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Hash, Inc. - Animation:Master

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Posted

Hi Hashers ....

 

I was playing whit AM, IBL, HDRI, AO and other letters and i resolved to render a wallpaper to use whit my new laptop ....

the result is here, i didnt compact it to show all its colors ( 830Kb )

 

1wallpaper4.jpg

 

all comments are welcome ... as always

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Posted

Hah, anyone can go into a Catherdal and take a picture of some gemstones. I can see a reflection of you holding a camera in one of the gems.

 

Seriously, I am speechless. Absolutely beautiful!!!

 

You gonna let us know a few, no, lots more details on how you did that? Wireframe too please.

Posted

That's awesome!

 

This is not a critique as much as a "I am having a similar dilemma" type thing. I am working on some large stone slabs as well. In using the stone texture on them, I notice that the edge close to my camera looks a bit irregular where the other edges look crisp. I have been toying with the idea of making my stone mesh a bit irregular so the "away" edges seem more like the "front" edge but i seriuosly don't want to add more detail to my mesh and slow my render times down anymore. Here with yours..it appears that a good use "scaling" the texture and the "perceived" size of the object makes for a good combination. If that is indeed what you did. If so, hope you don't mind me borrowing the concept :D

 

Nice work, thanks for sharing it!

Posted

I've just nearly finished a still for the image contest, and after viewing your wallpaper, I realize how much I truly suck. The awesomeness of your image is stupifying. Apparently knowing how to use those acronym-type things you mentioned is quite worthwhile.

Posted

That is beautiful, Xtaz!

 

The little specular flecks of light on the wire stands give the impression of tooled metal. Is that intentional or is that the result of IBL?

 

I would love to know the rendertime, patch count and light settings?

 

Thanks for posting! :-)

Posted

sorry for delay and thx for all words hashers ....

informations about image :

 

- ilumination was done using IBL whit a HDR file ( downloaded HERE )

- NO lights

- 1440x900

- render time = 5h 30m using 16 passes

- mirrored Spheres - 100% reflection

- glasses - 10% fellection - index of ref. = 1.23 and colors

 

Paul... I used a decal in wire stands ... but the result was unexpected :)

 

txh all ...

Posted

Thanks, Xtaz!

 

I need to go and read the IBL and HDRI threads before attempting something like this but I was just curious about the environment image. Is it mapped onto a sphere or a box?

Posted

hi Paul :

 

i used a projection map on sphere to reflect in objects .. and i used a flat patch as background

 

scene1.jpg

scene2.jpg

  • 8 months later...
Posted

Just trying to get the sphere with Projection map to appear right. This is what I get, a big ugly seam as seen in the reflection orb. Made a material with HDRI image, had to flip it in HDRIShop in order to be right side up. Properties: Projection map, Method: Spherical, Type: Color, Repeats: 1,1. Seamless option does not seem to make a difference either way.

 

Is there an ugly seam in your image too, just hidden?

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