire stands give the impression of tooled metal. Is that intentional or is that the result of IBL? I would love to know the rendertime, patch count and light settings? Thanks for posting! :-) Quote
noah brewer Posted April 10, 2006 Posted April 10, 2006 Absolutely beautiful!! Yeah, very nice. Quote
Xtaz Posted April 11, 2006 Author Posted April 11, 2006 sorry for delay and thx for all words hashers .... informations about image : - ilumination was done using IBL whit a HDR file ( downloaded HERE ) - NO lights - 1440x900 - render time = 5h 30m using 16 passes - mirrored Spheres - 100% reflection - glasses - 10% fellection - index of ref. = 1.23 and colors Paul... I used a decal in wire stands ... but the result was unexpected txh all ... Quote
Paul Forwood Posted April 11, 2006 Posted April 11, 2006 Thanks, Xtaz! I need to go and read the IBL and HDRI threads before attempting something like this but I was just curious about the environment image. Is it mapped onto a sphere or a box? Quote
Xtaz Posted April 11, 2006 Author Posted April 11, 2006 hi Paul : i used a projection map on sphere to reflect in objects .. and i used a flat patch as background Quote
PeterS Posted January 4, 2007 Posted January 4, 2007 Just trying to get the sphere with Projection map to appear right. This is what I get, a big ugly seam as seen in the reflection orb. Made a material with HDRI image, had to flip it in HDRIShop in order to be right side up. Properties: Projection map, Method: Spherical, Type: Color, Repeats: 1,1. Seamless option does not seem to make a difference either way. Is there an ugly seam in your image too, just hidden? Quote
MattWBradbury Posted January 6, 2007 Posted January 6, 2007 I've been perfecting this technique for quite a while. What seems to be the problem? Could you post any images? Quote
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